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Suggestion Making scout great again

Discussion in 'Annihilation' started by _ItsAnni_, Dec 11, 2019.

Suggestion - Making scout great again
  1. anniPARERA Obsidian

    XP:
    187,829xp
    As simple as making the scout cooldown to only apply when engaged in combat *aka getting hit* it is an unusable class for running around the map which is the main purpose of the class ok like that'd be great
    Hingey likes this.

  2. Barobax Regular Member

    XP:
    478,906xp
    I believe the movement classes are too strong at the moment, if you look at usage the 3 most used classes seem to be Dasher, Scout, and Acrobat. None of the 3 classes have a real downside, only limitations of what they can do. In most games, scouts are a fast lightweight class but in Annhilation, they don't have anything making them lightweight. Ideally this would be solved with a max HP reduction or armor restriction. Dasher should be more rogue like with more strategy involved, I would personally like it to have a longer blink range with a much longer cooldown. The longer range would encourage its travel capabilities and reduce the current hit and run tactics that most players use it for now a days because of the longer cooldown.

    Movement classes seem to get the most attention in Annhilation which is a shame cause the utility classes are so underused.

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