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MineZ 1.12.2 PTR Release

Discussion in 'Announcements' started by DocCodeSharp, Apr 1, 2020.

MineZ - 1.12.2 PTR Release
  1. DocCodeSharp Retired Staff

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    English

    Hello survivors! I am happy to announce that PTR for 1.12.2 version update is ready to be tested. PTR stands for public test realm. It's a server that you can test and experience new updates on so we can get feedback and achieve balance before deploying these changes to live servers. You can join PTR by right clicking your compass in the MineZ lobby.


    RELEASE DATE & TIME
    April 3, 1:00 PM CST

    A few months ago, we updated MineZ to 1.12.2 on the dev server and have been working on fixing bugs and adding more features since then. As we haven't been able to roll any changes on live for a long time, we are trying to roll 1.12.2 code ASAP. The list of changes is posted below. Keep in mind that not everything is listed here, as some of them are intended to be hidden or secret, so they can be discovered by you!

    DISCLAIMER:
    • You will find missing or incomplete features and bugs on the PTR. Since this is brand-new code, we need your help in finding these bugs so we can fix them! Please remember nothing on the PTR is final. We are going to work with you guys to perfectly balance the game before we go live.
    • Due to having the old map, there are some floating chests in the map that are not accessible and towns with no loot.
    • The old PTR Kit PvP (where you can kit and TP to Hasa, for example) and dungeons have been disabled for this PTR test, as we need the full game to be tested.
      • This is the extra select option on spawn we had in the past PTR.
    • Only 3 dungeons are available during PTR
      • Maze of the Tenth
      • Aeternails Crypt
      • Lost Thieves guild
    • There will be bugs and issues found as most of it is all new code. If any issues are found please let us know here and we can get them fixed ASAP. We will also not give revives due to these issues

    Loot Changes
    The drop amount of arrows has been lowered. Currently arrows are too common, such that a player can loot a few mil_rares and get enough arrows to carry for combat (2-3 stacks).

    We've also lowered the spawnrate of chain armor and iron swords because players can easily get a good durability of chain armor and iron swords. After they loot a few chests, they become filler or unwanted items. Note that iron armor spawnrate has not been changed in mil_rare and mil_epic, so this isn't a nerf to the valuable items.

    pot_south
    • New loot table for PvE zone. More info below.
      • This is to have players not to stay in the south too long since it is a PvE zone now and the loot should not be great to start.
    tool_south
    • New loot table for PvE zone. More info below.
      • This is to have players not to stay in the south too long since it is a PvE zone now and the loot should not be great to start.
    mil_common
    • 2 arrows => 1 arrow
    mil_uncommon
    • Lowered chain armors and iron sword spawn chance
    mil_rare
    • Added: stone sword, smite I stone sword, smite I + knockback I stone sword, smite I stone axe
    • 10 arrows => 3 arrows, 5 arrows (individual item drops)
    mil_epic
    • 15 arrows => 5 arrows, 8 arrows (individual item drops)
    food_common
    • Removed: raw fish, wheat, cocoa beans
    • Added: potato
    food_uncommon
    • Removed: beetroot (EDIT: mushrooms are in food_uncommon)
    food_rare
    • It's back!
    • Contains: cake, pumpkin pie, mushrooms, cocoa beans, wheat, and baked potato
    • There are only 9 food rare placed in the map
    New Items
    • Stimulant: New healing dye. Gives speed I
    • Revitalizer New healing dye. Gives absorption
    • Aloe Vera: New healing dye. Gives fire resistance
    • Support Kit (more info below)
    • Radio (more info below)
    Gameplay Changes

    PvE Line

    For new players on MineZ, the most challenging part of the game is not zombies, but surviving at overpopulated spawn towns with spawn bandits who have nothing to lose. Many new players at spawn towns die to other players, lose all progress they made, and quit the game. We want the game to be harder as a player makes progress, not when a player first joins the server. We are implementing PvE line to give a better chance for new players to learn how to play the game without being killed shortly after spawning in.
    • Southern part of the map will be a PvE zone. All area below z=200 will be PvE only and PvP will be disabled.
    • Loot in this zone will spawn in a low tier, but in a high quantity.
    • New types of loot (pot_south, tool south) have been added. pot_south has drink I and splash I potions, and tool_south has same items as tool chests but without buttons.
    Support Kit
    • You can now store your bandages and healing dyes to your support kit (shear)
    • Replacement of shear and heal kits
    • Found in civ common
    • You no longer need to hit a player three different times to heal them. Instead, if you hit a player, they will automatically get all effects from the items stored in your shear.
    • Bandages and dyes are now consumed per heal
    • Overall healing cooldown has been decreased, but a cooldown on a player will vary depending on how many healing dyes were applied to them.
    Scoreboard
    • You can now see useful information on a scoreboard
    • Available options: ping, sugar cooldown, speed pot cooldown, horizontal grapple cooldown. More options will be added later
    • You can choose which option to display on your scoreboard using /toggle
    Radio
    • Replacement of eye of ender
    • Works exactly same as old eye of ender, but you can now open GUI by right clicking and change frequency.
    • If you chat while holding it, your chat will only go to the frequency that you are using.
    • Has been added to the default spawn kit. Cannot be obtained in chests.
    New Mobs
    • Husk: spawn at desert, gives hunger on hit.
    Adventure Mode
    • Players are now set to adventure mode
    • You can still place cobwebs, cakes, buttons, and break cobwebs and graves using iron shovel. But all other block place/break interactions are now disabled.
    Other Changes
    • Zombies will increase in speed as you head further North.
    • Splash II potions: heal: 3.5 => 3 (hearts)
      • The main reason for this change is to potentially lower splash potion’s dominance in all situations. MineZ combat has shifted to being too reliant on splashes, where the number of splashs you carry is one of the biggest factors in a win/loss of a fight. The goal of this change is not to make splashes weaker than drinks, but rather to make drinks and splashs have clear pros and cons depending on combat scenarios.
    • Giants have more health and have 20% chance to spawn a pigman when it spawns a zombie.
    • Two-block high grapple hook will now count as horizontal grapple
      • Grappling to 2 blocks height at some terrains in the gravel canyon allows players to move horizontally but their hook counts as vertical grapple, meaning that their horizontal grapple is not on cooldown. 2 blocks grappling is now considered as horizontal grapple and your horizontal grapple will be on cooldown.
    • Villager zombies no longer spawn
    Food Changes
    Spawn towns give you more than enough food to run across the entire map without stopping. We have lowered stack size of non-crafted food and buffed crafted food. Instead of getting enough food at spawn town and run directly to the north, players will now have to stop by locations and start getting higher quality crafted food as they make their progress to the northern part of the map.
    • Beetroot: stack size: 6 => 4. lowered saturation
    • Beetroot soup: Now craftable again!
    • Melon: stack size: 4 => 2, restores 1 water level
    • Apple: stack size: 2 => 1
    • Raw Fish: increased saturation
    • Cookie: increased saturation
    • Mushroom soup: hunger: 3 => 4, increased saturation
    • Baked Potato: hunger: 2.5 => 3
    • Golden Apple: lowered saturation
    Combat Changes
    • w tapping now works
    • Sword damage has been adjusted
      • Diamond -> Full Iron: 9 hits -> 10 hits
      • Iron -> Full Iron: 11 hits (unchanged)
      • Iron -> Full Chain: 9 hits (unchanged)
      • Diamond -> Full leather: 5 hits -> 6 hits
    • Bow damage has been lowered slightly.
    • Overall improvements on knockback
    Bug Fixes
    • Improvement on server stability. We are not sure if the lag is 100% fixed, and we will be monitoring carefully if there is any lags at PTR release. Expect a possibility that the server will lag right after the release, as many players will be joining at the same time and playing.
    • Improvements on grapple nocheat. Again, we have confirmed it happens less often, but cannot confirm it's fully fixed. During PTR, we will try to fix the issue as that's what PTR is meant for.
    Coming Up
    We still have more features to work on, such as friend system and legendary reworks. While PTR is running, we will be working on these features as well as fixing reported bugs and balance the game. The builders have been working hard for Origins as well, and every day we are getting closer to the release. Our goal is to release Origins ASAP while making sure there are no bugs. When we are ready to release Origins, an announcement will be posted on the forums.
    PTR will last until we think it's ready to go live. We are hoping it would take less than 2 weeks, there is a chance it may take longer.

