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Shotbow
Dec
23
日本語訳
Hello everyone!
Today we are happy to announce that the Annihilation Priority Queue system has gone live! Major thanks to Skillerfox3 for taking on this project with myself and to all the staff who gave their time for testing.
Shotbow has always prided itself on providing gameplay that is not pay-to-win and we hope that this new addition to Annihilation will make games more fun and fair for all. We will be closely monitoring the community's reaction to the Priority Queue and making tweaks as needed, so please don't hesitate to post feedback below!
How does it work?
The Priority Queue is designed to ensure a fair and balanced game for all players whilst rewarding those who support Shotbow directly with a premium rank. When joining a game of Annihilation, you will be asked to join a team. The Priority Queue permits an imbalance of 4 players of the highest team compared to the lowest team. For example:
In this example all teams are balanced. Red could support 10 players before hitting the limit, so the numbers would look like this:
The difference is always between the highest and lowest team, so even in the example below no-one can join Red, as the difference between the highest (Red) and lowest (Yellow) is 4.
Grace period
Whether it's your cat knocking over your modem or your game crashing out of the blue, suddenly leaving a game can be really frustrating. We developed the Priority Queue to save a space for you in your team 90 seconds after you disconnect. If you rejoin within that timeframe, you will be re-added back into the game as if nothing happened at all. If not, you will be held in the lobby until the team numbers are balanced again to permit you back in.
If you have already played for a team (say Red) but are sent back to the lobby because of an imbalance of numbers, you will NOT be able to queue or join another team.
If you leave your team during the voting phase, you will not be granted a grace period and will have to re-queue.
Phase 3 onwards
From phase 3 and onwards, as it has always been, players will NOT be able to join a team. However, when you are already queued for a team before phase 3 started, you still will be able to join your team when a space opens up. If you leave the server while queued you will not be able to join back.
Dead Teams
Dead teams are not taken into account when checking for imbalances. This means other teams can still be joined once a team dies. For example, take this scenario:
If Yellow is taken out, the Priority Queue will permit the queued players from red, blue and green to join. If there are players still queued for a dead team, they are still able to join once the numbers are balanced.
Priorities
There are 4 types of priorities in the queue system. The following example will show the different priorities what the queue will be ordered in:
Abusing the Priority Queue by usage of alts is bannable and we will take these offenses extremely seriously.
Final Words
Currently, there is no support for groups or parties - this may come at a later time. We've been working hard to make the Priority Queue a reality for a while now, and we hope you are as excited as we are to see this going live. Again feel free to leave feedback below.
With love from the Annihilation Team
Hello everyone!
Today we are happy to announce that the Annihilation Priority Queue system has gone live! Major thanks to Skillerfox3 for taking on this project with myself and to all the staff who gave their time for testing.
Shotbow has always prided itself on providing gameplay that is not pay-to-win and we hope that this new addition to Annihilation will make games more fun and fair for all. We will be closely monitoring the community's reaction to the Priority Queue and making tweaks as needed, so please don't hesitate to post feedback below!
How does it work?
The Priority Queue is designed to ensure a fair and balanced game for all players whilst rewarding those who support Shotbow directly with a premium rank. When joining a game of Annihilation, you will be asked to join a team. The Priority Queue permits an imbalance of 4 players of the highest team compared to the lowest team. For example:
Red - 6 players
Blue - 6 players
Green - 6 players
Yellow - 6 players
In this example all teams are balanced. Red could support 10 players before hitting the limit, so the numbers would look like this:
Red - 10 players
Blue - 6 players
Green - 6 players
Yellow - 6 players
The difference is always between the highest and lowest team, so even in the example below no-one can join Red, as the difference between the highest (Red) and lowest (Yellow) is 4.
Red - 10 players
Blue - 9 players
Green - 8 players
Yellow - 6 players
Whether it's your cat knocking over your modem or your game crashing out of the blue, suddenly leaving a game can be really frustrating. We developed the Priority Queue to save a space for you in your team 90 seconds after you disconnect. If you rejoin within that timeframe, you will be re-added back into the game as if nothing happened at all. If not, you will be held in the lobby until the team numbers are balanced again to permit you back in.
