At this time we are unable to service emails to Outlook, Hotmail, or other Microsoft-provided email addresses. If you are using one of these providers you will be unable to /register for an account or receive password reset emails.
If your account uses one of these providers, you can use the command /changeemail in game to change to another email account. If you did not receive your registration email, you may acquire it by resetting your password on the website once you have changed to a non-Microsoft email.
Want to get our most recent announcements - and XP codes - in your email?
Today we are happy to announce that the Annihilation Priority Queue system has gone live! Major thanks to Skillerfox3 for taking on this project with myself and to all the staff who gave their time for testing.
Shotbow has always prided itself on providing gameplay that is not pay-to-win and we hope that this new addition to Annihilation will make games more fun and fair for all. We will be closely monitoring the community's reaction to the Priority Queue and making tweaks as needed, so please don't hesitate to post feedback below!
How does it work?
The Priority Queue is designed to ensure a fair and balanced game for all players whilst rewarding those who support Shotbow directly with a premium rank. When joining a game of Annihilation, you will be asked to join a team. The Priority Queue permits an imbalance of 4 players of the highest team compared to the lowest team. For example:
In this example all teams are balanced. Red could support 10 players before hitting the limit, so the numbers would look like this:
The difference is always between the highest and lowest team, so even in the example below no-one can join Red, as the difference between the highest (Red) and lowest (Yellow) is 4.
Whether it's your cat knocking over your modem or your game crashing out of the blue, suddenly leaving a game can be really frustrating. We developed the Priority Queue to save a space for you in your team 90 seconds after you disconnect. If you rejoin within that timeframe, you will be re-added back into the game as if nothing happened at all. If not, you will be held in the lobby until the team numbers are balanced again to permit you back in.
If you have already played for a team (say Red) but are sent back to the lobby because of an imbalance of numbers, you will NOT be able to queue or join another team.
If you leave your team during the voting phase, you will not be granted a grace period and will have to re-queue.
Phase 3 onwards
From phase 3 and onwards, as it has always been, players will NOT be able to join a team. However, when you are already queued for a team before phase 3 started, you still will be able to join your team when a space opens up. If you leave the server while queued you will not be able to join back.
Dead teams are not taken into account when checking for imbalances. This means other teams can still be joined once a team dies. For example, take this scenario:
If Yellow is taken out, the Priority Queue will permit the queued players from red, blue and green to join. If there are players still queued for a dead team, they are still able to join once the numbers are balanced.
There are 4 types of priorities in the queue system. The following example will show the different priorities what the queue will be ordered in:
- Premium rejoining > Premium > Non-premium rejoining > Non-premium
Abusing the Priority Queue by usage of alts is bannable and we will take these offenses extremely seriously.
Currently, there is no support for groups or parties - this may come at a later time. We've been working hard to make the Priority Queue a reality for a while now, and we hope you are as excited as we are to see this going live. Again feel free to leave feedback below.
With love from the Annihilation Team
This year, Shotbow will be partnering with Craftathon, a large annual charity event that aims to improve the lives of children in domestic violence shelters and hospitals. If you recall, Shotbow also supported Craftathon in 2017, and we helped Craftathon to raise over $6,000 for charity.
This year, Craftathon is going to be even bigger and better, and it's happening next weekend: December 22-23, 2018. Here's how it works: a minimum fee of $5 is required to join the server, and all funds go directly to Child's Play Charity. Special guests (usually YouTubers or streamers) join the server throughout the weekend in order to play online in real-time with their fans, and Craftathon has a myriad of games to play throughout the weekend. This year, JeromeASF will be coming to Craftathon, which we're super excited about!
Shotbow has partnered with Craftathon this year and we hope to see you at the event next weekend! Be sure to purchase a ticket anytime between now and the end of the event to gain admission to the server.
As always, thanks for flying Shotbow!
- Mistri & the Shotbow Team
Map Rotation is back!