    Final Words
    Once PTR is over and the live servers get updated to 1.12.2, we will be able to roll changes again. There will be more regular and constant updates. Check out MineZ Update Changelog in the future to see all the changelogs. Finally, I'd like to give a big thank you to the admins who helped QA testing and balancing, the builders who have been working hard on Origins, and a huge shoutout to Doc for his hard work to code all of these changes.

    See you on the PTR, and thanks for flying Shotbow!

    - The MineZ Team


    日本語

    みなさんこんにちは! 私たちは、MineZ 1.12.2 PTRが公開間近である事をご報告出来て、とてもうれしく思います!PTRはpublic test realmを意味し、新しいアップデートのテストプレイをするサーバーです。ライブサーバーに変更を追加する前にプレイヤーからアップデートに関する意見をいただき、バランス調整をする目的があります。MineZロビーでコンパスを右クリックし、PTRを選ぶことで参加できます。


    リリース日と時間
    4月3日 午後1時 CST
    (4月4日 午前3時 JST)

    私たちは、数か月前MineZの開発サーバーを1.12.2にアップデートしました。それ以来バグの修正と新しい機能の追加に取り組んできました。 長い期間ライブサーバーに変更を加えることができなかったため、できるだけ早く1.12.2の変更を追加しようとしています。変更点は下に記載されています。すべての変更が下に記載されているわけではないのでご注意ください。アップデート内容をすべて記載してしまうと探検する楽しみが減ってしまうので、いくつかの変更点は秘密にしておきます!

    注意:
    • PTRでは不完全な物やバグが存在します。これは作られたばかりなので、これらのバグを見つけて修正できるように、みなさんの助けが必要です!PTRにあるものは完成形ではありません。みなさんと協力してゲームのバランスができたと判断したら、ライブサーバーにアップデートが適応されます。
    • 古いマップを使用しているため、マップ上に浮いているチェストやチェストのない町があります。
    • ゲーム全体のテストをする必要があるため、PTR中は、PTR PvPとダンジョンの機能が無効になっています。
    • PTR中は以下の3つのダンジョンしか利用できません。
      • Maze of the Tenth
      • Aeternails Crypt
      • Lost Thieves guild
    • PTRはベータ版であるため、バグや問題点があります。それらを発見された場合、速やかに私達にお知らせください。これらの原因で死んだ場合でも、蘇生することはできません。
    Lootの変更

    pot_south
    • 新しいPvEゾーン仕様のドロップ一覧表 詳しくは下に表記
    tool_south
    • 新しいPvEゾーン仕様のドロップ一覧表 詳しくは下に表記
    mil_common
    • 矢2本 => 矢1本
    mil_uncommon
    • チェーン装備と鉄装備のスポーン率が低下
    mil_rare
    • 追加: 石剣アンデット特攻1の石剣 アンデット特攻1+ノックバック1の石剣アンデット特攻1の石斧
    • 矢10本 => 矢3本または矢5本
    mil_epic
    • 矢10本 => 矢5本または矢8本
    food_common
    • 削除: 生魚小麦カカオ豆
    • 追加: ジャガイモ
    food_uncommon
    • 削除: 赤色/茶色のキノコ、ビートルート
    food_rare
    • 帰ってきました!
    • 内容: ケーキ、パンプキンパイ、キノコ、カカオ豆小麦ベイクドポテト
    • food_rareはマップ上に9箇所しかありません。
    新アイテム
    • Stimulant: 新しい回復染料。スピード1を付与します。
    • Revitalizer 新しい回復染料 緩衝体力を付与します。
    • Aloe Vera: 新しい回復染料 火炎耐性を付与します。
    • サポートキット (詳しくは下に表記)
    • ラジオ (詳しくは下に表記)
    ゲーム仕様の変更

    PvE Line
    • マップの南側がPvEゾーンに変わります。z=200以南のすべての場所はPvEモードになり、PvPは無効になります。
    • PvEゾーンでは低品質なアイテムしか湧きませんが、そのかわり多く手に入ります。
    • 新たな種類のチェスト(pot_south, tool_south) が追加されました。
    サポートキット
    • 包帯や回復染料をサポートキット(ハサミ)に保管できるようになりした。
    • これまでのハサミと回復染料を置き換えるものです。
    • civ_commonから見つかります。
    • もはやプレイヤーを異なる3種類のアイテムで叩く必要はありません。その代わり、一度プレイヤーを叩くだけでハサミに保存されたアイテムから自動でバフを付与します。
    • 包帯と回復染料は、使うたびに一つずつ消費するようになりました。
    • 回復を行う時のクールタイムは全体的に短縮されました。しかし、回復するときに多くの回復染料を使えば使うほどクールタイムが長くなります。
    Scoreboard
    • Scoreboardに便利な情報が追加されました。
    • 選択可能な項目: ping砂糖のクールダウン、スピードポーションのクールダウン、横向きグラップルのクールダウンなど。後々他にも項目は追加されていきます。
    • /toggleをすることでScoreboardに表示したい項目を選べます。
    ラジオ
    • エンダーアイから置き換わりました。
    • エンダーアイと同じ機能をしますが、右クリックすることでGUIが開き周波数を選ぶことができます。
    • ラジオを持ったままチャットすると自分と同じ周波数の人のみだけ見ることができます。
    • デフォルトのスポーンキットに含まれています。チェストからは入手できません。
    新しいモブ
    • Husk: 砂漠に生息。攻撃されると空腹が付与されます。
    アドベンチャーモード
    • プレイヤーはこれからアドベンチャーモードになります。
    • 今まで通り、蜘蛛の巣ケーキ、ボタンは設置でき、蜘蛛の巣と墓は鉄シャベルで破壊できます。しかし、その他すべてのブロックの設置/破壊は無効化されました。
    その他変更
    • 北側に行くにつれてゾンビのスピードが速くなります。
    • 回復のスプラッシュポーション2の回復量: 3.5 => 3 (ハート)
    • ジャイアントのヘルスが増し、ゾンビをスポーンする時のピッグマンスポーン率が20%になりました。
    • 高さ2ブロックまでのグラップル使用は、横向きに使ったという判定になりました。
    • 村人ゾンビはスポーンしなくなりました。
    食料の変更
    クラフト不要の食料がナーフ、クラフト可能の食料がバフされます。
    • ビートルート: 1スタック: 6 => 4、隠し満腹度低下
    • スイカ: 1スタック: 4 => 2、 水レベルを1回復
    • リンゴ: 1スタック: 2 => 1
    • 生魚: 隠し満腹度増加
    • クッキー: 隠し満腹度増加
    • キノコスープ: 満腹度: 3 => 4、隠し満腹度増加
    • ベイクドポテト: 満腹度: 2.5 => 3
    • 金リンゴ: 隠し満腹度低下
    コンバットの変更
    • wタップができるようになりました。
    • 剣と弓のダメージ調整
    • 全体的なノックバックの改善
    バグ修正
    • サーバーの安定性を改善しました。ラグが100%改善されたかは分かりませんが、PTRリリースと同時にラグがあるかどうか注意深く監視を行います。プレイヤーが殺到する可能性があるため、リリース直後はラグが発生する可能性があります。
    • グラップルがノーチートに検知されてしまうのを改善。発生の減少は確認できましたが、完全に改善されたとは言えません。この問題の解消はPTRの目的の1つでもあります。
    今後の予定
    今後も新しい機能を実装予定(フレンド機能レジェンダリーの改修)です。PTR中はこれらの新しい機能とともに報告されたバグの解決やゲームバランスの向上に努めます。並行して、ビルダーたちはOriginsのリリースに向けて毎日作業を続けています。私たちのゴールはできるだけ早くバグのない状態でOriginsのリリースを行うことです。Originsのリリースができる状態になった時はフォーラムでお知らせします。
    PTRは私たちがライブサーバーに変更を加えてもいいと思うその時まで行います。2週間以内に本実装できることを望んでいますが、さらに時間がかかる可能性もあります。


    最後に
    PTRテストが終了すると同時にライブサーバーは1.12.2に移行し、再びMineZに変更を加えることができるようになります。これまでよりも頻繁で定期的なアップデートを行う予定です。詳しくは、 MineZ Update Changelog でご確認ください。最後に、QAテストとバランス調整を手伝ってくれたアドミン、Originsに携わっているビルダー、そしてすべての変更を可能にしたDocに多大なる感謝を!

