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Discussion 1.9 Bug Thread

Discussion in 'MineZ' started by Fridge2177, Apr 18, 2017.

Discussion - 1.9 Bug Thread
  1. Fridge2177 Retired Staff

    XP:
    269,370xp
    Hello everyone! I'm very excited to finally be in the 1.9 update and as some of you may noticed there are quite a umber of bugs that appears as we thought there would be. This thread is for MineZ and I would like you to put bugs in here so that I can have a list of them to pass along to whoever deals with that kind of issue (as there are different people for different issues code wise, and in game).

    Please like a regular bug report, be as specific as possible and in this thread I will keep it updated to note all the existing bugs and ones that have been fixed. Post coordinates, server, and how to replicate the glitch so we can do it ourselves and remove or make changes accordingly :)

    Current Bugs:
    • Health III's
      • Heal 100% of player health (need evidence)
      • Change to HII's in brewing stand
    • Infection clears after reboot
    • Sometimes swords are doing no extra damage than a fist
    • Baby Pigman spawn rate is way too high
    • Wheat grows adjacent to wheat that has been harvested
    • Falling in a 1 block water hole still sometimes results in fall damage
    • Trapped Chests sometimes don't give items (potions usually)
    • Some legendaries like the Dentril's Fright & Hurter work on PvE
    • Items in the slot above first hotbar slot act Soulbound when in a chest (can't move or drop)
    • Healing damages NPCs
    • Grapples when placed will act as land mines (continually damaging anyone who stands over it). This CAN give bleeding and does do small amounts of damage
    • Whenever the server reboots, all stats are reset, but the Bandit and Healer tags remain until death.
    • Arrows that you shoot do not stack with those that are already in you inventory (non-soulbound arrows)
    • Splashing near a baby pigman instantly kills the player
    • The following legendaries do not work properly
      • Venom Bow
      • Zombie Bow
      • Endeavour
      • Simoon's Melody
      • Mjolnir (when gold or diamond)
      • Spray Painter (doesn't work with Soulbound arrows)
    • Lore Blocks dont work
    Dungeon Related

    • Warped Ruins Boss room doesn't work
    Fixed Bugs:
    • Chests spawn on EU!!
    • Player Zombies now have items and drop them
      • Including health potions and bottles
    • Some no-PvP zones around Flooded Tunnels were removed
    • Pigmen and Zombies that come from /summon and spawn eggs now work as intended
    • Button now placeable at Red Demond Temple
    • Paluster and Frostbain TP shroud is significantly smaller and grappling works in the town
    • All world guard issues have been fixed (all PvE areas and plates not working)
    • (most) Dungeon bugs have been fixed (from pre Origins) :D
    • Pigmen have been tweaked
    • When you die, you no longer have left over items in spawn
    • Grapple glitching when hooked on a player
    • Golden apples are back to the way they were
    • When dropping into water from great heights you will no longer take fall damage
    • No more thunder and lightning! As well snow no longer builds up on the ground
    • Giants have odd AI (that's a 1.9 thing)
    • Zombie disease is back!
    • No gold names are back (and gold)
    • Stats and zombie kills are back!!!!
    • Eclipse works as intended with no more no cheat
    Happy hunting!

  2. cyclone_43 Silver

    XP:
    68,995xp
    Giants can't jump from what I've heard
    SplashQuota likes this.
  3. BurnedApplePie Platinum

    XP:
    156,588xp
    Since this post is here to prevent duplicate bug reports, should there also be bugs mentioned that the admins are already aware off/looking into?
    Such as:
    -Mount therum boss room glitch,
    -Ghost fleet not working
    -LTG entrance not working
    Fridge2177 likes this.
  4. Fridge2177 Retired Staff

    XP:
    269,370xp
    Could you get a video for me?
  5. Fridge2177 Retired Staff

    XP:
    269,370xp
    What do you mean?
    SplashQuota likes this.
  6. BurnedApplePie Platinum

    XP:
    156,588xp
    I've heard from multiple people that the button to open the first "door" doesnt work as intended
  7. Aexon Regular Member

    XP:
    18,382xp
    Somewhere in the thread of 1.9 beta bug reports, bryanloh posted a video. It's probably still the same thing.

