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Shotbow
Jan
25
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EDIT: this announcement is no longer completely accurate. Please read this update thread for more information.
Lunar Client and Cosmic Client Clarifications
Hello Shotbow players!
This is a message directed to our players that use Lunar Client and Cosmic Client. We are releasing this statement in order to make Shotbow more fair for all players, and to notify you of potentially unwanted behaviors from your client. If you use either of these clients, please read this thread carefully.
While we do not generally permit modified clients, we are aware many users play with certain clients such as Lunar Client and Cosmic Client.
It has recently come to our attention that Lunar Client and Cosmic Client have a few issues impacting our servers and other players. Our staff team (and other teams) have done investigation into these clients, and have deduced that they may give players an unfair advantage over vanilla clients.
While we will not go into detail about the advantages, we want to inform you that our anti-cheat software can detect these abnormalities and can ban based off of them, which might lead to "innocent" players being banned from Shotbow.
While our stance on mods other than those specifically stated are "use at your own risk", bans caused by using Lunar Client and Cosmic Client will be treated like a normal modified client ban (permanent) going forward.
The Shotbow staff team strongly recommends that you only use approved mods with a vanilla client in order to avoid being unintentionally banned by our anti-cheat software going forward.
EDIT: this announcement is no longer completely accurate. Please read this update thread for more information.
Lunar Client and Cosmic Client Clarifications
Hello Shotbow players!
This is a message directed to our players that use Lunar Client and Cosmic Client. We are releasing this statement in order to make Shotbow more fair for all players, and to notify you of potentially unwanted behaviors from your client. If you use either of these clients, please read this thread carefully.
While we do not generally permit modified clients, we are aware many users play with certain clients such as Lunar Client and Cosmic Client.
It has recently come to our attention that Lunar Client and Cosmic Client have a few issues impacting our servers and other players. Our staff team (and other teams) have done investigation into these clients, and have deduced that they may give players an unfair advantage over vanilla clients.
While we will not go into detail about the advantages, we want to inform you that our anti-cheat software can detect these abnormalities and can ban based off of them, which might lead to "innocent" players being banned from Shotbow.
While our stance on mods other than those specifically stated are "use at your own risk", bans caused by using Lunar Client and Cosmic Client will be treated like a normal modified client ban (permanent) going forward.
The Shotbow staff team strongly recommends that you only use approved mods with a vanilla client in order to avoid being unintentionally banned by our anti-cheat software going forward.
Jan
22
![[IMG]](https://i.imgur.com/mZLOCtu.png)
Hello everyone!
Today is January 22nd, 2021, 8 whole years after the initial public release of SMASH. To celebrate this momentous occasion, we have prepared a celebration which will last a few weeks. During this throwback celebration game mechanics will return to how they previously functioned among other things. Unlike the 6th Year Anniversary this celebration will be divided into 2 separate parts. Read onward to see what we have in store for everyone!
Part 1
Cosmetic Game Changes
The bulk of Part 1 will be Cosmetic changes to fit how old SMASH used to look. We have not changed any game mechanics or systems besides the removal of Christmas 2020 festivities. Things like bowfly and other old features like that will not become available either. Here are the following changes we have made:
- The old 1.7 Lobby has returned in all of its glory. We had some trouble finding a functional version of this build, however using player input, old screenshots, and knocking our heads together, we've added all the secret signs, sayings, and redstone systems back. In addition, there are a few new secrets to find.
- We've reverted to the old KO messages, which contain ELO values of players. Unlike the 6th Year Anniversary, this change is here to stay! Note: There is a space between the ELO and players' name, this is intended
- Players' ears can rest no longer, as the DING sound that plays when an item spawns has returned, as loud as ever...
![[IMG]](https://i.imgur.com/XQyDDdZ.png)
New Cosmetics
You may have heard some KO sounds that were only accessible to certain players and staff, these will now be accessible to everyone for purchase via the XP Store as of now! The sounds are as follows: Wololo, Approving Grunt, Elder Guardian Death, Shulker Death, Shulker Taunt - Deep, Sizzle, Wither Scream, Boss Spawn, and Bat Death. In addition, a new trail has been added, "Tornado", which is available for use across the network.
Limited Time Cosmetic
Lastly for Part 1, we will be holding events throughout today, at peak times for the Americas, Europe, and Japan. Simply finishing a match in the event will allow you to obtain the glyph, and it should be available for usage a little while after. Events will be broadcast on the twitter and in-game, however we have 3 times planned as of now.
