Hello everyone! It's been a while since I've been active on here, some of you might remember me from around the 2014-2016 time. I have recently started playing Shotbow again, primarily Annihilation. It's sad to see the current state(in terms of player count) on Annihilation, and after playing for a while I have come up with a few reasons why I think this might be. Now, to preface, I think the biggest reason is lack of marketing/advertising of the server. That's not an easy thing to overcome, but it's even harder when new players quit after two rounds instead of telling all their friends to start playing. The best type of advertising is advertising that runs itself. I think first and foremost, gapples need a rework. Having tried to introduce new players, this is absolutely the #1 thing that turns them away. For inexperienced players, there's simply no counter to gapples. Even for me, I don't want to spend every single game just grinding for gapples. Like 8 times out of 10, the team that gets gapples first(usually a clan) wins. 3 Diamond defenders with an immo? Gappler wins. Don't get me wrong, I understand there are counters. But for someone who has never played(or even has played for awhile), taking the first 3 phases to get armored up/wall built/stuff enchanted and then instantly destroyed by a gapple is absolutely frustrating. And this is pretty much every game on every map. I have introduced people to this game and they have quit for this reason. For real, it needs to be taken seriously. I don't know the best option for fixing it, it's a tough spot. I almost feel like there should be a "casual" mode without gapples(or atleast nerfed) but the current player count doesn't allow for that. Second, scout. The only thing that rivals the frustration of being gappled as a beginner is scouts. We have to face the fact that most beginners aren't amazing at PVP. So against a scout, there's just about no way to win a fight. Besides the fact that they can shoot across the map and loot mines in a matter of seconds, they can also outrun anyone in any direction(except dasher in some situations), usually win in a 1v1 due to speed, and retreat at any time. I don't get it, when I left scout was insanely overpowered and it seemed certain it was going to get nerfed. How in the world is it practically the same still? I barely even use it because it literally feels like cheating. I can beat an iron of practically any class as a leather scout like 9/10 times. It's ridiculous. I know, a big reason was because half the playerbase uses scout and shotbow couldn't survive a hit like that if they left after a scout nerf. But the server will never grow if something doesn't change.. A constant meta in any game causes it to become stale and die. I understand that scout isn't the absolute be-all and end-all class but it's surely closer than any other class. That's just the two most prominent issues I have noticed from people who I introduced to the game and who subsequently quit. This is not just things that get me frustrated(even though they do). Annihilation has a lot more issues than what I listed here, but it's a start. Honestly I doubt either of these things will change, but hey, worth a shot. Rant is over.