After much planning and testing we are excited to announce that Map Rotation is finally back! Get ready to play some brand new maps, as well as some of your old favorites like Collis and AnniZ!
I’d like to start by saying thank you to everyone that submitted new maps, helped test them in the sandbox and provided feedback on the forums. You are the reason this has been possible.
What we have done in preparation
As part of our preparations we reviewed all map submissions, both past and present. Maps that showed potential were added to the Sandbox and a great number of them are now either set-up or in the process of being set up.
In addition, three favorites have had a “do-over” in the form of both quality-of-life and aesthetic changes, they are; Re-Cherokee, Re-Canyon and Re-Villages. These re-worked versions will replace their original counterparts for the first month of rotation to gauge community feedback. It will be up to you to decide whether they should replace the originals.
*(Credit to our talented mini builder Yadkari for Re-Canyon and Re-Villages)
The new Map Rotation schedule
As part of the new Map Rotation schedule the total number of maps in rotation will be reduced from 20 to 15 (this number may vary due to seasonal maps), fewer maps means an increased chance your favorite map will coming up in a voting.
Maps are divided into categories (or tiers). A map’s popularity will determine which tier it is placed in, which in turn determines when and how often it is rotated. Map Rotation will take place on a monthly basis. The in-game voting system will be used to rate map popularity so be sure to cast your vote!
The tier system
- Tier 1 - Coastal (the original and all-time favorite Anni map) – always in rotation (unless replaced by its seasonal variants: Ghostal & Hohohostal)
- Tier 2 - The six most popular and most frequently played maps – initially determined by us, but will in future be determined by the community via the in-game rating system and forum feedback. Divided into two groups of 3 that alternate every month
- Tier 3 - All other playable maps that don't belong to another Tier – will be decided each month by a randomizer (tier 3 maps from the previous rotation will be excluded)
- Tier 4 - All new maps that have gone through initial play-testing in the Sandbox – 1 new map to be introduced every month (pending availability)
- Tier 5 - Seasonal Maps – such as Spookdrasil and Wintertide
- Tier 6 - Maps that need fixing – either because they are extremely unpopular or have game play issues
We need your ongoing help! This is what you can do:
- Make a map and submit it on the forums! You can submit as many maps as you like, but remember quality over quantity. See link for requirements.
- Use the in-game voting system. When your team dies you will be given an option in chat to rate the map from 1-5 (5 being the best rating), simply click on a number and your rating will be registered. If you don’t want to wait you can also vote at any time by using the /ratemap [1-5] command. You only need to vote once for any given map, the system will remember your rating. If you should change your mind, you can vote again and your rating will be updated.
- Attend Sandbox Map-Tests
- Leave constructive feedback
The map line-up for the first rotation will be as follows. To kick things off we are including two new maps instead of one! Pokatoto & Stonehaven. For this month only the rotation will include the new rebuild series (Re-Cherokee, Re-Canyon & Re-Villages) which will be replacing their Tier 2 counterparts. It is up to you to decide if they should permanently replace the original maps, so be sure to let us know what you think!
- Hohohoastal (Tier 5)
- Wintertide (Tier 5)
- Recanyon (Tier 2)
- Recherokee (Tier 2)
- Revillages (Tier 2)
- Pokotato (Tier 4)
- Stonehaven (Tier 4)
- Yggdrasil (Tier 3)
- Solumque (Tier 3)
- Castles (Tier 3)
- Thallos (Tier 3)
- Temples (Tier 3)
- Kingdom (Tier 3)
- AnniZ (Tier 3)
- Alpine (Tier 3)
- Highnorth (Tier 3)
- Cavern (Tier 3)
We hope that this new schedule will change up game-play and bring some much needed variety to Annihilation. At this stage nothing is set in stone and both timeline and specifics are subject to change. We hope you are as excited about this as we are, and we look forward to your feedback!
Thank you for your help and support to make Annihilation the best it can be.