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Shotbow
Mar
31
Español / 日本語
Annihilation Confused Praseodymium Update (April Fools 2021)
Hello!
We are pleased to announce the newest content update to Annihilation. This update may look small but the changes pack a punch!
Changelog:
Nexus
Sounds:
We have heard your suggestions and decided that; we agree, the Nexus is too loud! So we have changed how it sounds when the Nexus is:
We have added a new Nexus alert message so that you'll never miss an attack again; def!
Features:
We have been trialing the Annihilation Map Rotation for some time now, however, we found that changing the maps bimonthly was an arduous task and most players enjoy playing Coastal far more than any other map and so we have decided to end the map rotation and instead, only Coastal and its variants will be playable.
Here, you can see the data for yourself which helped influence our decision
![[IMG]](https://i.imgur.com/30fLHAP.png)
Note: Right click -> Open image in a new tab to read it easier
Map Submissions:
You can still submit your maps like normal, they will be playtested and could be used for events!
Lobbies
We know how nostalgic Annihilation can be for many of our veteran players and so we have decided to bring back the old Annihilation and match voting lobbies. These designs are classic so our newer players will get to experience the joy that they bring.
Credits:
Thanks to the Annihilation team for making this update possible and huge thanks to our players who really brought forward their suggestions and helped make Annihilation a better game!
Annihilation Confused Praseodymium Update (April Fools 2021)
Hello!
We are pleased to announce the newest content update to Annihilation. This update may look small but the changes pack a punch!
Changelog:
![[IMG]](https://i.imgur.com/78yEuGw.png)
Sounds:
We have heard your suggestions and decided that; we agree, the Nexus is too loud! So we have changed how it sounds when the Nexus is:
- Attacked
- Destroyed
- and when a team wins
We have added a new Nexus alert message so that you'll never miss an attack again; def!
Features:
- Unique
- Customized
- Multilingual
We have been trialing the Annihilation Map Rotation for some time now, however, we found that changing the maps bimonthly was an arduous task and most players enjoy playing Coastal far more than any other map and so we have decided to end the map rotation and instead, only Coastal and its variants will be playable.
Here, you can see the data for yourself which helped influence our decision
![[IMG]](https://i.imgur.com/30fLHAP.png)
Note: Right click -> Open image in a new tab to read it easier
Map Submissions:
You can still submit your maps like normal, they will be playtested and could be used for events!
Lobbies
We know how nostalgic Annihilation can be for many of our veteran players and so we have decided to bring back the old Annihilation and match voting lobbies. These designs are classic so our newer players will get to experience the joy that they bring.

Thanks to the Annihilation team for making this update possible and huge thanks to our players who really brought forward their suggestions and helped make Annihilation a better game!
Mar
25
by ShayminPlays at 7:48 PM
Welcome back, photographers!
Hey all! It's been a while, hasn't it? Well, after much anticipation, the winners of the Shotbow Screenshot Contest have finally been decided!
A Foreword
Although we are only able to pick a select number of winners, it cannot be understated that many of us on the team were blown away by the majority of the submissions. Many of the screenshots you sent us were masterfully crafted and gave beautiful perspectives of all corners of the network. To each and every one of you that participated: thank you so much for sharing your amazing screenshots with us! We wish that we could give you all prizes, but of course... this is a competition!
Gamemode Winners
As promised, the best screenshot for each of Shotbow's games will be getting an award of 5,000 XP. Winners should send us a DM on @ShotbowNetwork Twitter in order to redeem their prize.
