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Shotbow
Jan
31
![[IMG]](https://i.imgur.com/XXA8A8e.png)
Hello Shotbow! Today I am excited to announce a brand-new project which we call the Vote Dashboard. Check it out at vote.shotbow.net.
If you've been following recent news, Shotbow has been investing more time and resources into advertising, and one of the ways we're doing it is by encouraging voting on MinecraftServers.org. Over the last two months, we handed out 50,000 XP in XP codes for everyone, thanks to your continued efforts for voting.
What's new?
Now, instead of just being rewarded for votes on 1 voting site, we're expanding to 6 voting sites. This will allow you to vote 6 times per day! For each 2,500 votes across all voting sites, we'll automatically release a 2,500 XP code! This XP code will automatically be posted on Discord and on the voting dashboard.
What does the dashboard do?
The dashboard has some awesome features:
- Conveniently provides links to each of the 6 voting sites that we support.
- Automatically keeps track of votes across all 6 sites, and updates the live counter accordingly. You don't even have to refresh! Your vote will be shown on the counter automatically within 5 seconds.
- Automatically creates XP codes (which last 3 days). Each XP code is posted on the dashboard, and posted in Discord — in a brand new channel called #voting-rewards.
Important note
Some of you may have noticed that our vote counter got reset on MinecraftServers.org yesterday. Over the last few days, users have been illegitimately voting for Shotbow in order to increase the vote count. While we appreciate the sentiment, we do not condone illegitimate votes. The staff team at MinecraftServers.org has notified us that our votes were illegitimate, and cleared all of the hard work that the community has been working towards over the last month. We strongly encourage you to refrain from illegitimately voting, as it will only harm Shotbow.
How does voting help Shotbow?
Voting on voting sites will increase our rank on public voting lists. New players who are bored and looking for cool servers to join will have a higher chance of seeing our server on the voting list if we have more votes, so this will help us get new players in the long run. Plus, you get free XP if you vote, so why wouldn't you?!
Why not individually reward players?
Shotbow used to give you 100 XP for every vote that you made. However, the Minecraft EULA was revised significantly a few years ago, and the changes made it illegal to give soft currency in exchange for voting, if the soft currency was able to be spent on in-game advantages. Since Shotbow sells classes and other in-game advantages for XP, we had to stop giving XP out for votes. This solution, which gives all players equal access to the XP, is EULA-compliant, and we have now implemented this change for everyone.
Closing words
We'd love to hear your feedback about the new vote dashboard. Thanks for being such an awesome community.
Thanks for flying voting Shotbow!
![[IMG]](https://i.imgur.com/FXrKQ6A.png)
Updates
Network Updates
Exciting news: we've added new hardware to help with player surges and events. This includes beefier CPUs that allow us to handle a large influx of players concurrently online at the same time.
MineZ Updates
This month, we hosted many Traveling Snowman events. The Snowman Event travels all across Valar, spawning in somewhere in the world with a huge amount of loot, legendaries, and rare unobtainables! Players come from all over to battle it out for the rarest of items, prestige, and bragging rights!
We recorded many of these exciting events. All of the recordings are posted on our YouTube channel, with more to come soon!
Additionally, we've done an extensive overhaul in MineZ performance — we'll be doing a write-up soon about all the changes we've made. For the time being, you should notice some significant performance increases when playing MineZ. Let us know what you think!
Please send some gratitude to MrJack & the MineZ team for putting a ton of effort into hosting the Traveling Snowman series over the last month. Shout-out to GunOverdose for recording and editing the videos of the event. And huge thanks to lazertester, Robertthegoat, swipe, and other developers who helped with MineZ performance increases.
Annihilation Updates
Annihilation released their Crispy Cobalt update this month. This included exciting class changes, a redesigned scoreboard, bug fixes, and more! You can read all about the update here.
In addition, we've opened a feedback thread. We want to hear your top 3 ideas for how Annihilation can improve. Please take some time to post here if you haven't already!
Statistics
Network in General
Staff updates:
- Outra was promoted to Localization Lead, while Samstag1 steps back to Co-Lead
- pigplayer has been promoted to Full Admin
- BasicAly joined the team as a MineZ Mini Builder
- Axyy and GunOverdose joined the Marketing Team
- GunOverdose joined the Film Crew
- 2,256 in-game reports were handled in the last month
- 69 ban appeals were resolved in the last month
- 30 Anni Clan Wars were hosted in the last month
- There were 1,026 players banned in the last month
- A total of 101,567,280 XP was earned by players this month
- This month we achieved a peak playercount of 284 on January 30
Thanks for tuning in this month! I'm your host, Mistri—thanks for flying Shotbow!
