1. Want to get our most recent announcements - and XP codes - in your email?

    Sign up for our mailing list!

Annihilation - Balancing & Bug Fixes Update

Discussion in 'Announcements' started by Sevy13, Mar 7, 2020.

Annihilation - Balancing & Bug Fixes Update | Page 2
  1. Tobi472 Platinum

    Yep shotbow already has pot pvp modes. Ppl shoud beter go there if they complain about no healing in anni lol
    adriantran12345 likes this.

  2. Slaystyle Platinum

    Alchemist’s potions is not the only factor affecting the situation here. If you have tier 1 armour you’ll die (Whenever you get merc’d) Unless you’re rushing a team with 7full leathers which has been the case in anni for a long time hence nobody cares ANYMORE ABOUT ANYTHING GGGG or me atleast
    soto likes this.
  3. JosephC Regular Member

    Ok so lets get this straight. You guys nerfed the absolute oblivion out of DASHER but didn't do anything to SCOUT? How does that make any sense to you? A SCOUT can catch someone who just DASHER'd so fast it's not even remotely funny. I've gotten killed so many times because of this update already because all people do is SCOUT SPAM and run away from you when they're low hp and if you're not playing SCOUT class as well you might as well give up because you're never going to catch up to them. Way to kill the game, I quit.
  4. Tobi472 Platinum

    You quit and scout wins lol

    Scout meta is the way we have been playing this for years... so I dont mind
  5. Mysterious_Seven Platinum

    Just a simple question today. What is Vampire?

    Is this supposed to say Regen III or Regen II?
  6. Igot5onit Regular Member

    Great fix but is it really that hard to put scout to 16 hp?
  7. Mysterious_Seven Platinum

    • Increase hp by everyone by 50% and scout by 25%. Give Berserker kills a buff in line with this.
    • Add a Respawn cooldown that can be circumvented with a revive mechanic. Handyman defibrillator perhaps.
    • Rebrand Vampire as Druid. Remove Light level restriction while in Bat Form (or Parrot) and add a couple other forms, like horse or bear. Give all transformed states glowing effect only visible to teammates.
  8. Slaystyle Platinum

  9. Sevy13 Administrator

    Instant health was not balanced:
    72 gold = 1 gapple = 16 hearts healed
    72 gold = 27 health II pots = 108 hearts healed

    That's correct, there is no Regen III, it was removed quite some time ago due to causing invincibility under certain conditions.
  10. Tobi472 Platinum


    72 gold = regen 2 for 20 seconds: 8 hp healed
    16 hp absorption
    taking 20% less damage from all sources
    each additional golden apple 8 gold = 16 hp absorption in the next 2 minutes.

    so for 128 gold we have a gapple and 7 golden apples which is a total of 128 hp of absorbtion. Regen 2 for only 18 hp. So im at 146 hp and 20% less damage.

    But for 2 stacks of gold we would get 48 health 2 pots = which heal in max 384 hp. With only health 1 it is 192 hp.

    Lets see the prep times. Gold with miner is about 5 minutes here. Getting 8 apples on coastal takes about 10 to 12 minutes. On Villages it can be done in 2 minutes. So we have about 7 to 17 minutes prep time.

    For 16 glowstone and gunpowder we need to kill the witch atleast 4 times with looting 3. Which respawns after 30 seconds I believe and you need about 5 seconds to kill her. So we have about 3 minutes . You usually dont get that lucky so you have to kill her about 7 times on average. Ending at 5 minutes. In total we have 10 minutes in prep time.

    Getting ready: Gapples is only crafting which takes about a minute.

    Brewing with only one brewing stand takes with alchemist 11 minutes. With 20 more gold we re at 5.5 minutes.

    Keep in mind that the gapple can be prepared before phase and the witch can only be killed after phase 3.

    Considering it got nerfed to the ground you must be insane to make healing other gapples lmao.

Share This Page