1. Want to get our most recent announcements - and XP codes - in your email?

    Sign up for our mailing list!

Suggestion An Update Idea for EVERY Class [3 pages]

Discussion in 'Annihilation' started by Rocket543210, Mar 26, 2022.

Suggestion - An Update Idea for EVERY Class [3 pages]
  1. Rocket543210 Silver

    XP:
    21,047xp
    Major Ability Reworks/Additions:
    Archer:
    • Remove +1 Damage with all bows
    • New “Ricochet” ability - next fully charged shot ricochets the arrow off the hit target towards the nearest enemy within 5 blocks, dealing full damage. Cooldown of 20 seconds
    *Assassin:
    • Chance to get 1 minute invis pots on kill ~20% chance
    Berserker:
    • New “Last Stand” ability: subtract 8 hearts but splashes instant health 2. Cooldown of 3 minutes. Minimum of 15 hearts required
    • Kills awarding one full heart of health now stop at 12 hearts, down from 15
    *Builder:
    • “Supply Drop” additions:
      • Iron bars are now electric fences, they deal 2 hearts of true damage to enemies when mined. However, they are rarer. Note: they will not disappear when you switch classes
      • Cobwebs and cakes are also included in the drop
      • Iron blocks can be found rarely
    Lumberjack:
    • if you attack someone with at least 4 more armor points than you when you use your ability, gain resistance 1 for 10 seconds.
    Mercenary:
    • Rework “Mark of Death”: throw a flare similar to Scorpio. 2 seconds after landing, all nearby players get marked for death, the extra damage is nerfed slightly based on how many people are in the radius. If it is a direct hit on someone, it works as a single mark like the ability in its current state
    *Spy:
    • add ability “Drone”
      • Upon use, turn completely invisible and spawn a bat that you control. While in bat form, have three abilities - “Firebomb,” “Charged Shot,” and "Self Destruct."
        • “Firebomb”: fires a downward diagonal projectile that creates a few fire source blocks where it lands and lights all nearby enemies on fire, cooldown of 10 seconds. Any enemy who is hit by the firebomb will be marked with an orange glow outline.
        • “Charged Shot”: 3 second charged ability that fires a fully charged arrow shot, dealing normal bow fully charged damage
        • “Self Destruct”: cause a mini explosion that deals minor damage to players and terrain (similar to engineers new bow)
      • Maximum time in drone form is 30 seconds, with a cooldown of 60 sec. Any enemy who hits/shoots drone causes it to instantly explode.
    • Remove the current “Flee” ability, but keep the passive vanish ability
    *Vampire:
    • Change ability to “Blood arrow”: Using the ability causes an arrow made out of redstone “blood” particles to point in the nearest direction of an enemy player, only visible to the vampire. Vampire gains jump boost 3 and speed 2 for 2 seconds on ability use.
    • Passive lifesteal during night and weakness during the day are still a thing.
    Buffs:

    Bloodmage:
    • Enemies affected by the ability should receive slowness 1 for the duration of the ability
    • Targets hit with the ability have a skeleton skull on head with bedrock particles, similar to the old mercenary ability
    Civilian:
    • Start with stone sword
    *Engineer:
    • Add an explosive bow to class spawn. The bow will destroy 1-5 blocks depending on block hardness and have a cooldown of 40 seconds. Spawn with 2 arrows. The explosion aoe damage will do the same amount as on death with this class.
    Farmer:
    • Upon using ability “Feast,” convert all wheat in inventory into bread
    Handyman:
    • Upon damaging a nexus with over 75 hp and fixing your own nexus, deal double damage to enemy nexus
    Hunter:
    • after every kill, chance to spawn wolf with speed 2, the wolf deals iron sword damage to opponents and has 20 health @SmallSpoon
    Miner:
    • Start with an iron pickaxe in phase 5
    Ninja:
    • Reduce the cooldown of smoke bomb from 40->30 seconds
    • Increase damage of right-click shurikens from 1->2 Damage
    • Ninja shurikens should combat tag scouts (Bug)
    Pyro:
    • Using “Heat Wave” empties water buckets in enemy players hotbars
    Robinhood:
    • Bring back the poison enchant to the bow for the last tier
    Sniper:
    • start with power I bow
    Spider:
    • add a 0.5 second cooldown in between webshots. This should prevent webs from being accidentally placed right on top of the thrower
    • Change “Wall Climb” ability to being a multipurpose item, it can insta-destroy webs on left click, but use the “Wall Climb” ability on right click
    Thor:
    • Resistance should last from 20->30 seconds after using ability
    *Transporter:
    • Add combat timer of 5 seconds when getting hit to prevent tping out while in combat
    • The tp must be mined with a pickaxe, it does not instantly break
    • Greater amount of XP awarded from teammates going through tp. Keep XP after death
    Warrior:
    • remove extra damage inflicted on self when using ability
    Nerfs:
    Alchemist:
    • enemy players can open your stand without breaking it
    *Bard:
    • vertical notes that make the buff box more visible @Sens
    • slowness debuff from level 2->1, weakness debuff from level 3->2
    • Bard box can be destroyed with explosives
    • Range nerfed from 15->10 blocks
    Dasher:
    • 20% longer time in between dashes, from 10-20 -> 12-24 seconds
    *Defender:
    • Remove regeneration
    *Enchanter:
    • Chance to find xp bottles mining lapis and redstone, nerf xp from all ores
    Riftwalker:
    • After tping, a large amount of particles explode out of person you tped to
    • Reduce amount of allies that can tp from 3->2
    Scorpio:
    • no scorp voiding
    Swapper:
    • Minimum 5 blocks from void to swap enemies, void traps are still possible but harder to make @IsThatMe
    Tinkerer:
    • add level fee for taking off enchants. For every enchant, it costs 2 levels to take off
    Cosmetic Ideas (Warning: mostly BS):
    Acrobat:
    • double jump turns color of /rank, except when invisible
    Iceman:
    • Enemies affected by slowness will have white particles spawning on them
    Immobilizer:
    • Sometimes the particles above the immobilizers head don’t despawn right away, they should only last the duration of the ability
    Scout:
    • Leather boots are now white
    Succubus:
    • Health above the enemy turns red when ability can be used safely
    Shop and Boss Buff Changes:

    Shop items:
    • Sponge: Purchasable for 5 gold
    • Cake: Increased gold price, when last piece is eaten restore hunger of all teammates within 10 blocks
    • Flare trap: When three or more enemies are within a ten block radius of it, launch a firework up in the air and highlight enemies (if they are not invisible)
    *Boss Buff:

    • Sword of flames and sword of venom are NOT soulbound and start with sharp 2
      • Fire Aspect III, Unbreaking X, and Venom I cannot be tinkered off
    Hvba, Celariel, soto and 1 other person like this.

  2. Cupu Platinum

    XP:
    4,400xp
    I think the ideas are fun, but I think some of them are a little overpowered. I can already see Spy's drone becoming a problem, as well as the assassin invis pots.

    I like being able to scorp void people, as annoying as it is. I think adding a combat timer to most classes that don't have them (This is really only for abilities not directly used in combat, since those are the ones without times usually. Also because Warrior's Frenzy and Pyro's Flames are combat related, and have a timer associated with them already)


    Edit:
    I also think Engineer is broken right now, but they did say they were reworking it. If the explosion isn't as big as the tnt ones, I think the arrows for it would be pretty cool
  3. Mysterious_Seven Platinum

    XP:
    151,289xp
    That Flare trap idea at the very end under shop items is really intriguing. Could be a hunter addition, but that wouldn't change the meta even in the slightest so it'd likely be wasted dev time.
  4. Halex00 Platinum

    XP:
    206,667xp
    You should include the ability for the engineer's evertool to be upgraded from stone tools depending on what type of armor set they are wearing. If they have full iron on they get an iron evertool, full diamond armor is a diamond evertool. Good way to make their class item not be useless after 5 minutes. Also fixing the bug with evertool where when breaking a bed the evertool becomes shears while you actually need an axe to break a bed would be a good change.
    Mysterious_Seven likes this.
  5. Halex00 Platinum

    XP:
    206,667xp
    You should include the ability for the engineer's evertool to be upgraded from stone tools depending on what type of armor set they are wearing. If they have full iron on they get an iron evertool, full diamond armor is a diamond evertool. Good way to make their class item not be useless after 5 minutes. Also fixing the bug with evertool where when breaking a bed the evertool becomes shears while you actually need an axe to break a bed would be a good change.

Share This Page