    Shotbowでいつも遊んで頂きありがとうございます。PTRでまたお会いしましょう!

    - The MineZ Team


    한국어

    안녕하세요! 마인즈 PTR이 곧 오픈됩니다. PTR이란 public test realm의 약자입니다, 이는 본 서버에 적용되기 전 플레이어가 새로운 업데이트를 체험하고 피드백을 받아서 벨런스 패치와 버그 수정을 목표로 하는 서버입니다.

    오픈일 & 시간
    4월 3일 오후 1시 CST
    (4월 4일 오전 3시 KST)

    몇달 전, 저희는 마인즈 개발 서버를 1.12.2버전으로 업데이트 했고, 계속하여 게임을 업데이트하고 버그 수정을 해 왔습니다. 오랜 시간 동안 어떠한 업데이트도 이루어지지 않았기에, 저희는 1.12.2버전을 최대한 빨리 내놓는 것을 목표로 하고 있습니다. 업데이트 내역은 아래에 작성되어 있습니다.

    주의사항:
    • 새로운 코드가 적용되었기에, 버그 또는 빠진 사항들이 있을 수 있습니다. 버그를 발견하면, 즉시 저희에게 알려 주세요. 신고 접수 후 최대한 빠르게 고쳐 나갈 것입니다.
    • 예전 맵을 사용하고 있어 공중에 뜬 상자 또는 상자가 업는 마을이 존재할 수도 있습니다.
    • 모든 게임플레이를 테스트해야하기 때문에, 킷 PvP와 던전 테스트 기능은 중단되었습니다
    • 아래의 3개 던전만 PTR에서 시도 가능합니다
      • Maze of the Tenth
      • Aeternails Crypt
      • Lost Thieves guild
    • 새로운 코드가 적용되었기에, 버그 또는 빠진 사항들이 있을 수 있습니다. 버그를 발견하면, 즉시 저희에게 알려 주세요. 신고 접수 후 최대한 빠르게 고쳐 나갈 것입니다. 또한 저희는 이러한 문제들로 발생한 이이템 복구를 하지 않을 것입니다.
    상자 업데이트

    pot_south
    • PvE존을 위한 새로운 상자입니다. 아래에서 더 많은 정보를 확인하세요
    tool_south
    • PvE존을 위한 새로운 상자입니다. 아래에서 더 많은 정보를 확인하세요
    mil_common
    • 화살 2개 => 화살 1개
    mil_uncommon
    • 사슬갑옷과 철칼의 드랍 확률이 줄어들었습니다
    mil_rare
    • 추가: 돌칼, 강타1 돌칼, 강타1 + 넉백1 돌칼, 강타1 돌도끼
    • 화살10개 => 화살3개, 화살5개(각자 다른 아이템 드랍입니다)
    mil_epic
    • 화살15개 => 화살5개, 화살8개(각자 다른 아이템 드랍입니다)
    food_common
    • 삭제: 물고기, 밀, 코코아 콩
    • 추가: 감자
    food_uncommon
    • 삭제: 버섯, 순무
    food_rare
    • 다시 추가되었습니다
    • 스폰 아이템: 케이크, 호박파이,버섯, 코코아콩, 밀, 구운감자
    • 오직 9개의 상자만이 월드에 존재합니다
    신규 아이템
    • Stimulant: 신규 힐 염료. 신속1
    • Revitalizer 신규 힐 염료. 흡수
    • Aloe Vera: 신규 힐 염료. 화염저항
    • Support Kit
    • 라디오
    게임플레이 업데이트

    PvE 선
    • 월드의 남쪽은 이제 PvE존입니다. Z=200 남쪽은 PvE존이며, PVP가 비활성화됩니다.
    • 이 구역의 상자들은 질이 낮지만, 많은 양이 스폰됩니다.
    • 새 상자들 (pot_south, tool south) 이 추가되었습니다
    서포트 킷
    • 이제 붕대와 염료를 서포트 킷(가위)에 저장할 수 있습니다.
    • civ_common에서 드랍됩니다
    • 서포트 킷으로 플레이어를 공격하면, 자동으로 저장된 붕대와 염료가 소모되면서 효과가 발동됩니다.
    • 힐 쿨타임이 줄어들었습니다.
    점수판
    • 이제 유용한 정보들을 점수판에서 볼 수 있습니다.
    • 가능한 옵션: 핑, 설탕 쿨타임, 신속포션 쿨타임, 수평 그래플 쿨타임.
    • /toggle로 표시할 정보를 수정할 수 있습니다
    라디오
    • 엔더 눈을 대체합니다
    • 이제 클릭하여 원하는 주파수를 설정할 수 있습니다.
    • 손에 든 상태로 채팅을 치면, 같은 주파수에 있는 사람들끼리의 채팅이 가능합니다.
    • 스폰킷에 추가되었습니다. 상자에서 얻을 수 없습니다.
    새 몬스터
    • Husk: 사막에서 스폰됩니다. 피격 시 허기를 줍니다.
    어드벤쳐 모드
    • 모든 플레이어는 이제 어드벤쳐 모드로 플레이합니다.
    • 특정 블럭(거미줄, 케이크)등을 설치/파괴할 수 있습니다.
    기타 업데이트
    • 북쪽으로 올라갈수록 좀비의 이동속도가 증가합니다
    • 스플래시2 포션 힐: 3.5칸 => 3칸
    • 자이언트는 이제 더 많은 체력을 가지고 있고, 피격 시 20% 확률로 피그좀비를 스폰합니다
    • 2칸 높이의 그래플은 이제 수평 그래플로 취급됩니다
    • 주민 좀비는 더이상 스폰되지 않습니다.
    음식 업데이트
    조합되지 않는 음식이 너프됬고, 조합된 음식이 버프됬습니다.
    • 순무: 스택: 6 => 4, 포만감 너프
    • 순무 수프: 다시 추가됨.
    • 수박: 스택: 4 =>2 , 이제 갈증을 1만큼 회복합니다.
    • 사과: 스택: 2 => 1
    • 물고기: 포만감 증가
    • 물고기: 포만감 증가
    • 버섯 수프: 포만감 증가, 허기 회복: 3 => 4
    • 구운감자: 허기 회복: 2.5 => 3
    • 황금사과: 포만감 감소
    PvP 업데이트
    • w태핑이 이제 작동됩니다.
    • 칼, 활 데미지가 조절되었습니다.
    • 넉백 시스템이 개선되었습니다
    버그 수정
    • 서버 안정성이 향상되었습니다
    • 그래플 노치트가 향상되었습니다
    앞으로의 계획
    PTR이 진행되는 동안, 저희는 버그 수정과 친구 시스템과 레전더리 벨런스 등의 업데이트를 진행할 예정입니다. 빌더들은 Origins업데이트 완성을 위해 열심히 작업 중이며, 매일 정식 출시에 더 가까이 다가가고 있습니다. 저희의 목표는 Origins를 가능한 한 빠르게 출시하는 것입니다. PTR은 정식 서버로 업데이트 되기 충분할 때까지 진행될 것입니다. 저희는 2주 안에 마무리하기를 목표로 하고 있지만, 높은 확률로 이보다 더 걸릴 수도 있습니다.

    마무리
    PTR이 마무리되고 정식 서버로 출시되면, 저희는 더 규칙적인 업데이트를 진행할 것입니다. MineZ Update Changelog 에서 앞으로의 업데아트 내역을 확인하세요. 마지막으로, 테스트와 벨런스 패치를 도와준 어드민들, Origins업데이트 마무리를 위해 열심히 노력하는 빌더들, 그리고 이 모든 것을 코딩한 Doc에게 감사의 말을 전합니다.


    샷보우를 플레이해주셔서 감사힙니다. PTR서버에서 뵙겠습니다.



    Türkçe

    Merhaba MineZ'ciler! PTR'ın 1.12.2 versiyonunun test edilmek için hazır olduğunu duyurmaktan mutluluk duyarım.PTR halka açık bir test alanı olarak durur.Bu yeni güncellemeleri test edip tecrübe edinebileceğiniz bir sunucudur yani bu sayede geribildirim alabilir ve canlı sunuculara bu değişiklikleri uygulamadan önce dengeyi sağlayabiliriz. PTR'a MineZ lobisindeki pusulana sağ tıklayarak girebilirsin.