Jan
15
Español
Annihilation Update - Crispy Cobalt (2.15.0)
Hello and welcome!
Today, we are thrilled to announce our latest update Crispy Cobalt!
As always, most of these changes are based on community feedback.
We would appreciate constructive, well-founded criticism (positive and negative!) here on the forums once you have experienced this update in-game for some time. Nothing is ever set in stone.
Changelog
NEW - Scoreboard
![[IMG]](https://i.imgur.com/MOfNmnI.png)
Class Changes:
Spider
While we have fixed several bugs in this update again, some you may have experienced and others you probably didn't know were there, we are aware that we still have bugs to fix and we appreciate all the help you can give us with getting those fixed. If you find a bug in Annihilation and want to have a chance of getting a shoutout in the next update thread, you can report it on our official Discord by using this command: !support bug <IGN>.
Credits:
First and foremost, thank you very much to our Devs Hilly, Mosh and Galap for making this update possible and to the whole Anni Team for working hard every single day!
Of course, many thanks to you, our passionate community, for offering suggestions, reporting bugs and supporting us!
Annihilation Update - Crispy Cobalt (2.15.0)
Hello and welcome!
Today, we are thrilled to announce our latest update Crispy Cobalt!
As always, most of these changes are based on community feedback.
We would appreciate constructive, well-founded criticism (positive and negative!) here on the forums once you have experienced this update in-game for some time. Nothing is ever set in stone.
Changelog
NEW - Scoreboard
- The temporary additional Boss bar has been replaced with a new scoreboard:
![[IMG]](https://i.imgur.com/MOfNmnI.png)
![[IMG]](https://i.imgur.com/gyEx1k5.png)
- In addition to its existing right click ability, Spider's Web can now be left clicked to spawn a pyramid of cobwebs right behind you.
- Priority Queue
To ensure more balanced teams and thus fairer games, the possible imbalance between the team with the most players and the one with the fewest has been reduced from 4 to:- 2, if the biggest team has 20 players or less.
- 3, if the biggest team has more than 20 players.
- Annihilation Stats, Rank Points & Shotbow XP
In order to incentivize staying in games to keep the number of players per team balanced, Annihilation stats, rank points & Shotbow XP are no longer given right away. They accumulate and are withheld until you and your team have lost or won. An overview will show how many Shotbow XP you have earned. Additionally, your gained rank points, number of kills and nexus damage will be displayed. From then on, survivors and winners can earn Annihilation stats, rank points & Shotbow XP instantly. Deserters who abandon their game and don't return before their team loses or wins won't receive anything any Annihilation stats for that game whatsoever. - Edit: We acknowledge your constructive feedback that not giving Shotbow XP and rank points instantly during a game has a negative impact on the newer players. It prevents them from purchasing and unlocking classes quicker aswell as the feel of doing tasks in the game. We agree and are sorry for misjudging that, we have reverted those 2 changes.
- Enchanted Golden Apples
As Annihilation is a team game, players who consume 3 enchanted golden apples within 3 minutes will not be able to eat another one for 2 minutes upon consuming the third one. Once the restriction of 2 minutes is over, you can eat 3 more enchanted golden apples. However, there will be another 2 minute restriction, if you do that within 3 minutes again.
- Leaderboard
There is 1 new leaderboard:- Although everybody wants to have them on their team, they usually don't get a lot of recognition - let's change that: Best Defenders lists the 20 players with the most kills in defence of their own nexus!
- Common Items
To prevent the ground from being cluttered by common items and comparatively less valuable drops from farms, these items now despawn faster:- Bones = 60 seconds
- Carrots = 10 seconds
- Feathers = 30 seconds
- Flints = 30 seconds
- Iron Hoes = 10 seconds
- Lapis Lazuli = 10 seconds
- Potatoes = 10 seconds
- Redstone = 30 seconds
- Seeds = 10 seconds
- Snowballs = 10 seconds
- Strings = 30 seconds
- Wheat = 30 seconds
- Chat Command
/team leave doesn't only remove you from a team in the Voting Phase, but it can now also be used to be removed from the Priority Queue.
- Being able to bypass the Priority Queue.
- Remaining stuck in the Priority Queue despite no imbalance of teams.
- Loss stats not being given to all losers.
- Scout getting rubberbanded.
- Not being able to time rifts successfully.
- Preferences not being shown properly.
- Getting stuck in cauldrons.
- Some Class Items being activated upon left clicking; thanks to JonnyDvE for reporting Spider's Web!
