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Today I'm happy to announce that Shotbow is opening up staff applications for the Localization Team.
Before you check out the application, let me tell you a little bit about what this team does for the network.
If you don't know what localization means, it is essentially a fancy word for translation. On the Localization Team we translate things like the Rules, YouTube videos, Ban Appeals and much more. The goal is to have access to as many languages as possible in order to reach a wider audience; and that is only possible with your help.
If you want to know who is already on our team, just check out the Staff Wiki page at the very bottom and you'll see what languages we currently support.
- Applications will remain open but we no longer need applications for the following languages
Below is the application: follow and read it carefully and I will start to go through the applications after a week or so. Even if you are not accepted on the team, I will send you a reply on the forums so keep an eye out for that! Replies will come anywhere between 1 week and 2 weeks so be patient
Thank you for reading and good luck!
Click here to apply
I'm happy to announce that the MTA Staff Team will now be opening up applications for the 2nd To handle in its existence and i think its about time we get some fresh faces upon us! we're looking people to take on some new team members from our community to guide new players as they learn the ropes in MTA.
Diversity. Shotbow maintains a global playerbase. With this MTA has significant German, Japanese and Dutch populations. While not required by any means, we encourage those players who are fluent in languages beyond English to apply.
As a team member you will be entrusted with information pertaining to the network that may under no circumstance reach the public ear. We need players that we can confidently provide such information to with no doubt about their ability to
Keep it internal. You will be the voice of the Network. We will expect you to represent us appropriately.
Any black marks on your record may have an impact on our discussion, but will not necessarily disqualify you from making the team.
Falsifying any field on your application will result in its immediate rejection.
Applications will be left open for just shy of a month. During this time, We will be reviewing and discussing each application we receive and selecting those candidates we feel are most qualified for training. Once the applications are closed, all those who make the final list will be contacted personally over the forums via PM.
Do note: Applying here does not guarantee a position on a mini-admin team. You will not be contacted if your application is turned down for whatever reasons this time around.
Link to the application form may be found here. Please take the time to answer each field with as much detail as you can provide.
Best of luck to all you!
- noobfan (MineTheftAuto Lead Administrator)
Hello everyone, and welcome to 2018!
For those of you who don’t know me, my name is Murgatron and I am the Network Lead of Shotbow. So what is a Network Lead you may ask?
The Network Lead is responsible for the day to day running of Shotbow - from helping out in the support email, to giving direction, structure and leadership to the various teams that make up Shotbow (development, administration, etc). Giving me a hand with all this is Navarr, our resident Web Developer and Lead of many, many teams at Shotbow. We’ve been doing these roles for the past 3 months or so behind the scenes, planning what we want to accomplish for the year ahead!
But before I reveal our plans for the coming year, first a reflection on the year past:
2017 was the year Shotbow made it’s transition to a 1.9 base. This enabled us to continue development work on our core modes such as Annihilation, SMASH and MineZ with new features, mechanics and performance tweaks. During this time we even managed to re-release one of our oldest modes from the Garage, Ghostcraft, back into our offering.
Sadly we had to retire our EU region server in June. This was due to a combination of the new EULA taking effect and the EU population slowly playing on the US regions as it declined.
Throughout the year we hosted some seasonal events, such as the Summer Festival, Halloween and Christmas. We were really pleased how the community received them.
At Christmas we released our first new batch of cosmetic content exclusively for players who support us directly via Buycraft. The response has been fantastic and we hope that this will help ensure Shotbow’s stability for years to come.
So now for the bit you’ve all been waiting for - the plans for the future!
As Minecraft’s demographic becomes younger and younger we’ll be putting more emphasis into making Shotbow a friendly place to play and creating shorter but still Shotbow unique experiences.
To improve conduct ingame we will be introducing an opt-out tiered filtering system, allowing players to choose what language they want to see. Racist and phobic language will never be permitted on Shotbow and we plan on enforcing this filter rigorously.
Today I’m happy to confirm that development on Gold Rush is underway! Work began on it back in Winter of 2017 and significant progress has already been made. For all you Obsidians and Emeralds out there keep an eye out on your forum PM’s for details of upcoming early alpha playtests in the year (with the beta being open to all other premium players later on in the year!).
Plans for the return of our Wasted series are also underway with the first mode Wasted Control hoping to make it's return during the course of this year. We'll have more to share on that venture in the coming months!
Back in 2017 we announced our partnership with DDG. Progress has been going on behind the scenes and we are now hopeful of public releases in the coming year. More details will be posted closer to the time.
As mentioned earlier we’ve seen fantastic success with our seasonal events and our new cosmetics (Balloons and Player Icons) as well as the old favourite pets. Work is already underway to create the next batch of cosmetic content and we are planning to host more seasonal events throughout the year, so stay tuned.
It’s not all just new content however! We are looking to host an Annihilation Tournament early this year thanks to the responses we received from clans registering their interest. Work has wrapped on a plugin that should light the builder's way for MineZ: Origins - Part 2. More details will follow shortly in the respective gamemode forums, so keep an eye out!
Next month marks our 6th birthday! Thanks to everyone who has flown with us past or present - we’re looking forward to the year ahead and hope you’ll stick around for the ride.
Thanks for flying Shotbow, see you all ingame soon!
PS - Have an XP Code on us - YEARAHEAD