-
Want to get our most recent announcements - and XP codes - in your email?
Shotbow
Aug
09
Scheduled Events
Note: The links below are in US Central time by default. Check the Events page for a full list of events. The timezone of that list is then displayed on the lower left of the page, and should be the same timezone you've set for use on the forums.
Annihilation Map Testing
The Annihilation Team plans to test out maps every week on Tuesday! This week we're introducing a new early morning map test, specifically for our Asia/Australia/Oceania players!
(US/NA - Early) View Details
(EU) View Details
(US/NA) View Details
Weekly Developer Stream
Every week we plan to stream Shotbow Network Development - whether it's a gamemode, the website, or something else. The stream will start, as always, at 6pm CDT on Wednesday.
View Details
Weekly Staff Stream
Every Friday you can join a staff member as the stream through our fantasticly fun games and host random events throughout the network. The stream starts at 2pm CDT on Fridays and will be hosted on our twitch channel
View Details
HCFactions Flashback Map End of the World
HCFactions will be ending their flashback map on August 14th. More information will be available on the HCFactions subreddit as it becomes available.
I think. Honestly I didn't ask them. Probably. Check the calendar for updated information when I do ask them.
View Details
Annihilation All Classes Unlocked Match
Every Saturday the Annihilation Team will be running a completely free-to-play match, where you can test out classes you don't have and find out what you might want - while enjoying some time with the Network Staff. Games will begin at 3pm Central Time. (US Central for us.shotbow.net and EU Central for eu.shotbow.net)
(EU) View Details
(US/NA) View Details
MineZ Secret Project Update Launch
This Saturday at 12:00 US Central Time will be the launch of the MineZ Secret Project Update! Featuring Dungeons, Lore, PvP Modifications, Mob Changes, and so very very much more. This update is the culmination of the three years of MineZ's existence to a nearly, if not, complete state of MineZ Classic.
View Details
XP Code Goalposts
Facebook: 4,500 likes - Like us on Facebook!
Twitter: 16,500 followers - Follow us on Twitter!
Google+: 1,500 followers - Follow us on Google+!
Twitch.tv: 1,500 followers - Follow us on Twitch.tv!
YouTube: 6,000 subscribers - Subscribe to us on YouTube!
Player.me: 500 followers - Follow us on Player.me!
Instagram: 500 followers - Follow us on Instagram!
Tumblr: 500 followers - Follow us on Tumblr!
Note: Goal progress images will not update throughout the week
For XP right now, be sure to Vote for The Shotbow Network at PlanetMinecraft!
Team Updates
- Ice_God was named co-lead of the SMASH Team
- squallythewally was named co-lead of the Graphic Artist Team
- Make sure your favorite map isn't removed from rotation! Participate in the Annihilation Map Vote for August!
- Want to get your favorite map added to Annihilation? Find its thread in Build Submissions and make sure to like it! Maps with the most likes are selected to be tested and potentially added to Annihilation. If you don't like your favorite map, it won't get in!
- After a mistaken update, players can now properly start games again
- Development on Gold Rush continued
- A new internal team is gearing up to make the experience of one of our coming games extraordinary
- An older game is getting a few eyeballs on it to improve the experience
- Two more internal projects focused on having easy, fast fun with your friends around the world are in progress
- The development team has continued work on Shotbow's upcoming new games and bugfixing Wasted
- A small group of staffers have continued preparing Wasted: Control for it's coming re-release
- The PR Team continued their work across multiple social media sites, and wrote up The Weekly Arrow
- The Graphics Team started work on a top secret project, so secret most of the staff don't even know it!
- The PR Team updated the Shotbow Wallpaper Pack
Alright, so, I may have messed up a little bit in the previous arrows. Due to some miscommunications and misunderstandings between the development team and myself I have failed to include QUITE A FEW changes in the weekly arrow.
Annihilation, Wasted, and GG have all received major fixes and patches in the last few weeks that were not included in those week's arrows and that I cannot pull apart to include in this week's arrow.
But, on the plus side, the largest update to MineZ Classic ever is quickly approaching! It'll be hitting this saturday at 12:00 US Central Time. I didn't bother including it here because there's a gigantic post about it on the homepage. Go check it out!
(Last Week's Arrow)
This week's banner showcases the symbol of Hestril, creator of the MineZ Universe
Aug
06
That's right, the infamous update is finally here! Mandatory .gif:
Let me spent a couple of words before you delve into the awesomeness.
This update is the result of a collaboration between all the people who have worked VERY hard on MineZ, in secret, during the last few months. Let's take a moment of our time to especially thanks the devs I have pestered, the Build and the MineZ teams for their joint efforts into making this update memorable! I would have loved to thank all those people personally one by one with their own names but I would most surely forget someone, so let me just say a big THANK YOU to everyone who participated in a way or another - you know who you are and I love you!
There is also someone else to thanks... And that's YOU, for your patience and putting up with the waiting! I will personally make sure that you will have the best experience possible in MineZ with this update!
---------------------------------------------------
Release Date: August 15th 12:00 US Central Time (both EU and US servers)
---------------------------------------------------
The update is 99% ready, and that 1% missing it's the public testing: I expect everything running smoothly, but in case something will go awry don't worry: bugs will be squashed quickly and efficiently.
And now, an overview of the upcoming changes. Keep in mind that not everything is listed here, especially Building wise as we all agreed to not spoil all the new stuff, so you can roam around the map and discover what's new for yourself. Sorry, Wiki Editors!
----------
~ LOOT CHANGES ~
- A completely new and remade loot table. This means new loot types, new items, new rarities.
- A completely new and remade loot placement. All the chests on the map were deleted and manually replaced, one by one, by yours truly.
