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Shotbow
Dec
20
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Annihilation Update - Fresh Lithium (2.10.0)
Hi Everyone!
We are excited to announce our latest Anni Update, just in time for the holidays, Fresh Lithium! This is the 9th Anni update for 2020 making this the year with the most Anni updates ever!
Most of these changes are based on community feedback. A lot of thought and reasoning has gone into them so please give them a chance before passing judgement. As always, nothing is set in stone and things can be tweaked where necessary.
Many thanks to everyone who offered suggestions and reported problems.
NEW - Phase 3 Premium Joining Privilege
Bard
Immobilizer
Sniper
Swapper
Thor
Vampire
Credits:
As always, many thanks to:
Our amazing devs, Mosh, Galap and MissHilevi, for their hard work and dedication in bringing us these updates.
My wonderful Co-Lead and technical guru, JTGangsterLP6, who manages bug documentation and update-testing.
The Anni admin team for all their hard work, testing and bug hunting.
And all of you who offered suggestions, reported problems and gave support along the way.
Many of the changes we have made in this update have come from you the community, and our wonderful Admin team who continue to strive to make Anni the best it can be.
We have plans for many more exciting updates and new features, so stay tuned!
Annihilation Update - Fresh Lithium (2.10.0)
Hi Everyone!
We are excited to announce our latest Anni Update, just in time for the holidays, Fresh Lithium! This is the 9th Anni update for 2020 making this the year with the most Anni updates ever!
Most of these changes are based on community feedback. A lot of thought and reasoning has gone into them so please give them a chance before passing judgement. As always, nothing is set in stone and things can be tweaked where necessary.
Many thanks to everyone who offered suggestions and reported problems.
NEW - Phase 3 Premium Joining Privilege
- Active-premium members are now able to join games for an extra phase. Active meaning anyone who has Platinum or higher, or who has "active" Silver or Gold (3 months from the date of purchase for Silver, and 6 months for Gold). This includes subscribers!
This is a new premium perk to reward players who have helped support the server, and it will also help with team-balancing until the end of phase 3.
![[IMG]](https://i.imgur.com/ZhuA9Ab.png)
- The song currently playing is now displayed in the bard box menu as "Active". Saves you trying to play the same song which is on cool-down again.
- Songs for friends and foes can now be distinguished between by the color of their description, green for your team and red for enemies.
![[IMG]](https://i.imgur.com/q56EPEy.png)
- Added a new left click function:
- Area Of Effect (AOE) slowness 3 for 5 seconds, over a 5 block radius.
- This means you no longer need a teammate to use Immobilizer, happy hunting!
![[IMG]](https://shotbow.net/forum/images/arrow.png)
- Added a recoil to the sniper bow. It now slightly moves your view up after shooting, just like a real sniper rifle.
- This only affects bows in sniper mode.
![[IMG]](https://shotbow.net/forum/images/record_cat.png)
- Players who have just been swapped are now immune to being swapped again for a period of 3 seconds. This is to give players who are being chain swapped a fighting chance. It's a very short cooldown and strategy comes into play. Mobility classes may get away but everyone else is still vulnerable if the Swappers scoot a little closer together.
This change keeps the class on par with Immobilizer which also has a cooldown for the victim.
![[IMG]](https://shotbow.net/forum/images/gold_axe.png)
- Reworked the resistance effect for Thor:
- Decreased the cool-down of Thor's Hammer from 45 to 40 seconds.
- Removed Thor's permanent resistance effect.
- Added resistance for 20 seconds upon using Thor's Hammer. This leaves a 20 second cooldown until the ability can be used again, meaning Thor can effectively have resistance for 50% of the time.
![[IMG]](https://i.imgur.com/nUimuGU.png)
- BloodSense ability:
- Unchanged:
- Reveals all enemies within a 10 block radius horizontally and a 5 block radius vertically.
- New:
- The ability now works on sneaking enemies.
- Ability duration is now 5 seconds instead of 15.
- No blindness for the first 3 seconds, 2 seconds of blindness for the remainder.
- New Knockback Changes
Anni's move to a 1.12 base had the unintended effect of significantly reducing Knockback. We recently did a full combat rework and Knockback is now much improved as a result of these changes.
- Enchanted Golden Apples
The duration of the resistance effect given by enchanted golden apples has been reduced from 5 minutes to 3 minutes. This is still a generous amount of time but should prevent players being able to rush multiple teams using the one gapple.
- Protection 4 Enchant balancing for Diamond Armour
Previously damage reduction per level of of protection scaled evenly up to Prot3, but the jump from Prot3 to Prot4 was disproportionately large. It's impossible to balance anything, such as bows, around such a large discrepancy.
We've now brought the gap between Prot3 and Prot4 diamond armor in line with the rest of the protection levels.
- Enderpearls
Enderpearls now have a usage cooldown of 10 seconds, once you have thrown a pearl you cannot throw another until the cooldown is over. This is equivalent to the cooldown of Acrobat's double jump.
- Boss Buff Items
Bow of Aether - Increased its durability to full, because nobody wants a worn out bow.
- Private Brew Stands
Removed the "distance from nexus" restriction for private stands. Brew stands can now be placed anywhere outside of the protected regions.
- Gravel
We've made a quality of life change to gravel. You can now mine gravel and get XP and the associated drops inside the protected regions of your base.
- Nexus break particles
We've reduced the amount of nexus break particles as these can cause client side lag for some players.
- Added 2 new Anni chat commands
/compass = Gives you a compass, if you ever feel lost on a map.