- US: 11 AM EST / 5 PM CET / 1 AM JST (23rd)
- EU: 1 PM EST / 7 PM CET / 3 AM JST (23rd)
- JP: 8 AM EST / 12 PM CET / 10 PM JST
Map Changes
We know that many players have been waiting for new maps, especially those from the Map Building Contest way back in September. However, due to lots of back-end changes happening over the course of the past few months, we have been unable to add these maps. Miner Problems and now Slaughter both run on an updated Arena system, which we are currently working on updating. So, instead of delaying the Anniversary, we will have the 2nd part of the Anniversary be dedicated to map changes among other things. We will be adding the following maps within the month of February at the bare minimum:
- Abandoned Bridge
- Corrupted
- Dark Castle
- The Ship
- White Chapel
- The Cube
- Olympian Heights
- Freezeflame Cavern
- Endgame
- Collide
- Aftermath*
- Big Kahuna*
In addition, players can look forward to some map balance changes. Depending on what we feel is fair, spawn points for items and players may be altered across all maps.
Social System Update
This is more of a back-end change, however parties will now operate on the new social system which was introduced a while back. You'll be able to send messages with /drm (message) and see who's playing what from the Smash lobby from Part 2 onward.
Closing
We'd really like to thank the community for sticking with us for 8 years, its been a wild journey together. Even if you've just come on for a few matches to kill time, or if you've been with us since the start, thank you. It means the world to us when we see people talking about, playing, and enjoying the game. It's what I personally love here the most, just chatting with all of you guys, and a lot of the time your feedback is amazing to listen to. With the new Arena system on the way, we'd love to accept more maps for testing at a faster pace, so you guys have more content to chew on.
As always, thanks for flying Shotbow, and here's to 9! -The SMASH Team
Jan
21
![[IMG]](https://i.imgur.com/PerrN2w.png)
Hello again!
In 2014, Shotbow released a small game called Slaughter as part of March Minigame Madness. Since then, I have fallen in love with the game. Sadly, over the years, Slaughter has slowly fallen to the wayside as other projects took priority. There are still bugs within this game that were identified by players years ago. It's about time this game gets the treatment it deserves.
After the release of Miner Problems, I began the process of updating Slaughter. I originally planned to only fix the bugs that have plagued this game for years, but after some thought, I decided to do something different. This update has been built entirely from the ground up utilizing the new Shotbow Arena system, and has thus been set up for easy and quick future updates.
Changelog
- Fully updated to 1.16.2
- Lobby:
- No more signs! Now features an entirely new matchmaking browser for easily setting up a game or joining others.
- Maps now display their builder.
- No more signs! Now features an entirely new matchmaking browser for easily setting up a game or joining others.
- Gameplay:
- Waves are now randomized and endless. Mobs are still introduced in the same waves they were previously, but now each wave has slightly randomized amounts of each mob. The mob count per wave scales with the player count. Additionally, the game no longer randomly cuts off at wave 23. If you can get to wave 100, I'll be impressed...
- Mob relocation now happens passively in the background. If a mob is too far away from any players, it will automatically be teleported to a closer spawn point. No more waiting 10 minutes to find that last spider or chicken!
- Axes now function similarly to the Smasher from SMASH. They will break after a single use, but deal massive AOE damage.
- Buying potions no longer completely breaks the game.
- The hotbar gold indicator now displays up to 99.
- Dropping gold is now much easier.
- Fletched Arrows are now bought four at a time.
- Shiny Metal Armor has been removed. All Shiny Metal Armor shops have been replaced with Gleaming Armor shops.
- Lowered the price of Gleaming Armor to match Shiny Metal Armor prices.
- Otherworldly Armor has been replaced. I wonder what it could be...
- Mobs:
- Chickens are fast again.
- Zombies now can spawn with randomized gear.
- Skeletons now drop Fletched Arrows.
- Spiders no longer get stuck on ceilings.
- Creepers now drop gold on explosion.
- And many small adjustments!
This may not look like a large update, but this definitely will not be the end for Slaughter. Let me know what you think, and if you have any bugs to report or ideas to suggest, feel free to let me know in the Slaughter channel on Discord and I'll be sure to take a look!
Thanks for flying Shotbow!
![[IMG]](https://i.imgur.com/9jRsoX6.png)
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