If you have already played for a team (say Red) but are sent back to the lobby because of an imbalance of numbers, you will NOT be able to queue or join another team.
If you leave your team during the voting phase, you will not be granted a grace period and will have to re-queue.
Phase 3 onwards
From phase 3 and onwards, as it has always been, players will NOT be able to join a team. However, when you are already queued for a team before phase 3 started, you still will be able to join your team when a space opens up. If you leave the server while queued you will not be able to join back.
Dead Teams
Dead teams are not taken into account when checking for imbalances. This means other teams can still be joined once a team dies. For example, take this scenario:
Red - 10 players (+2 queued)
Blue - 10 players (+2 queued)
Green - 10 players (+2 queued)
Yellow - 5 players
If Yellow is taken out, the Priority Queue will permit the queued players from red, blue and green to join. If there are players still queued for a dead team, they are still able to join once the numbers are balanced.
Priorities
There are 4 types of priorities in the queue system. The following example will show the different priorities what the queue will be ordered in:
- Premium rejoining > Premium > Non-premium rejoining > Non-premium
Abusing the Priority Queue by usage of alts is bannable and we will take these offenses extremely seriously.
Final Words
Currently, there is no support for groups or parties - this may come at a later time. We've been working hard to make the Priority Queue a reality for a while now, and we hope you are as excited as we are to see this going live. Again feel free to leave feedback below.
With love from the Annihilation Team
Dec
15
Hey guys!
This year, Shotbow will be partnering with Craftathon, a large annual charity event that aims to improve the lives of children in domestic violence shelters and hospitals. If you recall, Shotbow also supported Craftathon in 2017, and we helped Craftathon to raise over $6,000 for charity.
This year, Craftathon is going to be even bigger and better, and it's happening next weekend: December 22-23, 2018. Here's how it works: a minimum fee of $5 is required to join the server, and all funds go directly to Child's Play Charity. Special guests (usually YouTubers or streamers) join the server throughout the weekend in order to play online in real-time with their fans, and Craftathon has a myriad of games to play throughout the weekend. This year, JeromeASF will be coming to Craftathon, which we're super excited about!
Shotbow has partnered with Craftathon this year and we hope to see you at the event next weekend! Be sure to purchase a ticket anytime between now and the end of the event to gain admission to the server.
As always, thanks for flying Shotbow!
- Mistri & the Shotbow Team
Dec
01
Greetings! If you don't know me, my name is Mistri and I'll be your host for this month's edition of Dentril's New Moon.
Updates
Network Updates
Gaeilge, Português do Brasil, Français and Slovensky translations of the rules were added to the rules page.
Annihilation Updates
We released a major combat update which can be found here.
MineZ Updates
Work on PTR has continued and many bugs have been fixed. Work on Origins Part 2 has continued. As a reminder, the full PTR update changelog can be found here. We also have a thread for you to report bugs and suggest features, which can be found here.
Statistics
SMASH Rankings
The 2018 Fall season is in session, so rack up that ELO quickly before it's over! The current standings are:
- 1st - zaco123 (1126)
- 2nd - Jiren_ (1099)
- 3rd - mattu34 (1082)
MTA Leaderboards for November 2018
Combat:
- 1st - Famicoro KDR: 70:1 (70.0)
- 2nd - nabe4975 KDR: 17:1 (17.0)
- 3rd - clover0321 KDR: 16:0 (16.0)
- 1st - RGC Arrests: 56.0
- 2nd - TitusX_MC Arrests: 37.0
- 3rd - Mar1ne Arrests: 13.0
- 1st - _C0met Experience gained: 30679.0
- 2nd - _LoveNeko_ Experience gained: 28748.0
- 3rd - ri0_FireType Experience gained: 25878.0
- 1st - IllumiXatu Minigames won: 14.0
- 2nd - zelda_fan Minigames won: 11.0
- 3rd - Androxus19 Minigames won: 10.0
Staff updates:
- Mistri and dLeMoNb were promoted to Full Admin
- A total of 107,701,369 XP was earned by players this month
- There were 2,834 players banned in the last month
- This month, we reached a peak playercount of 425 on November 25
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