Annihilation
Winner: _Sekkey
![[IMG]](https://i.imgur.com/aO3QdPY.jpg)
Miner Problems
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/Jz0tIg2.jpg)
MineZ
Winner: cx_ender
![[IMG]](https://i.imgur.com/LOSQrbb.jpg)
Slaughter
Winner: VoidSCP
![[IMG]](https://i.imgur.com/4lt6xli.jpg)
SMASH
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/HRjWP3U.jpg)
Warband
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/7SV93sq.jpg)
When in Rogue
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/DlczQN4.jpg)
Overall Winners
After an incredibly tough and lengthy process, I am proud to announce that the following players are the top three winners of the Shotbow Screenshot Contest:
3rd place - an official Shotbow Lunar cloak
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/7SV93sq.jpg)
2nd place - Silver rank for you or a friend
Winner: _Sekkey
![[IMG]](https://i.imgur.com/aO3QdPY.jpg)
1st place - Gold rank for you or a friend
Winner: cx_ender
![[IMG]](https://i.imgur.com/LOSQrbb.jpg)
Congratulations to all!
Winners should send us a DM on @ShotbowNetwork Twitter in order to redeem their prize.
Closing Words
Once again, we want to offer you a massive thanks for making this competition such a great one! We're looking to host more competitions like this one in the future, so if photography isn't your cup of tea, maybe our next competition will offer something more to your liking. We hope that you all enjoyed taking pictures and making memories, and until next time!
Thanks for flying Shotbow!
Hey all! It's been a while, hasn't it? Well, after much anticipation, the winners of the Shotbow Screenshot Contest have finally been decided!
A Foreword
Although we are only able to pick a select number of winners, it cannot be understated that many of us on the team were blown away by the majority of the submissions. Many of the screenshots you sent us were masterfully crafted and gave beautiful perspectives of all corners of the network. To each and every one of you that participated: thank you so much for sharing your amazing screenshots with us! We wish that we could give you all prizes, but of course... this is a competition!
Gamemode Winners
As promised, the best screenshot for each of Shotbow's games will be getting an award of 5,000 XP. Winners should send us a DM on @ShotbowNetwork Twitter in order to redeem their prize.
Annihilation
Winner: _Sekkey
![[IMG]](https://i.imgur.com/aO3QdPY.jpg)
Miner Problems
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/Jz0tIg2.jpg)
MineZ
Winner: cx_ender
![[IMG]](https://i.imgur.com/LOSQrbb.jpg)
Slaughter
Winner: VoidSCP
![[IMG]](https://i.imgur.com/4lt6xli.jpg)
SMASH
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/HRjWP3U.jpg)
Warband
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/7SV93sq.jpg)
When in Rogue
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/DlczQN4.jpg)
Overall Winners
After an incredibly tough and lengthy process, I am proud to announce that the following players are the top three winners of the Shotbow Screenshot Contest:
3rd place - an official Shotbow Lunar cloak
Winner: jonnycrafter
![[IMG]](https://i.imgur.com/7SV93sq.jpg)
2nd place - Silver rank for you or a friend
Winner: _Sekkey
![[IMG]](https://i.imgur.com/aO3QdPY.jpg)
1st place - Gold rank for you or a friend
Winner: cx_ender
![[IMG]](https://i.imgur.com/LOSQrbb.jpg)
Congratulations to all!
Winners should send us a DM on @ShotbowNetwork Twitter in order to redeem their prize.
Closing Words
Once again, we want to offer you a massive thanks for making this competition such a great one! We're looking to host more competitions like this one in the future, so if photography isn't your cup of tea, maybe our next competition will offer something more to your liking. We hope that you all enjoyed taking pictures and making memories, and until next time!
Thanks for flying Shotbow!
Mar
18
日本語, Español
Annihilation Fresh Bugium Update
Hello!
We are pleased to announce that the latest Annihilation update 'Fresh Bugium' is now live! This update contains almost entirely bug fixes so it is not following the usual content update naming schema. This post is for any nerdy players who want to know all of the bugs we fixed in this update.
Builder
The Sword of Flames and the Sword of Venom have been golden swords, however, they were always supposed to have diamond sword damage values. In this update, we changed the swords to be diamond to match the expected damage. This is a bug fix!
Bug Fixes:
While we have fixed many bugs in this update, some you may have experienced and others you probably didn't know were there, we know we still have bugs to fix and we appreciate all the help you can give us with getting those fixed. If you find a bug in Annihilation, you can report it on our official Discord by using the command: !support bug <your in-game name>.
