Shotbow is pleased to announce that we are partnering with Craftathon!
What is Craftathon?
Craftathon is a weekend-long (July 29 - 30) charity event supporting Child's Play Charity where popular members of the Minecraft community can play online in real-time with their fans. Craftathon contains fun minigames as well as informative and interesting panels.
What is Child's Play?
Child's Play is a game industry charity that provides video games, toys, and more to children spending their time in hospitals and domestic violence shelters. There are many ways to support Child's Play, and Craftathon is one of them! For example, all proceeds to Craftathon go directly to Child's Play!
You can also visit the Child's Play website to learn about other ways to support them.
What is Shotbow doing for Craftathon?
Shotbow will be present during Craftathon for a special panel on Game Design, where we'll be joined by the Civ-War team! You can come join us for the panel on July 30th at 9:00 AM PST - 12:00 PM EST - 5:00 PM BST.
- Navarr, Shotbow Developer
- AbuDoctor, Shotbow Developer
- Halowars91, Shotbow Builder & Storywriter
- Andrew64, MineZ Lead Admin
- RobertTheGoat, Shotbow Developer
- Murgatron, Shotbow Administrator
- Dellis, Civ-War Owner
- BenjaminGoGurts, Civ-War Owner & Developer
Dungeon In's are out of Dungeons
(Get it? It's a pun!)
We've made a change, and I know that it can be scary sometimes, but stick with me. Today we overhauled how loot spawns in dungeons. For a while now, some dungeons which are. well, easier then others, have been used to basically instantly gear.
So, let me explain how dungeon loot is structured now.
The way this new system works, is that the loot is split into three types: Supply, Health, and Military, which are split into three tiers(1,2,3). You may even see some new items in one or two of these!
Each contains specific items according to their types, for example:
- Supply chests contain large amounts of food.
- Health chests contain healing potions.
- Military chests contain gear and weapons.
This will provide a better balance then our current system, and hopefully, more satisfactory results at the end of dungeons. There will definitely be some fine-tuning as we transition to using this loot system, so I ask you all to work with us. Your feedback is greatly appreciated and helps us make these decisions.
Elite Dungeon loot rooms are unaffected, and will still spawn dungeon-outs, for the time being.
As a note, The spire of Pluvia now spawns Depth Strider Pants! Now you can have a full set of Spire Gear!
This is a major change, but it is not our last. We have a couple more loot changes to make during the coming weeks, and a few more build changes. We're currently setting our sights on one spawn town that starts with a G. You'll have to buy more vowels to figure it out, I guess....
Anyway, we're well on the road to Origins Part 2, and you will definitely start seeing new things pop up around the world, and more information and media about Part 2, soon.
Again, I'd love to hear some feedback on this new dungeon loot system, and any other suggestions you may have! The new dungeon loot will go active at 8PM EST, on the 15th of July.
Even if you commonly pick different teams, I bet you have a favorite - don't you? Thanks to our deal with Amazon, we can now bring you Annihilation T-Shirts in one of five colors! Pick your favorite team: Red, Blue, Yellow, or Green and then WEAR it!
Control Status Update
You might remember a series of games collectively referred to as "Wasted," yes? It was another fun game pieced together by Shotbow that brought such exhilarating features to Minecraft like an honest to goodness true weapon system (at an age where everyone was using pretty bad snowballs), various guns, ammunition, bombs, and destructive & regenerating terrain.
One of our favorite iterations of this was Wasted: Control - a control-point style game with a flag lowering and raising system that was all the rage.
While Wasted, Control, and GunGame went to the Garage last year for some large bouts of refactoring, the engineers in that garage are happy to report that Control is under construction and will be the first game of the series to have fresh life breathed into it. You can check out the thread Wasted in the Coming Year Part III by Robertthegoat to read up more on the history and future of this splendiferous game.
Image© Mojang A.B.
During this month, Shotbow was also proud to be one of the first major servers to fully roll out support for Minecraft 1.12. Our ability to roll the update out so quickly was entirely thanks to aet2505 and the huge amount of work he did both during the 1.9 update and the fresh work to ensure the protocol was supported across the network.
US/EU Region Consolidation is still underway. MTA and MineZ are likely the hardest games to consolidate. I do have an update on one game though - SMASH consolidated ELO earlier this month by selecting the higher of US or EU (which is probably the best way to do that). However, the SUMMER 2017 SMASH Season starts now - so there's no use worrying about it anymore!
SMASH Spring 2017 Winners
We've just wrapped up Spring 2017 here in SMASH, and we're proud to announce - not just our winners, but their rewards for the first time ever!
- _BrightDarkness_ took 1st place with an ELO of 1404, winning 10,000 XP
- Cometcat13 took 2nd place with an ELO of 1302, winning 7,500 XP
- Jojishi_Tenshi took 3rd place with an ELO of 1169, winning 5,000 XP
ONE MORE THING, SMASH got 2 new maps: Altars and Snowflake.
BUT WAIT THERE'S MORE COSMETICS TO BUY too!
- NEW! Taunt Sound: Enderman
- NEW! Taunt Sound: Roar
- NEW! Taunt Sound: Iron Golem
- NEW! Particle Trail: Dragon Breath
- NEW! Particle Trail: Bubble
- NEW! Particle Trail: End Rod
- NEW! Particle Trail: Spell
- NEW! Particle Trail: Slime
More game updates? Don't mind if I do...
Slaughter is pleased to present two new maps: Frost, and Extinct - both made by the fantastic builder Friendly123.
BUT WAIT! ORDER NOW AND YOU'LL ALSO RECEIVE: All Redstone and Command Blocks BUGFIX.
I'm no hardcore Slaughter player - and that's because the whole lot of them just rushed back in to enjoy their favorite game. You should give it a go, too!
This month also saw some tweaks to Annihilation, with Robin Hood's starting arrow count doubling and a new Arrow Recall ability! (Accurate shots on a target have a 60% chance of returning the arrow! Wowza!)
Mercenary also got some needed tweaks (though you might consider them nerfs - they were unintentional functionality) - Mark of Death no longer targets those not in Line of Sight, nor those pesky vanished Spies! Drat!
The Annihilation Team would also like me to remind you that they are working on a Part 2 to the Classes Update, and that they have some big changes coming up.
You can read more details on these changes and discuss the coming update in the Class Update: Minor Tweaks changelog thread.
Revised Media Program
June also saw us make a massive change to our Media Program, once again opening the floodgates for submissions - which has as of yet, not gone poorly! We've added a ton of new partners this month and are trekking through our grandfathered partners and removing those no longer with us.
You can read about the changes and see if you can apply over in the New Shotbow Media Program announcement thread.
New Media Producers!
Wow, did we add a BUNCH of new producers!
- Bep_ (PARTNER!)
- ecocube (PARTNER!)
- mudouenka (PARTNER!)
- godramama (PARTNER!)
- DerNiccl (PARTNER!)
It's quarter past midnight and that's all I've got. Stay tuned to the same bat time, same bat channel for more bat information.
I'm your host, Navarr, and why doesn't anyone stop me?
Alternative signoff: ARE YOU NOT ENTERTAINED?
See you next time - and thank you for flying Shotbow!
Dentril's New Moon image provided courtesy of Mistri
Page 1 of 120