I know I'm late to the party since the feedback post was made on the 24th: https://shotbow.net/forum/threads/annihilation-feedback-thread.414583/ — So I thought it was best to just create a new post. Not all of these ideas are 100% unique since I'm building on past suggestions, but there are a few things I want to add. The discussion about Enchanter is at the bottom, and the rest of the suggestions are about general anni stuff. 1. Small anni (8v8 or less) -> Good for when server is dead, but even less players = less people at base, making early rushes/invis more powerful; you could argue people should just be team players, but even in full games people still don't want to def; if it could be balanced, this idea would be good 2. More kits, or more kit changes -> I don't get the "add more kits" part of this idea, since there are already so many kits whose full potential has yet to be realized; more kit changes could change the meta, so maybe add periodic balance changes 3. Anni is terribly difficult to learn, make an interactive tutorial for new players -> This is a very complicated idea, but if the server is trying to revive anni, it'd be helpful for there to be a more up-to-date anni guide for new players; I have some ideas for this and how it can be implemented, but I'll save it for a different post 4. Make XP mean something -> How about do a custom 1 sentence saying or quip when someone hovers over your name in game; custom nexus kill animations/sounds/chat message 5. Map balance changes -> More discussion needs to be had about areas where our current maps are unbalanced, overpowered, or just not fun to play; one example I can think of: Cherokee's nexus has a literal hole to the void for swap + scp, making normal rushing unnecessarily difficult 6. Unbalanced classes no one talks about -> Again, I see almost no one talking about these kits that are broken and should be altered——except for enchanter, which has a different issue; also, these kits, in my opinion, have a role in creating an unhealthy, camping-based, passive meta: Bard - the weakness III & slowness II are overpowered for their cost (nothing) & they are mandatory at mid p3; Builder - the ability to grief mines & mid is the main issue that has a simple fix -> you can't place delaying blocks near ores; Enchanter - of course, this kit is necessary for gearing, but this class also creates an unhealthy meta and is maybe even responsible for our current meta: Enchanter inflates the amount of good gear in games, meaning when people die, they are put at an immediate disadvantage because it will be way more difficult for them to keep up and re-gear, leading to weak players resorting to "other" means of defense On average, the first 20 mins of the game are spent using this class to prepare for phase 3 diamonds — these first 20 minutes are the most important because its the only time when people can gear for mid when diamonds haven't already spawned, getting swords, bows, and armor. However, once teams get diamonds, their iron gear becomes less powerful Here is the key to my argument: once a team get diamonds, if other people die and lose their good gear, gearing again from zero is basically pointless because the teams that get diamond first have an immediate and lasting advantage. Assuming your team doesn't have mid or dia, spending another 20 minutes to gear puts the game to p5, when dia people already have gaps and super op gear. I hope my train of logic makes sense, and in short: enchanter forces a meta where people to spend the first 20 mins to focus solely on good gear because their biggest concern is mid and securing diamonds; however, the strength of diamonds completely outshines iron and means people who die with their gear and who can't get diamonds essentially have no chance during late-game. As a result, they typically resort to void traps or massive stalling when people actually do rush. Solution? No idea, because enchanter is very important for just gearing in general. This entire issue has multiple factors, and enchanter is just one of them, but people should just be aware of this.