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Shotbow
Apr
19
by lazertester at 1:14 AM
- Fixed some dupe bugs, let me know if there are any others out there
- Removed the book on spawn, statistics showed that very few were reading it!
- Added an antilogger to prevent combat logging.
- Added more buildable buildings (thanks Glitchyy and kingstar64!)
- Enabled cross server persistence for INVENTORY, location is not restored. Money is also not restored, so use it or lose it!
- Losing connection will not mean losing all your stuff.
- You can get great gear and log out for a later time with a portion of your progress preserved.
- We now have an antilogger.
- There is a cooldown entering another server if you do not safe logout to allow for your antilogger to die on your behalf if necessary.
- /logout will perform a safe logout so you do not leave the antilogger behind.
- Everything we do is based on feedback, if you love it then let us know, if you hate it then explain why. We won't change anything if we don't get proper feedback. This decision came based on a lot of feedback from players expressing that it was horrible to lose their stuff after logout.
- Abuse of any of the inventory/persistence features will result in permanent bans. If you know of an exploit or a dupe, then please report it. Failure to do so will result in a ban for any parties associated with abuse, we're not messing around anymore.
- With Wasted and MineZ both using cross server persistence, we will be focusing more time on consistency and closing of exploits on the system, as well as punishment of those who abuse them.
Also: Removed the Baggage map from GunGame.
Apr
18
by HighlifeTTU at 3:51 PM
After a lot of observation we are moving forward with some major changes to Wasted that we hope will alleviate some of the major concerns.
- Friendly fire is now reflection. If you damage a teammate, they no longer take the 50% damage. Instead, you take the 50% damage. The entire point of leaving friendly fire in the game was to encourage people to not fire at anything that moves and be more strategic in their movements. We feel reflection accomplishes the exact same thing, but instead of punishing the player you fired at, it punishes you. We feel this is a more balanced approach. This goes live on the next reboot for each Wasted server.
- The map size is currently being reduced and remade. One of the common complaints we've had is that it takes too long to get from city to city. So last time I did some timing to see what felt right. To travel 1000 blocks, it takes 2 minutes in a full sprint or 1 minute via pig. This is the distance between some of the closer cities. However, there are cities that are 2000 or even 3000 distance apart. I agree that this is too far. You shouldn't need to be on a pig for three minutes to get to another town. As a result, akalen4u is building a newer, smaller map. (6000x6000) that will contain the same cities, but the cities will be closer together. It will still take a while to get from one end of the map to another, but this should help eliminate that feeling of getting lost when you decide to venture off the road. Additionally, because it is a smaller map there will be a greater focus on varied terrain, mountains, choke points, shortcuts, and easter eggs. We will also be adding in secret locations that spawn chests a single time at the start of the map, so people can stumble upon them and find random loot. We hope to have this map released next week.
Apr
17
by HighlifeTTU at 1:57 PM
I know many of you have been frustrated by some of the dupe bugs lately. We've been very busy rolling the new website, the XP system to all game modes, Wasted, and Gun Game. However, we allocated some time this morning to redo our proxy system using a more enterprise approach. As a result, it is now impossible to have the same user connected anywhere else on the network at the same time. This effectively fixes any duping issues involving the anti-logger and connecting to a different server.
Also, be aware that I've been much more aggressive than I was in the past. Those who were banned from duping not only had their main accounts banned, but we tracked their IP and banned all their alts. To those who got banned, tough luck. Duping is by far the most frustrating thing for us. You know it is wrong, yet you continue to do it. It has cost us hundreds of hours of development time to continue to stop you. We could have implemented so many awesome things if not for you dupers. So realize if you have been banned, you will not be unbanned. Ever. If you do get caught duping in the future for something else, be aware we are ruthless. If you get banned for duping and we find out you have a new alt, I will personally ban that alt. That is how serious I am about duping.
Thanks to everyone who plays MineZ without using exploits. Hopefully this levels the playing field once again.
Also, be aware that I've been much more aggressive than I was in the past. Those who were banned from duping not only had their main accounts banned, but we tracked their IP and banned all their alts. To those who got banned, tough luck. Duping is by far the most frustrating thing for us. You know it is wrong, yet you continue to do it. It has cost us hundreds of hours of development time to continue to stop you. We could have implemented so many awesome things if not for you dupers. So realize if you have been banned, you will not be unbanned. Ever. If you do get caught duping in the future for something else, be aware we are ruthless. If you get banned for duping and we find out you have a new alt, I will personally ban that alt. That is how serious I am about duping.
Thanks to everyone who plays MineZ without using exploits. Hopefully this levels the playing field once again.
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