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Suggestion Annihilation Class Balance

Discussion in 'Annihilation' started by Reefchoco, Aug 27, 2023.

Suggestion - Annihilation Class Balance
  1. Reefchoco Regular Member

    Anni has a lot of classes, but some of them stand out as being too strong. This is not just my personal opinion, but it's clear from the usage rate in actual games.
    The first is the transporter. I think this class is the most broken. The reason is simple, if you hide one TP in own base, you can safely return to your base anytime, anywhere in an instant. This class, which allows you to return to your base in an instant when you feel even the slightest danger, is used for various purposes such as mid battles and raids on mines.
    Next is the Wizard. This class is also a broken class that is currently overwhelmingly used. Even if you don't have a weapon, you can use the abilities that are too high performance, such as fixed damage, blindness, ignition, jump, etc. with a high degree of accuracy. It's no exaggeration to say that there are few occupations that can beat Wizard in the battle of initial equipment.
    So how do we adjust these? First, we want the transporter to have a 2 second cooldown after the portal is opened before it can be used by the player. By doing this, if you feel that you are in danger, you can return immediately. It is no longer possible to say, and the role as a normal transporter can be maintained.
    As for Wizards, I think they should simply extend their cooldowns.

  2. LegDayLegendary Regular Member

    調整が必要なクラスがたくさんあります。 もちろん、実際に考えてみれば、1 つのクラスを変更すると他のクラスの強さに影響することがわかります (例: PYRO を弱くすると、間接的に SCOUT が強くなります。PYRO は自然に SCOUT に対抗するためです)。 ShotBow で実際に人間が働いていたとしても、これはまだかなり簡単な作業でしょう。 ただし、ShotBow の従業員があなたや私と同じ種族であることは期待できません。
    Repressing likes this.

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