Even if you commonly pick different teams, I bet you have a favorite - don't you? Thanks to our deal with Amazon, we can now bring you Annihilation T-Shirts in one of five colors! Pick your favorite team: Red, Blue, Yellow, or Green and then WEAR it!
Control Status Update
You might remember a series of games collectively referred to as "Wasted," yes? It was another fun game pieced together by Shotbow that brought such exhilarating features to Minecraft like an honest to goodness true weapon system (at an age where everyone was using pretty bad snowballs), various guns, ammunition, bombs, and destructive & regenerating terrain.
One of our favorite iterations of this was Wasted: Control - a control-point style game with a flag lowering and raising system that was all the rage.
While Wasted, Control, and GunGame went to the Garage last year for some large bouts of refactoring, the engineers in that garage are happy to report that Control is under construction and will be the first game of the series to have fresh life breathed into it. You can check out the thread Wasted in the Coming Year Part III by Robertthegoat to read up more on the history and future of this splendiferous game.
Image© Mojang A.B.
During this month, Shotbow was also proud to be one of the first major servers to fully roll out support for Minecraft 1.12. Our ability to roll the update out so quickly was entirely thanks to aet2505 and the huge amount of work he did both during the 1.9 update and the fresh work to ensure the protocol was supported across the network.
US/EU Region Consolidation is still underway. MTA and MineZ are likely the hardest games to consolidate. I do have an update on one game though - SMASH consolidated ELO earlier this month by selecting the higher of US or EU (which is probably the best way to do that). However, the SUMMER 2017 SMASH Season starts now - so there's no use worrying about it anymore!
SMASH Spring 2017 Winners
We've just wrapped up Spring 2017 here in SMASH, and we're proud to announce - not just our winners, but their rewards for the first time ever!
- _BrightDarkness_ took 1st place with an ELO of 1404, winning 10,000 XP
- Cometcat13 took 2nd place with an ELO of 1302, winning 7,500 XP
- Jojishi_Tenshi took 3rd place with an ELO of 1169, winning 5,000 XP
ONE MORE THING, SMASH got 2 new maps: Altars and Snowflake.
BUT WAIT THERE'S MORE COSMETICS TO BUY too!
- NEW! Taunt Sound: Enderman
- NEW! Taunt Sound: Roar
- NEW! Taunt Sound: Iron Golem
- NEW! Particle Trail: Dragon Breath
- NEW! Particle Trail: Bubble
- NEW! Particle Trail: End Rod
- NEW! Particle Trail: Spell
- NEW! Particle Trail: Slime
More game updates? Don't mind if I do...
Slaughter is pleased to present two new maps: Frost, and Extinct - both made by the fantastic builder Friendly123.
BUT WAIT! ORDER NOW AND YOU'LL ALSO RECEIVE: All Redstone and Command Blocks BUGFIX.
I'm no hardcore Slaughter player - and that's because the whole lot of them just rushed back in to enjoy their favorite game. You should give it a go, too!
This month also saw some tweaks to Annihilation, with Robin Hood's starting arrow count doubling and a new Arrow Recall ability! (Accurate shots on a target have a 60% chance of returning the arrow! Wowza!)
Mercenary also got some needed tweaks (though you might consider them nerfs - they were unintentional functionality) - Mark of Death no longer targets those not in Line of Sight, nor those pesky vanished Spies! Drat!
The Annihilation Team would also like me to remind you that they are working on a Part 2 to the Classes Update, and that they have some big changes coming up.
You can read more details on these changes and discuss the coming update in the Class Update: Minor Tweaks changelog thread.
Revised Media Program
June also saw us make a massive change to our Media Program, once again opening the floodgates for submissions - which has as of yet, not gone poorly! We've added a ton of new partners this month and are trekking through our grandfathered partners and removing those no longer with us.
You can read about the changes and see if you can apply over in the New Shotbow Media Program announcement thread.
New Media Producers!
Wow, did we add a BUNCH of new producers!
- Bep_ (PARTNER!)
- ecocube (PARTNER!)
- mudouenka (PARTNER!)
- godramama (PARTNER!)
- DerNiccl (PARTNER!)
It's quarter past midnight and that's all I've got. Stay tuned to the same bat time, same bat channel for more bat information.
I'm your host, Navarr, and why doesn't anyone stop me?
Alternative signoff: ARE YOU NOT ENTERTAINED?
See you next time - and thank you for flying Shotbow!
Dentril's New Moon image provided courtesy of Mistri
Thanks in part to a lot of great feedback we've received, the Shotbow PR team has been hard at work to give the Media Program a complete overhaul - and we are happy to announce that we have done just that!
There are a couple major goals to this program:
Expand Shotbow's Partners
As you might be able to tell from the header - we now have two levels of partnership with Shotbow - our Media Creators, and our Media Partners. These levels are primarily based on views of content, instead of our previous mishmash of subscribers/views/etc. It is our hope that the requirements have been brought down enough to bring many more producers into the program without making the rank meaningless.
Ensure our playerbase has entertaining content to watch
We want to make sure that our current players have great content to watch - to remind them of all the fun they can have on our network (in addition to hopefully encouraging new people to join). As such, we plan to do a lot more co-promotion with our Media Partners - echoing them out to the community and making a list of current and active producers easily available to Shotbow players.
Improved global outreach
Recognizing our large, global audience - We've begun to add regional liaisons for the Media Program. Where before, I was the sole liaison, new additions to the program will receive a liaison based on the language they speak. Our initial regional liaisons are for English, Japanese, and Dutch - with more possible in the future!
Increased interactive events
And one of our bigger and stretchier goals is to increase the amount of interactive events in our games. Events thrown by Shotbow staff are fun, yes - but they tend to be more fun when the community and our producers are involved in them. Our highest tier - Media Partner - is entitled to event planning with the Shotbow Staff team, though even Creators are invited to request events and fun. A new, large addition to help with this is that we plan to offer our Media Partners the ability to hold Shotbow Rank giveaways.
Image © Mojang A.B. See their post World of Color for more information on the update
Shotbow now supports Minecraft v1.12!
We are currently supporting 1.12 through a protocol patch - meaning that our games are still running on Minecraft 1.9, and are accessible to all clients running 1.9 and up.
Our current plans (subject to change) are to make 1.12 the next base version our games can use. What does this mean? It means in the future you might have to use 1.12 to connect to certain games. We've done this in the past when we supported 1.7/1.8 where some of our games necessitated connecting via 1.8. This is likely a good bit off, so there's no need to panic yet.
Enjoy the update!
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