    YAYINLANMA TARİHİ & ZAMANI
    3 Nisan, 21:00 GMT+3

    Birkaç ay önce, geliştirme sunucusunda MineZ'yi 1.12.2'ye güncelledik ve o zamandan beri hataları düzeltmeye ve daha fazla özellik eklemeye çalışıyoruz. Uzun süredir herhangi bir değişiklik yapamadığımızdan, oyunun kodlarını en kısa sürede 1.12.2'ye çevirmeye çalışıyoruz. Değişikliklerin listesi aşağıda yayınlanmıştır. Bazılarının gizli veya saklı olması amaçlandığından, burada her şeyin listelenmediğini unutmayın; böylece sizin tarafınızdan keşfedilebilirler!

    FERAGATNAME:
    • PTR'da bitmemiş veya eksik yenilikler ve hatalar bulabilirsiniz. Bu yepyeni bir kod olduğundan, bu hataları bulmamızda yardımınıza ihtiyacımız var, böylelikle hataları çözebilelim!
      Lütfen PTR'dakilerin final olmadığını unutmayın. Sizlerle birlikte oyunu hayata geçirmeden önce çalışıp mükemmel bir şekilde dengeleyeceğiz.
    • Eski haritanın olması nedeniyle, harita üzerinde erişilemeyen bazı sabit olmayan sandıklar ve ganimet bulunmayan kasabalar var.
    • PTR PvP ve Dungeons özellikleri bu PTR testi için devre dışı bırakıldı, çünkü oyunun tam test edilmesi gerekiyor.
      • Bu geçmişteki PTR'larda olan spawn'daki ekstra seçim opsiyonudur
    • PTR boyunca sadece 3 adet Dungeon kullanılabilir
      • Maze of the Tenth
      • Aeternails Crypt
      • Lost Thieves guild
    • Çoğu yeni kod olduğu için hatalar ve sorunlar bulunacaktır. Herhangi bir sorun bulursanız lütfen bize buradan bildirin ki bunları en kısa sürede düzeltelim. Ayrıca bu sorunlar nedeniyle hayata geçirmeyeceğiz.

    Ganimet Değişiklikleri
    Okların düşme miktarı düşürüldü. Şu anda oklar çok yaygındır, böylece bir oyuncu birkaç mil_rares yağmalayabilir ve savaş için taşımak için yeterli ok alabilir (2-3 yığın).


    Ayrıca zincir zırhı ve demir kılıçlarının doğmasını da düşürdük çünkü oyuncular zincir zırhı ve demir kılıçlarının dayanıklılığını kolayca elde edebilirler. Birkaç sandığı yağmaladıktan sonra, dolgu veya istenmeyen ürünler haline gelirler. Demir zırh doğumunu mil_rare ve mil_epic'te değiştirilmediğini unutmayın, bu nedenle bu değerli eşyalara bir sınır değildir.


    pot_south
    • PvE bölgesi için yeni ganimet masası. Daha fazla bilgi aşağıda.
      • Bu, artık bir PvE bölgesi olduğu ve ganimetin başlaması için harika olmaması gerektiğinden, oyuncuların güneyde çok uzun süre kalmamaları için.
    tool_south
    • PvE bölgesi için yeni ganimet masası. Daha fazla bilgi aşağıda.
      • Bu, artık bir PvE bölgesi olduğu ve ganimetin başlaması için harika olmaması gerektiğinden, oyuncuların güneyde çok uzun süre kalmamaları için.
    mil_common
    • 2 ok => 1 ok
    mil_uncommon
    • Zincir zırhlar ve demir kılıç spawn şansı düşürüldü
    mil_rare
    • Eklendi: taş kılıç, darbe 1 taş kılıç, darbe 1 + savurma 1 taş kılıç, darbe 1 taş balta
    • 10 ok => 3 ok, 5 ok (bireysel item düşürme)
    mil_epic
    • 15 ok => 5 ok, 8 ok (bireysel item düşürme)
    food_common
    • Kaldırıldı: çiğ balık, buğday, kakao çekirdekleri
    • Eklendi: patates
    food_uncommon
    • Kaldırıldı: kahverengi/kırmızı mantar, pancar kökü
    food_rare
    • O geri döndü!
    • İçerdikleri: pasta, balkabağı turtası, mantarlar, kakao çekirdekleri, buğdaylar, ve pişmiş patates
    • Haritada nadir yerleştirilmiş sadece 9 yemek var
    Yeni İtemler
    • Canlandırıcı: Yeni sağlık boyası. Hız I verir
    • Revitalizer Yeni sağlık boyası. Emme verir
    • Aloe Vera: Yeni sağlık boyası. Ateş direnci verir
    • Destek Kiti (Daha çok bilgi aşağıda)
    • Radyo (Daha çok bilgi aşağıda)
    Oynanış Değişiklikleri

    PvE Çizgisi

    MineZ'deki yeni oyuncular için, oyunun en zorlu kısmı zombiler değil, kaybedecek hiçbir şeyi olmayan spawn haydutlarıyla aşırı nüfuslu spawn kasabalarında hayatta kalmak. Spawn kasabalarındaki birçok yeni oyuncu diğer oyunculara ölür, yaptıkları ilerlemeyi kaybeder ve oyundan çıkar. Bir oyuncu sunucuya ilk katıldığında değil, bir oyuncu ilerleme kaydettikçe oyunun daha zor olmasını istiyoruz. Yeni oyunculara, yumurtlamadan kısa bir süre sonra öldürülmeden oyunu nasıl oynayacaklarını öğrenme şansı vermek için PvE hattını uyguluyoruz.

