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Dasher & Defender
Replaced the pearl with a dye item (renamed to Guardian's Warp).
Replaced the pearl with a dye item (still called Blink)
Sadly in our current version of Spigot there is an inconsistency in code that means that sometimes enderpearls would function as a vanilla item - i.e be thrown. For now we're implementing this change to Dasher and Defender. The pearl items may return at a later date.
Newly respawned players do not count towards your bow upgrades anymore.
There is no honour in counting newly respawned players as kills! After 30 seconds or so though they are considered fair game (this is the same amount of time that you cannot gain SBXP).
Vines are now silent upon despawning
Reduced cobwebs to 4
Cobwebs thrown will now form a pyramid structure upon landing
Projectile has been replaced with a snowball
Spider had potential to be a stealth class but sadly the vines were extremely noisy. You can now climb around the edge of the map in complete silence!
Cobwebs were finicky to throw and land accurately to be effective. We hope that with these changes the webs will much more powerful. Additionally they can now also stick to the side of blocks, allowing for more versatility.
Stopped the life drain ability working on ghosts.
This could be quite a haunting experience...
Diamond pads broken by teammates no longer fragment (this was a bug!).
Removed the undroppable / class item tag on books.
When going through a portal the game will now check to see if you are in close proximity to your nexus. If you're not (i.e. at an enemy base) you won't get teleported anymore - so beware!
We made this change as it felt cheap for enemy players to escape if they could make it to a portal.
- We've increased the PvP immunity upon respawn to be 5 seconds. This will be removed however if you move away from the spawnpoint or deal damage to a player.
- Farmers bones are now bonemeal - whilst soulbound you can use them!
- We have also disabled natural mob spawning (don't worry the witch will still appear!). This is to ensure that players cannot farm gunpowder from creepers, for example
- Only food items (and a shield of course!) can now be held in the offhand - this is due to a number of bugs relating to offhand item usage.
- Swappers no longer receive fall damage immunity when they swap someone (only the person who was swapped will receive fall damage immunity).This has been a longstanding bug.
- Classes are now listed in alphabetical order, with locked and unlocked classes being on separate pages for ease of navigation.
- We have also updated a number of class icons so they are more intuitive reflective of the class and in other cases more unique (ie no more 3 swords in the menu!).
This update was possible thanks to the tremendous hard work of our newest junior developer and resident full builder - Mosh_Von_Void. Under Robertthegoat's mentoring Mosh has quickly picked up coding and has excelled at thrashing this update out for us before he resumes his IRL studies. Thank you Mosh for your efforts and to Robert for enabling him - we owe you both!
As always thanks to the Anni Admin team who have helped contribute ideas, feedback (and from the players too!) as well as their hours of bug testing.
We have a few other updates in the works that we hope to release soon. Please keep posting your ideas on the forums - we honestly do read every one of them!
Hey Shotbow! Happy September. My name is Mistri and I'm your host for this month's edition of Dentril's New Moon.
Over the past few weeks, we have noticed some major lag spikes on Shotbow, and while we don't have a fix quite yet, we're working hard to resolve these lag spikes. We're just as frustrated as you are with this, and we hope you be patient along with us as we work on fixing this for everyone. Thanks!
Earlier this month, halowars91 released a teaser update for MineZ: Origins, which we hope you enjoyed. If you haven't taken a look yet, check it out here!
This month, there were also two minor updates to MineZ. These updates are added in realtime to the MineZ Update Changelog which can be found here.
Mine Theft Auto Updates
This month, Mine Theft Auto received a much deserved balance update! More info can be found on the announcement thread at this link.
The summer season is in session, so rack up that ELO quickly before it's over! The current standings are:
- 1st - Cometcat13 (1201)
- 2nd - _BrightDarkness_ (1177)
- 3rd - Acstes (1107)
MTA Leaderboards for August 2019
- 1st - CheatingGamer KDR: 65:0 (65.0)
- 2nd - MichizaneAG KDR: 45:1 (45.0)
- 3rd - Shizuruchia KDR: 37:0 (37.0)
- 1st - ___Hopeless___ Arrests: 35.0
- 2nd - TitusX_MC Arrests: 24.0
- 3rd - WindyGrass Arrests: 13.0
- 1st - ___Hopeless___ Experience gained: 46704.0
- 2nd - MESLEG Experience gained: 39026.0
- 3rd - Hingay Experience gained: 33219.0
- 1st - Viral333 Minigames won: 107.0
- 2nd - ___Hopeless___ Minigames won: 39.0
- 3rd - Hyrules42 Minigames won: 28.0
- A total of 64,147,250 XP was earned by players this month
- There were 680 players banned in the last month
- This month, we reached a peak playercount of 350 on August 31
Surrounded by obsidian peaks, the lone monolith, a representation of Therum’s imprisonment, sat at the center of a lake. This spire was unlike any of its counterparts and was one of two that were released for the world of MineZ 2.
These spires (Pluvia and Therum) were among many of the most unique and beautiful builds that were lost to us when MineZ 2 was placed into the Garage. MineZ 2 was never completed, and the world you experienced and played through was not the intended final result. A whole trove of builds and dungeons planned and built in varying levels of completion sit collecting dust on our build server now.
Perhaps one of the most important things lost though, was its story. MineZ 2, in my writing, was intended to be a tragedy. From the beginning you would know the end. It was a narrative prequel to MineZ, and the story it would tell would be instrumental in the arc of MineZ’s story.
The more adventurous player will know that two notable locations from MineZ 2 have resurfaced in our world; Helia and Asindia. Yet, how did these locations come to wind up buried under the world, only recently being discovered? The Origins update has the arduous task of telling that story that was lost to time, and the role that it served in shaping MineZ’s lore.
When it comes to the lore of this game, we faced a hard decision. MineZ’s existing lore comes in many forms: Signs, loreblocks, lorebooks, and physical locations. However, it also comes in the form of many authors, and while many voices often make for a chorus, I and many others have had a hard time realizing the full scope of this game’s story given the input of so many others.
Some lore is outdated, some lore makes no sense, and other lore is so incredibly cryptic and has no other information that not even I can figure out what the original author intended. It was for this reason that we decided if we were going to do this game justice, it would need to be with a clean slate.
This does not mean the lore you know will be invalidated. For the most parts, the story is the same, but the goal of this has been to cleanup some details and to make the world seem more connected than it has previously.
While the inhabitants of this world are dead, the world is very much alive and teeming with secrets. I believe that through this rework, you will be able to clearly map out the events that have led to this point.
As I have said all too recently, there are some large changes on the horizon. Some that not everyone might be comfortable with, yet they are necessary. For example, we’ve finally patched nearly every two-block hole in the jungle making the trek to Agni Ignis passable! This was a monumental effort to explore this jungle and really fix it so players could explore it, and I hope in the future you might.
Furthermore we've revamped a couple of locations that you wouldn't even guess! These locations will not be spoiled by any pictures or future promotions, so you'll have to explore!
Sunset and Moonrise:
One of the most interesting and rewarding experiences you can have is watching players dissect the story threads you have laid out before them, and no thread has been more interesting then The Eclipsed. This group found its introduction at the end of the Secret Project Update, in the halls of the Library of Axis Mundi.
Since then, they have supposedly been linked to many other locations throughout the map, yet their purpose and their impact has yet to be revealed. Besides a wayward member of their group who has been spotted crossing the map in search of something(recently), there appears to be no one else that could tell their tale.
~Until Next Time,