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Nov
12
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Annihilation Update - Serious Gallium (2.14.0)
Hello!
We are pleased to announce the release of Serious Gallium: The SCOUT update!
From the 3rd to the 7th of November, the Annihilation Team hosted test matches allowing you to play with the options from our community vote; options A, B and C were on the table. Check out the voting thread here: SCOUT Community Vote.
And the winner was...
Option A: Combat Tag
![[IMG]](https://i.imgur.com/quw2kdem.jpeg)
The voting tally was as follows:
Scout
Credits
Many thanks to the Annihilation Team for hosting the test matches but most of all, a big thank you to all who could make the tests and voted in the poll!
Annihilation Update - Serious Gallium (2.14.0)
Hello!
We are pleased to announce the release of Serious Gallium: The SCOUT update!
From the 3rd to the 7th of November, the Annihilation Team hosted test matches allowing you to play with the options from our community vote; options A, B and C were on the table. Check out the voting thread here: SCOUT Community Vote.
And the winner was...
Option A: Combat Tag
![[IMG]](https://i.imgur.com/quw2kdem.jpeg)
- A) 51.1% with 24 votes
- B) 23.4% with 11 votes
- C) 25.5% with 12 votes
![[IMG]](https://i.imgur.com/CKef3RR.png)
- Unlimited Grapple! The cooldown on the Grapple has been completely removed
- Permanent Speed has been removed
- This means that Scouts can now benefit from the Speed effect at any tier!
- Combat tagging added! If you hit or get hit by an enemy, you will incur a 5 second combat tag. While tagged, you cannot grapple. Hitting or getting hit while already tagged will reset this timer.
- Fire and Slowness debuffs are still in place so you can handle those pesky void bungee Scouts!

Many thanks to the Annihilation Team for hosting the test matches but most of all, a big thank you to all who could make the tests and voted in the poll!
Nov
09
![[IMG]](https://i.imgur.com/YfSXz4Z.png)
Shotbow Is Looking for a Film Crew!
Hello Shotbow! Things have been busy all across the Network with gamemode updates, staffing changes, and so much more. As we witness all of this change, one thing echoes in our mind, and that's to film it all so others can experience it too! For the first time in quite a while, Film Crew Applications will be open! We're looking for a dedicated team of individuals so we can begin churning out content for the Shotbow Community and beyond!What You Need to Know
As members of our Film Crew, you'd be responsible for the creation of lots of different content - tutorials, promotional videos, cinematics, and much more! Working closely alongside our Marketing Team to ensure our content gets to where it needs to be, we're looking for those who have a passion for the Network, and want to see Shotbow grow. Our Film Crew will be here to entertain, inspire, and bring the existing community together while also reaching new audiences!Our Film Crew will work as a team on a multitude of projects, and as such, cooperation is essential! We're looking for passionate members of the community, and we know there's already a fair few of you out there! As such, you can apply to the Film Crew either on your own, or as partners with a friend. Those of you who may have experience with another person may have a great working relationship already, and we'd like to preserve that as best we can! So, if it interests you to apply as a team of two, make sure you both fill out the application appropriately, so we know who already has experience working together. Applying as a team does not affect your chances of being selected.
The Application
You can find the application for joining the Film Crew here [CLOSED]. Please keep in mind that applying does not guarantee you a position on the team. We're looking forward to all who apply, and are excited at the prospect of having a dedicated Film Crew team. We encourage you to apply as soon as possible, so get your portfolios ready! Please DM either MrJack or PokeTheEye if you have any questions.Nov
08
by MineZ Team at 6:44 PM
Hello MineZ Community!
We're here to provide you an update and some insight as to the current MineZ Staff structure. In recent months, we've begun operating under a new system, focused on working collaboratively and making sure all voices are heard within the team. This helps us make sure that we're all on the same page with future content, with more unified goals, all while having a strong basis for working on content together, instead of on many individual/separate projects. This allows us to produce more cohesive content and ensures that projects aren't left by the wayside. This structure is what allowed us to pursue Spookfest, and while it had its hiccups, brought us success in spades. As part of this change in the staff structure, there are noticeable changes to the role of a "Lead" and how that affects the team.
To clarify, MineZ will no longer be operating under the mantle of a single "Lead" staff member, but rather will be comprised of multiple teams, each responsible for different facets of the game. The teams as they stand are: Admin, Balance, Build, and Developer. Each of these teams will be helmed by not only a Lead, but now a Co-Lead as well, which you can find listed below.
Admin Lead - Roquel
Balance Lead - MrJack
Balance Co-Lead - Smartzz
Build Lead - wmn
Build Co-Lead - _frostie
Developer Lead - Cath
Developer Co-Lead - ShadowLAX
This structure allows us to do a few things. This change lets individuals be more independent, giving us lots of options for people who can approve, review, and ship content, instead of relying on the availability of just one person. Additionally, this allows us to break work up a bit more, relieving pressure off a few people by spreading responsibilities across more teams. This does not mean that any staff member can't contribute to multiple teams, but does mean that more people can contribute to many different things!
Our main goal is to work more collaboratively, with more voices and opinions heard from throughout the team - which should only serve to benefit our players through more dedicated projects and quicker responses and changes to important parts of the game when needed. If you have any questions, please feel free to ask!
We're here to provide you an update and some insight as to the current MineZ Staff structure. In recent months, we've begun operating under a new system, focused on working collaboratively and making sure all voices are heard within the team. This helps us make sure that we're all on the same page with future content, with more unified goals, all while having a strong basis for working on content together, instead of on many individual/separate projects. This allows us to produce more cohesive content and ensures that projects aren't left by the wayside. This structure is what allowed us to pursue Spookfest, and while it had its hiccups, brought us success in spades. As part of this change in the staff structure, there are noticeable changes to the role of a "Lead" and how that affects the team.
To clarify, MineZ will no longer be operating under the mantle of a single "Lead" staff member, but rather will be comprised of multiple teams, each responsible for different facets of the game. The teams as they stand are: Admin, Balance, Build, and Developer. Each of these teams will be helmed by not only a Lead, but now a Co-Lead as well, which you can find listed below.
Admin Lead - Roquel
Balance Lead - MrJack
Balance Co-Lead - Smartzz
Build Lead - wmn
Build Co-Lead - _frostie
Developer Lead - Cath
Developer Co-Lead - ShadowLAX
This structure allows us to do a few things. This change lets individuals be more independent, giving us lots of options for people who can approve, review, and ship content, instead of relying on the availability of just one person. Additionally, this allows us to break work up a bit more, relieving pressure off a few people by spreading responsibilities across more teams. This does not mean that any staff member can't contribute to multiple teams, but does mean that more people can contribute to many different things!
Our main goal is to work more collaboratively, with more voices and opinions heard from throughout the team - which should only serve to benefit our players through more dedicated projects and quicker responses and changes to important parts of the game when needed. If you have any questions, please feel free to ask!
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