    • Haritanın güney kısmı bir PvE alanı olacak. z=200 altındaki tüm alan sadece PvE olacak ve PvP kapalı olacak.
    • Bu bölgedeki ganimet düşük bir seviyede, ancak yüksek miktarda ortaya çıkacaktır.
    • Yeni tip ganimet (pot_south, tool south) eklendi. pot_south içilebilir I ve patlayıcı I iksirlere sahip ve tool_south alet sandıklarıyla aynı itemlere sahiptir ancak butonsuz.
    Destek Kiti
    • Artık bandajlarınızı ve iyileştirici boyalarınızı destek kitinize (makaslama ile) saklayabilirsiniz.
    • Kesme ve iyileştirme kitlerinin değiştirilmesi
    • Civ common'da bulunur
    • Artık bir oyuncuyu iyileştirmek için üç farklı kez vurmanıza gerek yok. Bunun yerine, bir oyuncuya vurursanız, makasınızda depolanan öğelerden tüm efektleri otomatik olarak alacaktır.
    • İyileşme başına artık bandaj ve boya tüketiliyor
    • Genel iyileşme bekleme süresi azaltıldı, ancak bir oyuncudaki bekleme süresi, bunlara kaç adet iyileştirici boya uygulandığına bağlı olarak değişecektir.
    Skor Tablosu
    • Artık skor tablosunda yararlı bilgi görebilirsin
    • Mevcut seçenekler: ping, şeker dolum süresi, hız kazanı dolum süresi, yatay kıskaç dolum süresi. Daha sonra daha fazla seçenek eklenecek.
    • /toggle tuşunu kullanarak skor tablonuzda görüntülenecek seçeneği belirleyebilirsiniz
    Radyo
    • Ender gözünün yerleştirilmesi
    • Enderdeki eski gözle tamamen aynı şekilde çalışır, ancak artık sağ tıklayıp frekansı değiştirerek GUI'yi açabilirsiniz.
    • Elinizde tutarken sohbet ederseniz, sohbetiniz yalnızca kullandığınız frekansa gidecektir.
    • Varsayılan spawn kitine eklendi. Sandıklardan elde edilemez.
    Yeni Yaratıklar
    • Husk: çölde ortaya çıkar, isabet ettiğinde açlık verir.
    Macera Modu
    • Oyuncular artık macera moduna ayarlandı
    • Hala örümcek ağları,pastalar,buttonlar yerleştirebilir ve örümcek ağlarını demir kürek kullanarak kırabilirsiniz. Ama diğer tüm blokların yerleştirilmesi/kırılması etkileşimleri artık engellendi.
    Diğer Değişiklikler
    • Kuzeye doğru ilerledikçe zombiler hızla artacak.
    • Patlayıcı II iksirler: can: 3.5 => 3 (kalp)
      • Bu değişikliğin temel nedeni, patlayıcı iksirinin tüm durumlarda baskınlığını potansiyel olarak düşürmektir. MineZ savaşı, taşıdığınız patlayıcı sayısının bir dövüşün kazanılması/kaybedilmesindeki en büyük faktörlerden biri olduğu patlamalara çok bağımlı olmaya kaymıştır. Bu değişikliğin amacı patlayıcıyı içilenlerden daha zayıf hale getirmek değil, daha ziyade içilen ve patlayıcı savaş senaryolarına bağlı olarak net artıları ve eksileri olmasını sağlamaktır.
    • Devlerin daha fazla canı var ve bir zombi ortaya çıktığında %20 pigman olarak ortaya çıkma olasılığı var.
    • İki blok yüksekli grapple kancası artık yatay kıskaç olarak sayılacak.
      • Çakıl kanyonundaki bazı arazilerde 2 blok yüksekliğe kadar grapple'lamak, oyuncuların yatay olarak hareket etmesine izin verir, ancak kancaları dikey grraple olarak sayılır, bu da yatay grapple'ın bekleme süresinde olmadığı anlamına gelir. 2 blok kıskaç artık yatay kıskaç olarak kabul edilir ve yatay kıskacınız bekleme süresinde olacaktır.
    • Köylü zombiler artık doğmayacak
    Yemek Değişiklikleri
    Spawn kasabaları size durmadan haritanın tamamında koşmak için yeterli yiyecek verir. Hazırlanmamış gıdaların yığın boyutunu düşürdük ve hazır yemekleri güçlendirdik. Spawn kasabasında yeterli yiyecek almak ve doğrudan kuzeye koşmak yerine, oyuncular artık konumlara göre durmak ve haritanın kuzey kısmına ilerledikçe daha kaliteli hazırlanmış yiyecekler almaya başlamak zorunda kalacaklar.
    • Pancar: yığın boyutu: 6 => 4, doygunluk azaltıldı
    • Karpuz: yığın boyutu: 4 => 2, 1 seviye su verir
    • Elma: yığın boyutu: 2 => 1
    • Çiğ balık: doygunlık artırıldı
    • Kurabiye: doygunluk artırıldı
    • Mantar çorbası: açlık 3 => 4, doygunluk artırıldı
    • Pişmiş Patates: açlık: 2.5 => 3
    • Altın Elma: doyma düşürüldü
    Combat Changes
    • w tap artık çalışıyor
    • Kılıç hasarı düzeltildi
      • Elmas -> Tamamen demir: 9 vuruş -> 10 vuruş
      • Demir -> Tamamen demir: 11 vuruş (değişmedi)
      • Demir -> Tamamen zincir: 9 vuruş (değişmedi)
      • Elmas -> Tamamen deri: 5 vuruş -> 6 vuruş
    • Yay hasarı biraz azaltıldı.
    • Savurma konusunda genel iyileştirmeler
    Hata Düzeltmeleri
    • Sunucu dayanıklılığının geliştirilmesi. Lagın %100 düzeldiğine emin değiliz ve PTR sürümünde herhangi bir lag olup olmadığını dikkatle izleyeceğiz. Birçok oyuncu aynı anda katılıp oynayacağından, sunucunun sürümden hemen sonra lag olma olasılığı bekleyin.
    • Grapple nocheat'ine geliştirmeler. Bunu yine daha az sıklıkta gerçekleştiğini doğruladık, ancak tamamen düzeldiğini doğrulayamıyoruz. PTR sırasında, PTR'nin amaçladığı gibi sorunu çözmeye çalışacağız.
    Geliyor
    Arkadaşlık sistemi ve efsanevi düzeltmeler gibi üzerinde çalışabileceğimiz daha fazla özelliğimiz var. PTR çalışırken, bildirilen hataları düzeltmenin ve oyunu dengelemenin yanı sıra bu özellikler üzerinde çalışacağız. Yapımcılar Origins için de çok çalışıyorlar ve her gün sürüme yaklaşıyoruz. Amacımız, bug olmadığından emin olarak Origins'i en kısa sürede yayınlamaktır. Origins'i yayınlamaya hazır olduğumuzda forumlarda duyuracağız.
    PTR, yayınlanmaya hazır olduğunu düşünmemize kadar sürecek. 2 haftadan daha kısa süreceğini umuyoruz, daha uzun sürebilir.

    Son Olarak
    PTR hazır olduğunda ve tüm sunucular 1.12.2'ye güncellendikten sonra, yeni değişiklikler yapabilme konumunda olacağız. Güncellemeler sürekli bir şekilde daha düzenli olacaktır. Gerçekleşecek olan tüm güncellemeleri görmek için buraya tıklayabilirsiniz. Son olarak, kalite güvencesi testine ve dengelenmesine yardımcı olan yöneticilere, Origins üzerinde çok çalışan inşaatçılara ve tüm bu değişiklikleri kodlamak için yaptığı sıkı çalışmalardan dolayı Doc'a büyük bir teşekkür için teşekkür ediyorum.

    PTR'da görüşürüz, ve Shotbow'da vakit geçirdiğiniz için teşekkürler!

    - MineZ Takımı

    Deutsch

    Hallo Überlebenden! Ich freue mich darüber ankünden zu können, dass die 1.12.2 Version des öffentlichen Testbereiches, bekannt als PTR, für Tests bereit ist. PTR ist eine Abkürzung für public test realm. Es ist ein Server, wo man neue Ergänzungen und Veränderungen ausprobieren kann, damit wir eine Rückmeldung erhalten und Besserungen vornehmen können bevor diese in die normalen Server ergänzt werden. Du kannst den Testbereich über einen Rechtsklick des Kompasses in der MineZ Lobby erreichen.


    VERÖFFENTLICHKEITSDATUM & ZEIT
    3. April, 13:00 Uhr CST
    (3. April, 20:00 Uhr CEST)

    Weniger Monate zuvor haben wir MineZ auf dem Entwicklungsserver zur Version 1.12.2 aktualisiert und haben seitdem an Fehlerbeseitigungen und neuen Inhalten gearbeitet. Da wir seit einer langen Zeit keine Änderungen veröffentlicht haben, versuchen wir nun schnellstmöglich den 1.12.2 Code zu implementieren. Eine Liste von Änderungen findet man weiter unten. Denkt daran, dass nicht alles hier aufgelistet ist, denn manche Inhalten sollen versteckt bleiben, sodass sie von dir entdeckt werden können!

    VORANMERKUNGEN::
    • Du wirst fehlende oder unvollständige Inhalte oder Spielfehler finden. Da das brandneuer Code ist, brauchen wir deine Hilfe um diese Fehler zu finden damit sie nicht mehr vorkommen! Bitte merke dir, dass nichts in dem Testserver permanent ist. Wir werden mit euch allen arbeiten, damit das Spiel perfekt überarbeitet werden kann bevor alles auf die normalen Server übertragen wird.
    • Aufgrund der weiterhin alten Spielkarte, kann es auf der Stelle fliegende und nicht erreichbare Truhen und Siedlungen ohne Beute geben.
    • Die besonderen "Spieler-gegen-Spieler"- (Kit PvP) und Verließinhalte wurden für diese Tests abgestellt, da wir das gesamte Spiel überprüfen müssen.
      • Das war die andere Auswahlsoption, die wir im vorherigen PTR hatten.
    • Derzeit sind nur 3 Verließe während der Testphase erreichbar:
      • Maze of the Tenth
      • Aeternails Crypt
      • Lost Thieves guild
    • Weil der Testserver Probleme und Fehler haben wird, geben wir aufgrund von Problemen keine Wiederbelebungen frei, da der Code weiterhin im Testzustand ist.