Credits:
Thanks to the Annihilation team for working hard on finding, fixing and testing these bugs. Huge thanks to Shotbow's lead developer, Lazertester, for his work on our infrastructure. And finally, many thanks to you; the community, for reporting these bugs and keeping Annihilation fun!
Annihilation Fresh Bugium Update
Hello!
We are pleased to announce that the latest Annihilation update 'Fresh Bugium' is now live! This update contains almost entirely bug fixes so it is not following the usual content update naming schema. This post is for any nerdy players who want to know all of the bugs we fixed in this update.
![[IMG]](https://i.imgur.com/VHACaw7.png)
- Builder's Resource Drop now gives wool in the team's colour
- Builder can now left click wool to toggle between default white or team coloured wool
- Thanks to JonnyDvE for this suggestion; it somehow slipped into this update, is that a bug in itself?
- Builder's Resource Drop can now only be opened by right clicking
The Sword of Flames and the Sword of Venom have been golden swords, however, they were always supposed to have diamond sword damage values. In this update, we changed the swords to be diamond to match the expected damage. This is a bug fix!
Bug Fixes:
- Players being invulnerable from external damage when inflicted with environmental damage (fire, cactus, poison etc)
- Four item duplication bugs
- A crash bug
- A bug which allowed a player to accumulate many deaths in one go
- A bug that caused matches to have random lag spikes
- Teleporters being placed on team doors
- Boots of grace from taking durability damage when the player uses a launch pad
- Players getting stuck after entering the boss portal
- Spy's flee from removing the existing invisibility effect of the player after the ability is finished
- Berserker healing players when switching class
- Players not dying in the void when in the boss world
- Players dying instantly when entering the void in the main world
- Combat logger NPC's activating Mercenary's mark immunity
- Players not being fully healed & sated upon returning if their combat logger NPC was killed
- Player's health & food level being fully restored upon return
- Engineer's dynamite not being able to destroy Juke Boxes (slight damage increase for dynamite); thanks to cylnc for reporting it here
- Bard's Buff Box not returning if the player has an ordinary Juke Box in their inventory
- Basic weapon damage values not displaying correctly on item lore
- Returning players or those who just joined a team from being able to see vanished Spies
- Class ability cooldowns being reset when changing class
- Respawning players teleporting items that they pick up to their death location
- Players not receiving lobby items if they die while on a team before the game has started
- Bard's Buff Box songs not restarting
- Bard being able to select the same effect as the one currently playing in their Buff Box
- Players being able to place team doors on top of enemy players
- Priority queue removing logged out players too soon
- Preferences (/prefs) slot selection not functioning correctly; this fix is a temporary patch until prefs gets some proper TLC
- Clans not being able to kick/invite members
- Clans not being able to promote members to officer
- Certain blocks being destroyed on right click; hay bales can be broken with any tool (including punching) and beds can be broken with shears
- Alchemist and Builder's resource drops going missing when right clicking on a block with an inventory
- Compass skipping teams
- Players being able to enter beds at night; sleep is not an option when it comes to Annihilation!
- Nine administration related fixes (top secret stuff)
- Bugs that didn't result in a visible effect but left our logs messy with ugly errors
- Removed 'Hey!' message when attempting to place items in the protected region; it was just spammy
- Some grammatical mistakes were fixed
- Cherokee had too many witches
- Andorra had double Boss portals and unbreakable blocks
- Renamed some maps for simplicity's sake
- Some XP shop descriptions were incorrect
While we have fixed many bugs in this update, some you may have experienced and others you probably didn't know were there, we know we still have bugs to fix and we appreciate all the help you can give us with getting those fixed. If you find a bug in Annihilation, you can report it on our official Discord by using the command: !support bug <your in-game name>.

Thanks to the Annihilation team for working hard on finding, fixing and testing these bugs. Huge thanks to Shotbow's lead developer, Lazertester, for his work on our infrastructure. And finally, many thanks to you; the community, for reporting these bugs and keeping Annihilation fun!
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