/shrug = ¯\_(ツ)_/¯
- Anni Lobby Compass
Your Anni Lobby inventory now comes with an extra game selector (Compass), in case you accidentally drop the one in your hotbar. This feature already exists in the hub lobby.
- Randomized the day/night starting time for all maps
By default, games start at the time of day/night that the map was saved at during setup. Randomizing the starting time will give more versatility to night classes allowing them to be used more often during particular phases of a game.
- Fixed a bug where if you wore full iron or full diamond armor, Enchanter converted XP levels into HP too early.
- Fixed a bug that caused the potion-effect duration from Splash Potions not to be shortened based on your distance from the splash.
- Fixed a bug where Absorption Hearts didn't take armor points into account properly.
- Fixed a bug that allowed RiftWalker to rift to team mates in the map lobby.
- Fixed a bug which caused TPs not to work properly at the Y levels 1 and 2.
- Various Admin bug fixes and nerdy dev stuff

As always, many thanks to:
Our amazing devs, Mosh, Galap and MissHilevi, for their hard work and dedication in bringing us these updates.
My wonderful Co-Lead and technical guru, JTGangsterLP6, who manages bug documentation and update-testing.
The Anni admin team for all their hard work, testing and bug hunting.
And all of you who offered suggestions, reported problems and gave support along the way.
Many of the changes we have made in this update have come from you the community, and our wonderful Admin team who continue to strive to make Anni the best it can be.
We have plans for many more exciting updates and new features, so stay tuned!
Dec
19
![[IMG]](https://i.imgur.com/ORhyJL8.png)
Hello survivors!
Since the last loot overhaul update in the summer, a lot of loot changes have happened. While there were a lot of positive changes such as an addition of Studded Leather and Pristine Chain, we've found some problems and shortcomings with the military loot. We need your help testing some changes to the Military Loot!
MINEZ PTR OPENS
December 20, 12 PM CST
Current State of Military Loot Balance
The intention of bringing back mythic chests was to make Iron Armor the defacto endgame gear, and only accessible in the most dangerous northern locations, and the most difficult dungeons. Instead, we added pristine chain and reduced the gap between iron and pristine chain so players won't have to gear for hours to get endgame gear to fight, or do one of the many elite dungeons in the world.
I believe what's more important than throwing out an update is for us to carefully monitor and reflect on how the changes actually play on live servers by playing, patrolling, and having a lot of discussions with players. After long investigations, we have found the opposite of our initial goal has happened.
- Although the gap was small, grinding for the endgame gear still gave a significant amount of advantage in both PvE and PvP gameplay.
- Players were forced to gear for hours to do endgame content (dungeons, PvP) and the only viable options to get this endgame gear was to go to the most northern locations or to do difficult dungeons.
- Midmap and mid-north locations that used to be very popular gearing spots have become worthless to visit due to iron being mostly eliminated, such as Frostbain, Al Hasa Quarry, Crowmure, and Eillom.
- Loot quality of a town is completely determined and controlled by the number of mil_epic or mil_mythics due to the huge gap between tiers, where opening 1 mil_mythic for high tier armor is equivalent to opening 6.67 mil_epic and opening 1 mil_epic for high tier armor is equivalent to opening 7.12 mil_rare.
mil_rare:
- Now has a small chance to spawn iron (same % as pre-origins loot table)
- Iron spawnrate has been increased by 66% (same % as pre-origins loot table)
- "mythic" is no longer considered another tier of chest, but an upgraded version of mil_epic. This will allow us to place more mythics in the map rather than locking them behind the most dangerous locations in the map.
"Wouldn't this make the most northern locations not worth visiting when you can get iron down south?"
- Farming iron at mid-north towns full of mil_rares is much more inefficient than going to the northern towns. We have done internal and external testing as well as calculated each town's expected number of iron armor you can get on average, and have come to the conclusion that northern towns are still better to get iron. As PTR is meant for, we are going to closely monitor this.
"Are you keeping pristine chain and studded leather?"
- Yes.
"Will southern locations that have mil_rares like stonehenge stay the same?"
- Most of them will be replaced with mil_uncommons. Some may give more items than normal.
"Is iron more common in general?"
- Partially true, but not entirely. Iron is being made more accessible.
Closing
Please note that just like other PTRs, nothing is final and things are subject to change.
We thank you for helping out in advance. Please be sure to share any and all feedback with us while we are in this public testing phase!
- The MineZ Balance Team
Dec
04
![[IMG]](https://i.imgur.com/XXJzQBE.png)
Miner Problems is a brand-new Minecraft murder-mystery style gamemode. Inspired by the popular game "Among Us" by InnerSloth, Miners must complete tasks while they are meticulously killed off by Problems, who must conceal their identities.
Miner Problems pits players against each other as they try to find the Problem or stay hidden with made-up alibis. The game is played best in the Shotbow Discord, which offers a custom voice integration, complete with toggleable muting during gameplay.
RELEASE DATE & TIME
December 12, 12 PM CST
Watch the trailer here!
Share Rewards
To help commemorate this occasion, we have created a special program for people who go out of their way to share the trailer. Anybody who shares this trailer will receive a limited edition in-game cosmetic, entirely as a thanks to you! In addition, if you re-upload the trailer to your own channel or social media, you could receive a second cosmetic. That's right, up to two limited edition cosmetics! Visit this Google form to learn how to qualify!
Sneak peek at one of the cosmetics:
![[IMG]](https://i.imgur.com/jJTArBI.png)
P.S. use XP Code https://youtu.be/i03bOlJBjCY for a nice treat!
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