    Änderungen an der Beute

    pot_south
    • Neue Beute für die spielerfriedliche Zone. Mehr Informationen finden sich weiter unten.
    tool_south
    • Neue Beute für die spielerfriedliche Zone. Mehr Informationen finden sich weiter unten.
    mil_common
    • 2 Pfeile => 1 Pfeil
    mil_uncommon
    • Reduzierte Erscheinungschance von Kettenrüstung und Eisenschwertern
    mil_rare
    • Hinzugefügt: Steinschwert, Bann I Steinschwert, Bann I + Rückstoß I Steinschwert, Bann I Steinaxt
    • 10 Pfeile => 3 Pfeile, 5 Pfeile (Individuelle Beute)
    mil_epic
    • 10 Pfeile => 5 Pfeile, 8 Pfeile (Individuelle Beute)
    food_common
    • Entfernt: Roher Fisch, Weizen, Kakaobohnen
    • Hinzugefügt: Kartoffel
    food_uncommon
    • Entfernt: Braune/rote Pilze, Rote Bete
    food_rare
    • Es ist zurück!
    • Beinhaltet: Kuchen, Kürbiskuchen, Pilze, Kakaobohnen, Weizen und Ofenkartoffel
    • Es gibt gesamt nur 9 seltene Essenskisten auf der Karte
    Neue Gegenstände
    • Stimulant: Neues Heilungsitem. Verleiht Schnelligkeit I
    • Revitalizer: Neues Heilungsitem. Verleiht Absorption I
    • Aloe Vera: Neues Heilungsitem. Verleiht Feuerresistenz
    • Support Kit (Mehr Informationen findet man unten)
    • Radio (Mehr Informationen findet man unten)
    Spieländerungen

    Spielerfriedliche Zone (PvE Zone)
    • Der südliche Teil der Karte wird eine spielerfriedliche Zone sein. In allen Bereichen unter z=200 ist kein Angreifen von Spielern möglich.
    • Beute in dieser Zone wird nicht sonderlich gut sein, aber relativ oft vorkommen.
    • Neue Arten von Beute (pot_south, tool south) wurden hinzugefügt.
    Support Kit
    • Du kannst nun deine Verbände und Heilungsitems in deinem Unterstützungskit (Support Kit, Schere) lagern
    • Ersatz für Scheren und Heilungskits
    • Kann in civ_common Truhen gefunden werden
    • Du musst einen Spieler nichtmehr drei mal mit unterschiedlichen Gegenständen schlagen um ihn zu heilfen. Stattdessen, wenn du einen Spieler schlägst, bekommt dieser automatisch alle Effekte der gelagerten Heilungsitems aus der Schere
    • Verbände und Heilungsitems werden nun für Heilungen verbraucht
    • Die gewöhnliche Heilungswartezeit wurde reduziert, aber die Wartezeit für neue Heilungen varriert nun abhängig davon wie viele Effekte dieser erhalten hat.
    Anzeigetafel
    • Du kannst nun hilfreiche Informationen auf deiner Anzeigetafel einblenden lassen
    • Optionen: Ping und Wartezeit für Zucker, Tränke der Schnelligkeit und Greifhaken. Weitere Optionen werden später hinzugefügt.
    • Mithilfe von /toggle kannst du auswählen welche Optionen auf deiner Anzeigetafel aufgelistet werden sollen.
    Radio
    • Ersatz für das Enderauge
    • Funktioniert genauso wie das alte Enderauge, kann aber mit einem Rechtsklick auf bestimmte Frequenzen eingestellt werden.
    • Wenn du etwas schreibst, während du dieses hältst, kann der Chat nur von Spielern mit derselben Frequenz gelesen werden.
    • Wurde in das Standartkit hinzugefügt und kann nicht aus Truhen erlangt werden.
    Neue Monster
    • Wüstenzombie: Erscheint in Wüsten. Verursacht Hunger beim Erleiden von Schaden
    Abenteuermodus
    • Spieler sind nun im Arbenteuermodus
    • Du kannst weiterhin Spinnenweben, Kuchen und Knöpfe platzieren sowie Spinnenweben oder Gräber mit Eisenschaufeln zerstören. Alle anderen Blöcken können weder platziert noch zerstört werden.
    Weitere Änderungen
    • Zombies werden schneller je weiter du dich im Norden befindest.
    • Wurftränke der Heilung: 3.5 Herzen => 3 Herzen.
    • Riesen haben mehr Leben und haben eine 20% Chance einen Schweinezombie zu erschaffen, wenn es ein Zombie erschafft.
    • Zwei-Block hohe Würfe mit dem Greifhaken zählen nun als "horizontal"
    • Es erscheinen keine Dorfbewohnerzombies mehr.
    Nahrungsanderungen
    Nicht-hergestelltes Essen wird geschwächt während hergestelltes Essen verstärkt wird.
    • Rote Bete: Stackgröße 6 => 4. Reduzierte Sättigung
    • Melone: Stackgröße 4 => 2. Stellt 1 Wasserlevel wieder her
    • Apfel: Stackgröße: 2 => 1
    • Roher Fisch: Erhöhte Sättigung
    • Keks: Erhöhte Sättigung
    • Pilzsuppe: Hunger: 3 => 4, Erhöhte Sättigung
    • Ofenkartoffel: Hunger: 2.5 => 3
    • Goldener Apfel: Reduzierte Sättigung
    Änderungen am Kampfsystem
    • Mehrmaliges Drücken von "W" funktioniert nun
    • Angepasster Schaden von Schwerten und Bögen
    • Gesamte Verbesserung von Rückstoß
    Bearbeitung von Spielfehlern
    • Verbesserung der Serverstabilität. Wir sind uns unsicher, ob Serverlags 100% behoben wurden, aber wir achten besonders auf Lags bei der Veröffentlichung des Testservers. Mit Ausnahme der Möglichkeit, dass der Server direkt beim Start lagt, sollen so viele Spieler wie möglich auf einmal spielen können.
    • Verbesserung des Anti-Schummel-Greifhaken Systems. Wir können bestätigen, dass sowas seltener passiert ist, können jedoch nicht sicher sagen, ob es vollständig behoben ist. Auch dieses Problem soll während der Testphase bearbeitet werden.
    Was noch kommt
    Wir haben immernoch mehr Inhalten, an denen gearbeitet wird, wie ein Freundesystem und die Bearbeitungen von legendären Gegenständen. Während der Testphase arbeiten wir daran sowie an Fehlerbehebungen und Korrekturen. Die Kartenerbauer haben sehr schwer für Orignis gerarbeitet und wir kommen täglich näher an dessen Veröffentlichung. Unser Ziel ist es Origins so schnell wie möglich zu veröffentlichen und gleichzeitig Spielfehler zu vermeiden. Mehr zu Origins wird über eine weitere Ankündigung bekannt gegeben sobald es fertig ist.
    Der Testserver wird solange anhalten bis wir mit Sicherheit die Erweiterung auf die Standartserver starten können. Wir hoffen, dass das weniger als 2 Wochen dauern wird, kann dennoch auch noch länger dauern.

    Letzte Worte
    Sobald die Testphase zuende ist und die normalen Server auf die Version 1.12.2 aktualisiert wurden, werden wir wieder weitere Änderungen anpacken können. Es wird mehr reguläre und konstante Inhalte geben. Besucht unser MineZ Update Changelog für weitere, zukünftige Änderungen. Zum Schluss möchte ich allen Admins für das Helfen bei den Tests und Änderungen und allen Kartenerbauern für ihre harte Arbeit an Originis danken und ein großes Dankeschön an Doc für seine harte Arbeit bei den Servercodes aussprechen.

    Hoffentlich sieht man sich auf den Testservern und danke fürs Besuchen von Shotbow!

    - Das MineZ Team

    Español

    Hola sobrevivientes! Nos complace anunciar que PTR para la versión 1.12.2 está listo para ser probado. PTR significa public test realm. Es un servidor en el que podrás probar y experimentar nuevas actualizaciones para que podamos obtener comentarios y lograr un equilibrio antes de implementar estos cambios en el servidor oficial. Puedes unirte a PTR haciendo click derecho en tu brújula desde el lobby de MineZ.