- Being offered Depth Strider II & III seeds, even though only Depth Strider I can be enchanted.
- Skylands having an area behind Green's nexus building where blocks can't be interacted with; thanks to Spanglish for reporting it!
- HighNorth having an unintended spot which nexuses can be mined from.
- Hamlet missing a couple of anvils.
While we have fixed several bugs in this update again, some you may have experienced and others you probably didn't know were there, we are aware that we still have bugs to fix and we appreciate all the help you can give us with getting those fixed. If you find a bug in Annihilation and want to have a chance of getting a shoutout in the next update thread, you can report it on our official Discord by using this command: !support bug <IGN>.

First and foremost, thank you very much to our Devs Hilly, Mosh and Galap for making this update possible and to the whole Anni Team for working hard every single day!
Of course, many thanks to you, our passionate community, for offering suggestions, reporting bugs and supporting us!
Jan
01
![[IMG]](https://i.imgur.com/hWgXjbG.jpg)
Letter from the Lead
Happy new year, Shotbow! As we wrap up 2021, I would love to reflect on Shotbow's past year. 2021 saw the advent of a new partnership with Lunar Client, a multitude of behind-the-scenes performance upgrades and fixes, including a new host for greater stability, and much more.
In 2022, we hope to have a larger focus on marketing, community interaction, player retention, voting rewards, cosmetics, and network-wide game stability.
Additionally, 2021 was a year filled with more regular content updates than any other year we've seen in the past. Our gamemode teams have worked very hard over the last year to bring you exciting new content for you and your friends to enjoy. Without further ado, here is a quick word from each of our gamemode's teams, including some upcoming new gamemodes, and some old and familiar faces.
Annihilation
In 2021, the Anni Team released four regular and two temporary updates which were mainly based on community feedback and included quite a few requests that had been extraordinarily popular. Moreover, we worked very hard to fulfill two long-standing wishes and to make as many of our passionate players happy as possible:
"Finally!

At the end of August, we opened Annihilation Mini Admin Applications for the first time in five years: SnowVi1liers and IEvadeTax completed their training in November and have both done a fantastic job since!
As you all know, a normal year has 365 days. Do you remember how many Clan Wars you played? Thanks to Outra, M4bi, ryo, Pedro and JT, the Anni Team could host 245 out of which 21 were streamed to or premiered on our official YouTube channel!
In 2022, you don't have to wait long until our next update: We are currently working on a more meaningful attempt to make games fairer and thus more enjoyable, so stay tuned!
MineZ
The last year of MineZ has been wrought with updates, new content, and a surplus of changes both in and out of game. The highly anticipated release of the Banking system finally hit MineZ, which was one of the biggest changes to the fundamental gameplay of MineZ in a long time. As a crucial first step to bring MineZ up to modern standards, the bank has paved the way for future innovations in game. Alongside such a change, the addition of Meridian as a true player hub in world was added, alongside the ability to trade with other players, as a first step in the goal of making MineZ more welcoming for new players.
The instance system was overhauled early in the year, and alongside a myriad of build and balance changes all throughout the year, such as the return of 4 heart splashes, MineZ had a wide variety of different, exciting metas to play around in. With continued biome rebuilds, systemic changes, and more long term content like recurring supply drops, this year was one of laying the groundwork for continued improvements to MineZ. Though the MineZ team has changed frequently over the course of the past year, the future that lies before us is a hopeful one. We'll continue to strive to innovate, improve, and build upon that which we have. After a fun back to back holiday season, and armed with a strong team moving into 2022, we're looking at tackling the core game by improving longevity, player retention, and recurring gameplay content to make MineZ exciting, engaging, and most importantly, fun!
We thank you for your continued patience, support, and love for MineZ, and we're looking forward to continuing to improve upon this longstanding gamemode!
SMASH
This year has seen a lot of new content dropped for SMASH; we worked on improving lots of areas of the game such as Arenas, Ranked, and Modes. We'd like to thank everyone who's stuck around with us through thick and thin—we know that the long dry period without a proper developer was rough for players and staff alike, however we're looking to remedy that with all around fun and progressive updates.
We haven't delved much into specifics regarding what we want to do with the mode post Christmas Update too much within the team, but we are looking into statistics and leaderboards becoming more prominent outside of just ELO, and additionally more ways to play competitively such as a tournament system of the sorts. Certain reworks of the core game like KB and such may also occur this year, however we don't want to make any solid promises just yet! As always, we'll be watching the forums and Discord for any map, item, or general suggestions for the game. We hope to have some good bouts with everyone this year, thank you everyone!
