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Shotbow
Nov
09
![[IMG]](https://i.imgur.com/YfSXz4Z.png)
Shotbow Is Looking for a Film Crew!
Hello Shotbow! Things have been busy all across the Network with gamemode updates, staffing changes, and so much more. As we witness all of this change, one thing echoes in our mind, and that's to film it all so others can experience it too! For the first time in quite a while, Film Crew Applications will be open! We're looking for a dedicated team of individuals so we can begin churning out content for the Shotbow Community and beyond!What You Need to Know
As members of our Film Crew, you'd be responsible for the creation of lots of different content - tutorials, promotional videos, cinematics, and much more! Working closely alongside our Marketing Team to ensure our content gets to where it needs to be, we're looking for those who have a passion for the Network, and want to see Shotbow grow. Our Film Crew will be here to entertain, inspire, and bring the existing community together while also reaching new audiences!Our Film Crew will work as a team on a multitude of projects, and as such, cooperation is essential! We're looking for passionate members of the community, and we know there's already a fair few of you out there! As such, you can apply to the Film Crew either on your own, or as partners with a friend. Those of you who may have experience with another person may have a great working relationship already, and we'd like to preserve that as best we can! So, if it interests you to apply as a team of two, make sure you both fill out the application appropriately, so we know who already has experience working together. Applying as a team does not affect your chances of being selected.
The Application
You can find the application for joining the Film Crew here [CLOSED]. Please keep in mind that applying does not guarantee you a position on the team. We're looking forward to all who apply, and are excited at the prospect of having a dedicated Film Crew team. We encourage you to apply as soon as possible, so get your portfolios ready! Please DM either MrJack or PokeTheEye if you have any questions.Nov
08
by MineZ Team at 6:44 PM
Hello MineZ Community!
We're here to provide you an update and some insight as to the current MineZ Staff structure. In recent months, we've begun operating under a new system, focused on working collaboratively and making sure all voices are heard within the team. This helps us make sure that we're all on the same page with future content, with more unified goals, all while having a strong basis for working on content together, instead of on many individual/separate projects. This allows us to produce more cohesive content and ensures that projects aren't left by the wayside. This structure is what allowed us to pursue Spookfest, and while it had its hiccups, brought us success in spades. As part of this change in the staff structure, there are noticeable changes to the role of a "Lead" and how that affects the team.
To clarify, MineZ will no longer be operating under the mantle of a single "Lead" staff member, but rather will be comprised of multiple teams, each responsible for different facets of the game. The teams as they stand are: Admin, Balance, Build, and Developer. Each of these teams will be helmed by not only a Lead, but now a Co-Lead as well, which you can find listed below.
Admin Lead - Roquel
Balance Lead - MrJack
Balance Co-Lead - Smartzz
Build Lead - wmn
Build Co-Lead - _frostie
Developer Lead - Cath
Developer Co-Lead - ShadowLAX
This structure allows us to do a few things. This change lets individuals be more independent, giving us lots of options for people who can approve, review, and ship content, instead of relying on the availability of just one person. Additionally, this allows us to break work up a bit more, relieving pressure off a few people by spreading responsibilities across more teams. This does not mean that any staff member can't contribute to multiple teams, but does mean that more people can contribute to many different things!
Our main goal is to work more collaboratively, with more voices and opinions heard from throughout the team - which should only serve to benefit our players through more dedicated projects and quicker responses and changes to important parts of the game when needed. If you have any questions, please feel free to ask!
We're here to provide you an update and some insight as to the current MineZ Staff structure. In recent months, we've begun operating under a new system, focused on working collaboratively and making sure all voices are heard within the team. This helps us make sure that we're all on the same page with future content, with more unified goals, all while having a strong basis for working on content together, instead of on many individual/separate projects. This allows us to produce more cohesive content and ensures that projects aren't left by the wayside. This structure is what allowed us to pursue Spookfest, and while it had its hiccups, brought us success in spades. As part of this change in the staff structure, there are noticeable changes to the role of a "Lead" and how that affects the team.
To clarify, MineZ will no longer be operating under the mantle of a single "Lead" staff member, but rather will be comprised of multiple teams, each responsible for different facets of the game. The teams as they stand are: Admin, Balance, Build, and Developer. Each of these teams will be helmed by not only a Lead, but now a Co-Lead as well, which you can find listed below.