    FECHA DE LANZAMIENTO Y HORA
    Abril 3, 1:00 PM CST

    Hace unos meses, nosotros actualizamos MineZ a la versión 1.12.2 en el servidor de desarrollo y hemos estado trabajando para corregir errores y agregar más funciones desde entonces. No se han realizado actualizaciones durante mucho tiempo, por lo que nuestro objetivo actualmente es lanzar la versión 1.12.2 lo antes posible. A continuación publicaremos la lista de cambios, ten en cuenta que no los detallaremos todos, ya que algunos están destinados a estar en secreto, para que los descubras!/LEFT]

    ¡AVISO!:
    • Al tratarse de una nueva actualización, en el PTR te podrás encontrar con errores, bugs o cosas incompletas, es de suma importancia que des aviso inmediatamente para que podamos solucionarlos, necesitamos de tu ayuda! Recuerda que nada en el PTR es definitivo. Vamos a trabajar junto a ustedes para equilibrar perfectamente el juego antes de lanzarlo.
    • Debido a que el mapa es antiguo, hay algunas aldeas sin botín y algunos cofres que no son accesibles.
    • Las funciones del Kit PvP y las mazmorras se han desactivado en esta prueba de PTR, ya que necesitamos probar el juego completo.
    • Solo 3 mazmorras estarán disponibles durante el PTR
      • Maze of the Tenth
      • Aeternails Crypt
      • Lost Thieves guild
    • RECUERDA que es muy probable que te encuentres con errores y problemas, ya que se trata de una actualización nueva, por favor infórmanos por acá y trataremos de dar una solución lo antes posible.

    Cambios en el botín
    Se ha reducido la cantidad del drop de flechas, debido a que un jugador puede obtener muchas para llevar a combate (2-3 stacks)

    También se ha reducido la tasa de generación de las armaduras de mallas y espadas de hierro, porque los jugadores pueden obtener facilmente una buena cantidad de las mismas despues de saquear algunos cofres, se convierten en objetos que sobran / no deseados. Ten en cuenta que esto NO afecta a las armaduras de hierro, por lo que no es un nerf para items valiosos.

    pot_south
    • Nuevo botín para la zona PvE.
      • Esto es para que los jugadores no se queden demasiado tiempo en el sur, ya que ahora es una zona PvE y el botín no debería ser tan bueno al comenzar.
    tool_south
    • Nuevo botín para la zona PvE.
      • Esto es para que los jugadores no se queden demasiado tiempo en el sur, ya que ahora es una zona PvE y el botín no debería ser tan bueno al comenzar.
    mil_common
    • 2 flechas => 1 flecha
    mil_uncommon
    • Se redujo el drop de las armaduras de malla y espadas de hierro.
    mil_rare
    • Añadido: Espada de piedra, espada de piedra + castigo 1, espada de piedra + empuje 1 + castigo 1, hacha de piedra + castigo 1.
    • 10 flechas => 3 flechas, 5 flechas (Drop individual)
    mil_epic
    • 15 flechas => 5 flechas, 8 flechas (Drop individual)
    food_common
    • Eliminado: Pescado crudo, trigo y granos de cacao.
    • Añdido: Patatas
    food_uncommon
    • Eliminado: setas marrónes/rojas, remolacha (betarraga).
    food_rare
    • ¡Está de vuelta!
    • Contiene: pastel, pastel de calabaza, setas, granos de cacao, trigo y patatas cocidas.
    • Solo hay 9 alimentos raros colocados en el mapa
    Nuevos items
    • Stimulant: Nuevo tinte curativo, da velocidad 1
    • Revitalizer: Nuevo tinte curativo, da absorción
    • Aloe Vera: Nuevo tinte curativo, da resistencia al fuego
    • Kit de ayuda (más info abajo)
    • Radio (más info abajo)
    Cambios en el juego

    PvE Line

    Para los jugadores nuevos de MineZ, el mayor desafío no son los zombies, sino que sobrevivir en las aldeas superpobladas de malvados bandidos que no tienen nada que perder, mucha gente muere, pierden su progreso y terminan por salirse, queremos que el juego sume dificultad a medida que el jugador va progresando, para así darle oportunidades a la gente nueva de aprender a jugar sin ser asesinados poco después de entrar.
    • La parte sur del mapa será zona PvE. Todo el área que esté debajo de Z=200 será solo PvE y el PvP quedará deshabilitado.
    • El botín en esta zona se generará en menor nivel, pero en gran cantidad.
    • Se han agregado nuevos tipos de botín (pot_south, tool south). pot_south tiene pociones bebibles y arrojadizas, y tool_south tiene los mismos items, pero ahora sin botones.
    Kit de ayuda
    • Ahora puedes obtener vendajes y tintes curativos en tu kit de ayuda (tijeras)
    • Cambios en los kits de la tijera y curación
    • Se encuentra en la civilización normal
    • Ya no es necesario golpear a un jugador tres veces para curarlo, si golpeas una vez, obtendrán automáticamente todos los efectos almacenados en tus tijeras.
    • Los vendajes y los tintes ahora se consumen para curar.
    • Se ha disminuído el tiempo de espera para curarse, pero la recuperación va a variar dependiendo de cuantos tintes te hayas aplicado.
    Marcador
    • Ahora puedes revisar información útil en el marcador
    • Opciones disponibles: ping, tiempos de espera, estado de la caña. Se irán añadiendo más opciones progresivamente.
    • Puedes elegir las opciones que quieres ver en el marcador /toggle
    Radio
    • Cambios en el ojo de ender
    • Funciona exactamente igual que el antiguo, pero ahora puedes abrir un menú con el click derecho y puedes cambiar la frecuencia / canales.
    • Se han agregado kits al spawnear, estos no se pueden obtener en cofres.
    Nuevos monstruos
    • Husk: Aparecen en el desierto, al golpearlos te dará hambre.
    Modo Aventura
    • Los jugadores ahora están en el modo aventura
    • Aún puedes colocar telarañas, pasteles, botones y romper telarañas y tumbas con una pala de hierro, pero todas las demás interacciones al poner/sacar bloques, están desactivadas.
    Otros cambios
    • Los zombies aumentarán su velocidad a medida que te dirijas hacia el norte.
    • Pociones arrojadizas 2: Curación: 3.5 => 3 (corazones)
      • La principal razón de este cambio es reducir el uso de la poción arrojadiza en todo sentido, el combate en MineZ ha pasado a depender mucho de las pociones arrojadizas, donde la cantidad de pociones que llevas es un factor fundamental a la hora de la victoria / derrota de una pelea, el objetivo de este cambio no es hacer las pociones arrojadizas más débiles que las bebibles, sino que cada una tenga su ventaja y desventaja dependiendo del tipo de combate que estés realizando.
    • Los Giants tienen más vida y un 20% de probabilidad de spawnear un pigzombie cuando aparecen los zombies normales.
    • Superar dos bloques de altura con la caña ahora será considerado como un agarre horizontal.
      • Superar los dos bloques de altura con la caña en algunos terrenos permite a los jugadores moverse horizontalmente, pero su caña lo considera como un agarre vertical, lo que significa que no respeta un tiempo de espera. El agarre de 2 bloques ahora se considera como horizontal, lo cual tendrá su respectivo tiempo de espera para hacerlo más justo.
    • Los aldeanos zombies ya no aparecerán.
    Cambios en la comida
    Las aldeas te dan la comida suficiente para recorrer todo el mapa sin parar, es por esto que hemos reducido los alimentos crafteables y no crafteables, así en lugar de obtener mucha comida e ir directamente hacia el norte, los jugadores tendrán que pasar por diferentes localidades para conseguir comida a medida que avanzan por el mapa.
    • Remolacha ( betarraga): cantidad: 6 => 4. saturación reducida
    • Melon: cantidad: 4 => 2, restaura 1 nivel acuático
    • Manzana: cantidad: 2 => 1
    • Pescado crudo: mayor saturación
    • Galleta: mayor saturación
    • Sopa de setas: hambre: 3 => 4, mayor saturación
    • Patata cocida: hambre: 2.5 => 3
    • Manzana dorada: saturación reducida
    Cambios de combate
    • Ahora funciona el W-Tap (golpes seguidos)
    • Se ha ajustado el daño de las espadas
      • Diamante -> Full hierro: 9 hits -> 10 hits
      • Hierro -> Full hierro: 11 hits (sin cambios)
      • Hierro-> Full malla: 9 hits (sin cambios)
      • Diamante -> Full cuero: 5 hits -> 6 hits
    • Se ha reducido ligeramente el daño del arco.
    • Mejoras generales en el retroceso.
    Corrección de errores
    • Mejoras en la estabilidad del servidor, no estamos seguros si el lag se ha ido en un 100%, pero estamos monitoreando cuidadosamente para evitarlo en el PTR. Existe la posibilidad que el servidor se laguee justo después de la inauguración, ya que al ser algo nuevo, habrán muchos jugadores.
    • Mejoras al usar la caña, hemos confirmado que ya no hay tantos problemas al usarla, pero no podemos confirmar que esté completamente solucionado. Durante el PTR intentaremos solucionar los problemas de movimiento que la caña presente, ya que para esto está destinado el PTR.
    Futuros cambios
    Aún nos quedan muchas funciones en las cuales trabajar, como por ejemplo el sistema de amigos y reworks legendarias, estaremos trabajando en ellas mientras se ejecuta PTR, así como en la corrección de errores reportados y balances del juego. Nuestro equipo también está trabajando duro en Origins, y cada día nos acercamos más al lanzamiento, nuestro objetivo es lanzar Origins lo antes posible y asegurarnos que no haya errores, cuando estemos listos lo anunciaremos por el foro.
    PTR durará hasta que consideremos que esté listo para su lanzamiento, esperamos que tarde aproximadamente dos semanas, aunque existe la posibilidad de que tarde un poco más.