    "Devil's Respite Zombies and Pigmen do not go into the holes"
    This is not really a bug, the room must be changed/rebuilt to something else.
  8. BurnedApplePie Platinum

    XP:
    156,588xp
    Giants behave really weird atm imo.
    Heres an example:


    I don't think they can get up on their own, but from what i've experienced they can get pushed up by other zombies/giants and then theyll jump up and do some weird ninja stuff.
  9. PDVGT Platinum

    XP:
    92,937xp
    Giants can jump forwards,
    No giant drops,
    Sometimes giants trow you like 20 blocks in the sky,
    Armour isnt working???
    Giants are dancing?!?!? (They are spinning like 1000 times in 1 sec)
    LTG pressure plates dont work, (Pressure plates with pistons etc)
  10. PDVGT Platinum

    XP:
    92,937xp
    Btw new map?!
    You mean old map with new things or new new...
  11. SplashQuota Gold

    XP:
    9,700xp
    D:
  12. Talef Platinum

    XP:
    274,984xp
    Current life zombie kills reset after logout
    notyoupockets likes this.
  13. jinl3e Platinum

    XP:
    49,036xp
    I'm not sure if this is a bug but, no chest spawns when you relog.
    Giants don't seem to follow you.
    Giants don't spawn loot.
    I don't think this is a bug, but I feel like i lose hunger faster
    Bleeding glitch D:
    Zombies sprint/run for no reason
    #InvestNo-Cheat
    I'll be on a lookout for more :stuck_out_tongue: (ill edit this post)
  14. Fridge2177 Retired Staff

    XP:
    269,370xp
    Giants being weird is noted and chests not spawning because it's back to the old mechanic where when someone spawns chests disappear so they can't be farmed
    FelixFB and CringeLOL like this.
  15. FreeCookson Platinum

    XP:
    3,771xp
    Not really a bug but the hit detection is messed up. It was way better in 1.7 and it just went wonky out of nowhere.
    Meme_MC, LittestAqua and cyclone_43 like this.
  16. Shadow_SlayerX Regular Member

    XP:
    39,158xp
    The "sounds like someone is nearby" still isn't working
  17. whosblumiere Regular Member

    XP:
    113,796xp
    OH MY GOD THANK YOU FOR ACTUALLY CREATING THIS. Was gonna suggest it but didn't feel necessary. I guess people don't know about the "Report a bug" section well enough to know that it actually exists on the site.
    Fridge2177 likes this.
  18. PDVGT Platinum

    XP:
    92,937xp
    Another one:
    You cant pick arrows up
  19. mr_dude Regular Member

    XP:
    65,478xp

    Correction:
    Giants seem to Jump on you
    There actually are giant drops
    they're supposed to kick you in the air now and it was working
    giants have done true damage for a long long long time (specific damage not calculated with armor)
    The giants do spin around yes, when they get to a block they don't move across it

    New stuff:
    and actually in that video demostrates another bug, the giants seem to magically move together and be stuck beside eachother
    they also jump away from you instead of on you if they are by a ledge
    I've done 3 kills so far and not one spawned a pigman
    EDIT: THey also don't kick you unless you hit them first


    Fridge2177 likes this.
  20. _Sou Emerald

    XP:
    3,330,793xp
    Blocking with sword brings up an annoying shield. Please can someone have the ability to change this. Baby pig in dcs did 10 hearts of damage to me without an explosion. Sounds like someone is nearby gives you slowness for 20 seconds or so, way too long in my opinion.
    Embero, Rixhack and Wtfisthisname like this.

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