Admin Lead - Roquel
Balance Lead - MrJack
Balance Co-Lead - Smartzz
Build Lead - wmn
Build Co-Lead - _frostie
Developer Lead - Cath
Developer Co-Lead - ShadowLAX
This structure allows us to do a few things. This change lets individuals be more independent, giving us lots of options for people who can approve, review, and ship content, instead of relying on the availability of just one person. Additionally, this allows us to break work up a bit more, relieving pressure off a few people by spreading responsibilities across more teams. This does not mean that any staff member can't contribute to multiple teams, but does mean that more people can contribute to many different things!
Our main goal is to work more collaboratively, with more voices and opinions heard from throughout the team - which should only serve to benefit our players through more dedicated projects and quicker responses and changes to important parts of the game when needed. If you have any questions, please feel free to ask!
Nov
01
![[IMG]](https://i.imgur.com/FXrKQ6A.png)
Happy Fall Shotbow! The spooky season of October was lively with great content, such as MineZ Spookfest, Annihilation Clan Wars, the return of Ghostcraft, and so much more! This edition of Dentril's New Moon we'll look at all the festivities of the past month, and take a look into the future of Shotbow as we move into November!
Gamemode Updates
SMASH Updates
SMASH is back again with another great update! The Pretty Spooky Update dropped just this past week, with a nice gallery of changes! With maps added to the rotation, new items, and changes to the weight distribution of items, SMASH should feel fresh with this latest update!
We hope the usual bugfixes in addition with updates to the party and tip systems help keep SMASH lively! Keep an eye out for more work from BrendanLeeT, who helped make this update possible!
MineZ Updates
October and Spookfest is one of the biggest seasons for MineZ, and this year was no different! Featuring two headhunts and dozens of treat chests, MineZ was lively with lots of PvP, and tons of balance changes to boot. The highly requested buff to splash potions has finally landed on top of lots of bug fixes, dungeon tweaks, and so much more! To catch up on all the details, check out the MineZ Changelog and the Spookfest Announcement.
As Spookfest comes to a close and the regular MineZ map returns, keep an eye out for more updates moving forwards as we continue to enjoy some of these changes post-spookfest!
Ghostcraft Updates
All month long we've been enjoying the resurgence of an old favorite gamemode - Ghostcraft! The community and staff both came together to enjoy some nostalgic memories from the earlier days of Shotbow! It helmed a great month of spooky Halloween themed content, and we'll enjoy it for the duration it's around! We'll look forward to continuing to play a few games of Ghostcraft with you all!
Annihilation Updates
The next update to Annihilation is on the horizon, Serious Gallium! Though the update itself is yet to launch, the very recent announcement from our dedicated crew contains a community vote! An important part of the near update, a touch-up of the Scout class, needs some input from our beloved community. Check out the timetable for test matches so you can have your say in the coming update!
Statistics
Network in General
Discord updates:
- We've added a captcha bot to our Discord to increase security. New users that join our Discord can verify themselves using the /verify command inside the verify channel. This should hopefully cut down on the number of bots and the amount of spam we see throughout the discord.
- McJeffr was promoted to Full Developer
- cathKitten was promoted to Full Developer
- MrJack was promoted to Film Crew Co-Lead
- JonnyDvE joined the Jr. Developer Team
- wmn joined the Jr. Developer Team
- BrendanLeeT joined the Jr. Developer Team
- 10chrisrulz joined the Build Team
- geopai joined the Build Team
- BayanNoodle joined the Build Team
- Rubesty joined the Build Team
- 1,867 in-game reports were handled in the last month
- There were 938 players banned in the last month
- 46 ban appeals were resolved in the last month
- There were 114 support tickets resolved in the last month
- This month we achieved a peak playercount of 259 on October 2nd
- There were 16 Anni Clan Wars in the last month (Check out a few of our recent clan wars here, here, and here!)
There have been so many great events this past month, and seeing old and new players alike come together to enjoy Spookfest, Ghostcraft, and so much more has made for another great October season! I for one always look forward to the holiday seasons, and seeing the rest of the Network come together to share in those experiences has been wonderful. As we continue to trek into the holiday months, keep an eye out for continued updates to all your favorite gamemodes, as well as other changes to the Network as a whole(such as the new verification system to our discord - later bots!).
I've been your host, MrJack O' Lantern, and as always, we'll see you next month with more updates. Thanks for flying Shotbow!
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