Summer is here! For a limited time, get our platinum and gold packages for 25% off! Just use coupon code SUMMER2017 at checkout. The full (non-discounted) value can be applied to Emerald and Obsidian upgrades!
Visit our premium page as this coupon expires on June 30th!
URGENT! REPLY NEEDED:
You’ve noticed it too, right?
The spires are growing increasingly unstable. Some are even forming cracks in them. The Seals were not meant to decay. This is something else.
Listen. I know you can’t trust me, but I can help. I know I can. Just give me enough time to research this magic held deep within these walls. I’m sure I can help reform those seals, if I’m given enough time.
If you trust me, please defend me against those that will attack me. This instability was not our intent. I’ll see you soon.
A MineZ World Event is an event that not only involves a large group of players but has lasting repercussions on the actual state of MineZ. These events are extremely rare and allow you; the players, to decide your fate. This event is particularly special, as it falls on MineZ's 5 Year Anniversary.
As stated, you may side with whatever team you want. Eclipsed or Survivors. It is entirely up to you. If you cannot trust the group clouded in secrecy, known as the Eclipsed, I would recommend siding as the Survivors, or vice-versa.
Players may sign up starting today to be on whichever side they want. This will be an almost entirely PVP Event, with minimal influence by zombies.
Whatever this battle-mage is doing, he may be responsible for causing this apocalypse to begin with. Don’t allow him to meddle with these seals anymore.
Ascend through the levels of Agni Ignis and make your way to the mage. Kill him at all costs!
A large attack force is arriving at the outer wall. Give this mage enough time to research the deep magical knowledge stored within Agni Ignis. If he falls, I fear all our progress will be lost. You are relying on nearly blind trust.
Time and Date: June 25th, 3PM EST. Server will open at 2PM EST. Arrive by no later then 2:45 EST.Event starts at 3PM EST.
If you’re curious to see what time that is for you, use this: Click Me
The MineZ Event Server, which is located in the back of the MineZ Sign.
The Event server will be open for everyone, so I’d recommend logging in early to avoid missing out.
If you would like to sign up for one of the two teams, you may do so now. If you have a team with more then 5 people, please message me your roster so I may add you to the appropriate team list. You will be unable to kill each other if you are on same team, so play nice together. People who try to sabotage their team will be PUNISHED. If you don't sign up, you will also be given the option to join a team when the event begins.
- Will we be given inventories to play with?
- YES. All gear will be provided. No PVP Skills provided, though.
- Will there be prizes and XP?
- You say there will be repercussions. What does that mean?
- Basically, based on the outcome, the world can change for better or for worse.
- Can my team of X people sign up?
- Absolutely. Please message me so I may add you to the particular team's roster. If you are going to message me, please do so only if you have more then 5 people in your team.
- What happens if there's more people on one team?
- If there are too many people on one team, the teams will be balanced.
If you have any questions, comments, or concerns, I will be happy to answer them here! This post will be updated as more info becomes available.
~Your friendly, neighborhood Halo
Thanks in part to a lot of great feedback we've received, the Shotbow PR team has been hard at work to give the Media Program a complete overhaul - and we are happy to announce that we have done just that!
There are a couple major goals to this program:
Expand Shotbow's Partners
As you might be able to tell from the header - we now have two levels of partnership with Shotbow - our Media Creators, and our Media Partners. These levels are primarily based on views of content, instead of our previous mishmash of subscribers/views/etc. It is our hope that the requirements have been brought down enough to bring many more producers into the program without making the rank meaningless.
Ensure our playerbase has entertaining content to watch
We want to make sure that our current players have great content to watch - to remind them of all the fun they can have on our network (in addition to hopefully encouraging new people to join). As such, we plan to do a lot more co-promotion with our Media Partners - echoing them out to the community and making a list of current and active producers easily available to Shotbow players.
Improved global outreach
Recognizing our large, global audience - We've begun to add regional liaisons for the Media Program. Where before, I was the sole liaison, new additions to the program will receive a liaison based on the language they speak. Our initial regional liaisons are for English, Japanese, and Dutch - with more possible in the future!
Increased interactive events
And one of our bigger and stretchier goals is to increase the amount of interactive events in our games. Events thrown by Shotbow staff are fun, yes - but they tend to be more fun when the community and our producers are involved in them. Our highest tier - Media Partner - is entitled to event planning with the Shotbow Staff team, though even Creators are invited to request events and fun. A new, large addition to help with this is that we plan to offer our Media Partners the ability to hold Shotbow Rank giveaways.
Image © Mojang A.B. See their post World of Color for more information on the update
Shotbow now supports Minecraft v1.12!
We are currently supporting 1.12 through a protocol patch - meaning that our games are still running on Minecraft 1.9, and are accessible to all clients running 1.9 and up.
Our current plans (subject to change) are to make 1.12 the next base version our games can use. What does this mean? It means in the future you might have to use 1.12 to connect to certain games. We've done this in the past when we supported 1.7/1.8 where some of our games necessitated connecting via 1.8. This is likely a good bit off, so there's no need to panic yet.
Enjoy the update!