Slaughter
This year, Slaughter saw 3 amazing updates: Slaughter 1.1, 1.2, and 1.3.
Slaughter went from an old, neglected, buggy alpha to a genuinely solid beta. While there are still a ton of features missing (party games, web leaderboards, the Final Feature™, etc.), the game has a bright future ahead of it and we can't wait for the full release!
Wasted
For the first time in nearly five years, the Minecraft first-person shooter Wasted peeked its head out of the garage. While the road back to jet packs and pig cars proved long and bumpy, Control emerged atop a new engine built to support multiple future games. Some may remember the brief life of Control on the network, where it served well as a fast-paced alternative to the loot and shoot nature of Sandbox. Its revival brings about enhanced class-based team gameplay and a shiny facelift to the original mechanics that remain beloved in the hearts of an enduring fan base. Look for further Alpha tests to be announced in January 2022 as we move towards open Beta.
The future of the Wasted family of games on Shotbow lies in the hands of the community. With each successive test, we've paid close attention to invaluable feedback coming from the participants. With a plethora of ideas collected from the golden years of Wasted, we look forward to evaluating improvements as well as faithfulness to the original against community feedback going forward. Once Control passes into the hands of the larger Shotbow community, we will closely monitor its reception in evaluating how to proceed with Sandbox and Gun Game. These projects are a labor of love for the staff, and made possible only with the sheer amount of support from our community. We look forward to seeing you in January, thank you!
Death by Void
Happy new year! Death By Void has been in a pretty stable spot throughout 2021, not much has changed besides a few bug fixes. Prize for finding all disguises coming Soon™.
When in Rogue
In early 2021, we had several alpha weekends for When in Rogue. After a few of these weekends, we decided to keep When in Rogue open as an alpha game. Although When in Rogue is still in an alpha state, we've seen quite a lot of you play it! In total, more than 32,000 dungeon levels were completed, in which more than 11 million gold was earned! Halfway through the year, we started with assembling a team to work on When in Rogue and discussed in what direction we want to take When in Rogue. We started working on improving the generator for the first update, whilst also overhauling the Stronghold dungeon with a completely new tileset. We will be releasing this first update in 2022.
Mine Theft Auto
Due lack of development resources and converting to 1.16 broke a lot of things, we haven't been able to make a lot of progress code-wise then we hoped. However, in the past few weeks, we have had some promising developments team-wise, and in 2022 we will keep working on Mine Theft Auto. We hope to give some more info in Q1 2022.
Expeditions
Expeditions is still under development after a relatively successful first alpha test. The next one will feature some persistence for the SMP world(s) and an outpost system for staying safe while away from home. Stay tuned for more news.
Closing Words
It has certainly been quite the year. Thanks to everyone who has stuck with Shotbow over the last year—we wouldn't be here without you. Thanks for flying Shotbow!
![[IMG]](https://i.imgur.com/FXrKQ6A.png)
Updates
Network Updates
This holiday season, we gave you a few Holiday Gifts to enjoy, including a limited-time bundle, a network-wide 4x XP multiplier, a new perk for subscribers, Shotbow Shop changes, and more!
Additionally, in last month's newsletter, MrJack promised you an XP code if you voted for Shotbow. We got some awesome turnout—over 400 votes in the last month for Shotbow on vote.shotbow.net.
Thank you for all the awesome effort: to celebrate, here's a 10,000 XP code: I_VOTED_DEC_2021
We'll make the same offer this month: for every 100 votes on vote.shotbow.net, we'll give out an XP code for 2.5k XP! Start voting now!
MineZ Updates
This month, MineZ saw the return of holiday festivities for MineZ, including the return of Santa's Sweatshop, the Traveling Snowman, a Holiday Headhunt, and so much more. If you haven't already heard about the updates, you can check them out here.
SMASH Updates
SMASH released their Merry SMASHMAS update, which included new modes, Christmas themed maps, and more! Check out the full update changelog here.
Statistics
Network in General
Staff updates:
- MrJack was promoted to Community Manager
- BrendanLeeT and MrJack were promoted to Full Admin
- ro0Qmud joined the team as a Mini Builder
- Extrreme joined the team as a Jr. Developer
- 2,960 in-game reports were handled in the last month
- There were 1,655 players banned in the last month
- 98 ban appeals were resolved in the last month
- A total of 89,750,914 XP was earned by players this month
- This month we achieved a peak playercount of 287 on December 31
Thanks for tuning in this month! I'm your host, Mistri—thanks for flying Shotbow!
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