    Últimas palabras
    Una vez finalice el periodo de pruebas en el PTR, los servidores se actualizarán a la versión 1.12.2 y se podrán reorganizar los cambios, habrán actualizaciones de manera más constante. Hecha un vistazo MineZ Update Changelog para revisar todos los cambios. Finalmente, queremos agradecer enormemente a los administradores que ayudaron en las pruebas y en el balance, a los constructores que han estado trabajando duro en Origins, y un gran agradecimiento a Doc por su arduo trabajo para codificar todos estos cambios.

    Nos vemos en el PTR y gracias por jugar en Shotbow!

    - The MineZ Team

  2. Pirate_Ship Regular Member

    XP:
    40,518xp
    Says the pve line is a feature, disables pvp anyways
  3. Smartzz Platinum

    XP:
    110,307xp
    Alright I got a list here.

    1. Why make splashes only heal 3 hearts? There is literally no point in nerfing splashes with how inconsistent drink potions are right now and how powerful bows are. Add splash 3s back in the game then and make them heal 4 1/2. Changes like these aren't necessary.

    2. The food, why make it so apples only stack to one? It should have gone the other way and made carrots stack to two if anything. The other problem I have with the food_rare change is you made it sound like you can only get wheat and cocoa from food rares. If that's the case that needs to change.

    3. For pvp add 1.7ing again. When I'm chasing someone and I hit them they either fly, don't move, or go straight up. It's normally they fly.

    4. Can we get exact tested values as to what the sword and bow damages are adjusted to? I'm asking this because when we go in game I'd like to see if these values are actually correct.

    Now I have questions

    1. In the support kit, is the speed 1 or 2?

    2. Are food_rares in REASONABLE locations and all 9 not at places like Outpost Adera?

    3. There was no more info on pot_south and civ_south, can we get some details as to what those have in them?
  4. Hollow_Leg Platinum

    XP:
    258,167xp
    F to apples, my favorite food to carry. At least my second favorite food, raw fish, has been buffed in compensation
    _Swipe likes this.
  5. baybe Gold

    XP:
    5,761xp
    Question about PvE in spawn towns, how would that work? If you’re fighting somebody let’s say at Hasa and they manage to kite all the way back down to Romero, if the spawntowns are PvE wouldn’t that make them home free and not possible to kill? Because that then defeats the whole purpose of public servers, which is the risk of dying. Personally I believe PvE should stay on the PvE server. How would you guys balance this so people aren’t able to kite back if it’s implemented?
  6. DocCodeSharp Retired Staff

    XP:
    295,487xp

    When you are hit in PvP you are tagged with a PvP Timer (15min, this can be changed based on how it will play). Even if you cross the PvE back to the south where its safe you can still be killed if you have the tag. Anyone with the tag can fight each other and only each other.

    You have to get away with no damage for the time of the tag. Every hit will reset the tag.
  7. Sonicraft118 Regular Member

    XP:
    43,816xp
    So, my thoughts.
    1. The PvE line is the best thing ever. The reason me and many of my friends have been hating this game are the spawntown bandits.
    2. PvP Changes, Scoreboard, Radio, new stuff checks out
    3. Nerfing food that much seems a bit iffy to me. We'll see how it goes.
    4. Not sure how the support kit will be, that's not a gripe I literally have zero idea if this feature will be good or bad.
    5. Three dungeons for PTR... really? PTR was so great and I was planning a lot of great video ideas, now I won't even give this mode a shot.
    6. When you say removing villager zombies, are you going back to the old zombies? If so, thank you.

    Overall, I think this will be a very solid update that is sure to trigger a lot of bandits. I'm honestly really excited for this game again and coming from the Hardcore community, I hope the difficulty changes will lead to less boring seasons. Please listen to feedback very closely and as a personal request, bring back PTR in it's full glory.
    ShayminPlays likes this.
  8. rory_not_takenxD Platinum

    XP:
    122,250xp
  9. Mistri Network Lead

    XP:
    747,223xp
    Hey all, we spoke to some players and we got feedback that we should include reasoning about our 1.12.2 PTR changes (why we did specific things) — I like that idea and we're working to edit the thread in the next few days to show those. Thanks for your constructive feedback!
  10. Mistri Network Lead

    XP:
    747,223xp
    Sorry for the confusion, PVP is not disabled. We clarified it in the thread:
    ShayminPlays likes this.
  11. baybe Gold

    XP:
    5,761xp
    How would the changes of the grenade and speed pot to be used only at -1000z, would this be reversed now? Considering that the whole purpose of that was to reduce the amount of premiums killing people in spawn towns. Would it be brought back to being able to be used anywhere again?
    ShayminPlays likes this.
  12. Bumi Platinum

    XP:
    63,382xp
    Wow, these changes are almost all awful. Why are you trying to change food when there was no problem with it? I'm so confused. Why is there no detail in damage value changes? What about legendaries that have been very broken for over a year like the simoons song, therums strength, hunger bow, etc. Why are splash 2s being nerfed? What was the problem there?


    I thought that there was going to be some clarity on what future updates contain, but you guys really only showed us new features rather than balancing. Seriously hope you take the negative feedback you're going to be flooded with seriously because majority of these changes are not good.
  13. ShayminPlays Media Team Coordinator

    XP:
    177,747xp
    Super excited about these changes! The food changes will provide an interesting change to the pacing of the game.
    Sonicraft118 likes this.
  14. Godfr Platinum

    XP:
    1,940xp
    Can we dislike posts
    Zorokthegreat likes this.
  15. Marine_PvP Jr. Developer

    XP:
    411,397xp
    We've updated the thread with reasons/explanations for some changes.
    Mistri likes this.
  16. Marine_PvP Jr. Developer

    XP:
    411,397xp

    Grenade and speed pot are still high tier, northern items. I think Z=-1000 restriction is reasonable.
  17. Marine_PvP Jr. Developer

    XP:
    411,397xp
    Most of your questions have been answered with the updated thread. Please take a look.



  18. Marine_PvP Jr. Developer

    XP:
    411,397xp
    Please read the updated thread for the reasons

    1. The thread says speed I

    2. Yes. They are only at food-specific locations or hard-to-reach locations. One example I can give is abandoned farm as it's a food location and a bandit hotspot. Outpost Adera won't have any types of loot other than pot and military,

    3. Explained in the thread!
  19. Meifot Silver

    XP:
    136,754xp
    Not having infinite heals with my spawn healing kit is not as great, but am stoked to be able to do a lot more with it, food change will be interesting (hope to see the map and wiki updated with food rare locations, its gonna be really bad if they are all button chests). PVE line is best thing ever, even with the south nerfs.
    mines likes this.
  20. Smartzz Platinum

    XP:
    110,307xp

    Speed I was edited in after I made the post.

    I like that AB has one, that's a really good change.

    Where on the thread does it say? It just says it was explained later in the thread and it wasn't?
    Only question on the tool is will it spawn buttons?

    Revert the D sword changes, NO ONE quick drops in this game anymore and it makes numbers necessary. Leave the D sword damage or revert it to what it was in 1.7.
    Mission likes this.

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