1. Scorpio should be nerfed Using scorpio's hook to move enemies away from nexus is too powerful. especially, in maps where the space around the nexus is small (e.g. coastal) or the route to the nexus is a straight line (e.g. aftermath), scorpios can easily sabotage rushers. This may not affect them who rush with multiple players, but for solo rushers, this is a heavy obstacle (moreover gapple was recently nerfed). One countermeasure is to make it impossible to use the hook in there own permission area, but pulling enemies who are rushing or void them is one important strategy, and not being able to use the hook in base is inconvenient. So, I would suggest that once a player attacks nexus, they shouldn't be affected by scorpio's hook for a certain amount of time (10s?). 2. Add kill effects & sounds Mini games on other servers (e.g. hypixel skywars) has a variety of kill effects and sounds. By following these examples, adding more kill effects and sounds to anni, players will probably be eager to unlock them. To unlock: - rank points - xp (500k xp or higher?) - donating (5$?) - anni stats (listed on the leaderboard?) - etc. 3. Rotation of tier 3 maps The number of tier 3 maps on the rotation seems to be decreasing recently (perhaps I just overlooked that there was some kind update about rotation). Has the total number of tier 3 maps in the rotation been reduced? At least I have not seen District1.1, Cavern, AnniZ, etc. for a long time. An update few months ago reduced the number of tier 3 maps and increased the number of tier 2 maps per cycle. This means that there are less and less opportunities to play minor maps. Furthermore, the total number of tier 3 map is decreased. Thus, it is almost as if we don't have the chance to play on a variety of maps. If we can only play same maps all the time, new players may get bored quickly. In order to maintain and gain anni playerbase, tier 3 maps should be more active and more diverse.