- Introduced the concept of "bad luck" for higher tier chests. This means that instead of rarely getting a good item, you will rarely get a bad one.
- Introduced the concept of "longer respawn" for higher tier chests. Generally, the best chest type in the area you are looting will require more time to respawn, and you'll also need to be more away from it. This may apply to any chest where I deemed it necessary, as well.
- Introduced the concept of "location reward". You will be still able to farm any chest you'd like to farm, but generally it will be a waste of time as the more further you push in map exploration the better chests you will find. In other words the more the chest is hard to reach, either by location or obstacles, the more said chest will reward you when you'll open it.
- Scaled loot on every type of chest, not just military ones. Full list with explanations will be below.
- Reworked the concept of the "trap chest". By default now almost all chests will have a very small chance to spawn a zombie instead which will try to use the loot to kill you - kill him and he'll drop it. There's a way to tell if it's a trap, if you are paying attention...
- On the coast, chests will respawn even if a player is standing close to them, to avoid empty cities with no loot to grab.
- On the coast, the loot will be plentiful but you'll find better items going more north. This now apply for every type of loot, not just military.
- The number of zombies spawning nearby a loot chest has been tweaked.
- Chests are now more type-specific. You will rarely find an item not belonging to the type of chest you are looting.
- Secluded places like iron door's protected rooms and dungeon will have a specific set of loot. More informations below.
- Graves have been reworked to have loot based on location and, generally, will grant more useful items than before.
- Generally, buildings have the loot you would expect to find in said building type.
- Legendaries have been heavily reworked. Existing Legendaries will still work, but will be unobtainable.
- The Ghost Ship and the Spires, including the one at the top of Floating Islands will have specific loot.
- You will be able to find Shotbow XP in loot chests.
~ GAMEPLAY CHANGES ~
- Snowballs stack up to 3.
- Empty bowls stack up to 3.
- Fixed some small bugs here and there.
- The healing text have a more friendly green color.
- The Golden Apple will give you Regeneration II for ten seconds, instead of five. Also, the extra Absorption hearths will be four instead of two.
- Hordes of zombies will be bigger the more north you go.
- The canyons are more dangerous as it was originally planned them to be.
- The "block glitching can get you banned" message have been removed and added as a more friendly tip instead.
- Giants have been reworked in damage and mechanics.
- Sugar will now spawn only from mil_rare and above.
- Healing someone with Shears will now net a Regeneration II effect instead of I.
- Tools will spawn with durability now, Shears excluded.
- You will spawn with only a leather chestplate as armor. It will be colored if you are a premium member.
- Giants can now drop some new items along with the usual ones. Tried to make it so that an item drop is guaranteed every time you kill one.
- Buffed the Flash Grenades, fight a Pigman to try obtain one.
- Zombies and Pigmen have been tweaked.
- You are now be able to pick your spawn as "region" and not specific cities. There will be 8 different locations you will be able to choose to spawn in, and then you'll get a random spawn in the region you have picked. You can still choose a random spawn if you'd like.
- The cooldown for choosing your spawn have been left at 5 minutes, starting after you used it last.
- Bleeding and nausea chance have been tweaked.
- You can now set a specific order for your spawn kit items by spawning, arranging the items as you want them to be and doing /prefs. The changes will activate after your death.
- Ointments now stack at 1, as intended.
- Damage in general has been tweaked.
- Tooltips have been added to all items to further explain their functionality.
- Zombies will have a random multiplier for "Speed" and "Health". This can either positive or negative, up to twice and down to half.
- Added "Master Archery" damage bonus when you hit someone with an arrow from very far away. Buffed zombie headshots.
~ NEW ITEMS ~
- Glowstone Dust: turns your Healing Potion I into a II. Healing Potions III cannot be brewed in any way, remember.
- Pumpkin Pie: very rare food.
- Carrot: uncommon food.
- Raw Fish: coast food.
- Iron Axe: same as Stone Axe, but with increased durability and damage.
- Golden Carrot: very rare food.
- Zombie Head: very rare gear. Wear it as an helmet to be less visible to zombies.
- Potatoes: grave's food.
- Spire's Potions: those cannot be brew.
- Cactus: punch someone for a chance to make them bleed, right click to cover yourself with thorns and have a chance to reciprocate the damage you get.
- Dungeons will have exclusive items at the end, but they are very rare. I wonder what those are...
~ NEW LOOT TYPES ~
- civ_common and civ_uncommon: Civilian type loot. The main difference, other than item chances, between the two types is the presence of Raw Fish and Wheat and the absence of Water Bottles.
- tools_common, tools_uncommon: Various tools to help you during your journey. The item chances are raised in favor of Buttons and Cobwebs up north.
- pots_common, pots_uncommon, pots_rare: Healing Potion chests. You will find Heal III only in _rare ones, and won't find Splash II into the _common one. Generally you'll find _common on the coast and _rare after obstacles such as doors and/or parkour, while the _uncommon will be the most prominent type on the map.
- food_common, food_uncommon, food_rare: Chests filled with edible stuff to satiate your hunger. The crafted food will be gradually more available, while the _common chest will have exclusively instantly edible food.
- mil_common, mil_uncommon, mil_rare, mil_epic, mil_mythic: Military type chests.The more you go north, the better they'll get. Usually the _mythic take more effort to respawn as they grant iron quickly.
- room_common, room_uncommon, room_rare: Similar to _mil chests, but those are tweaked to reward you properly since they are the loot type you can find only behind a closed place you'll need to place a button to enter. Gets progressively better the more north you are.
- dungeon_in, dungeon_out: Those chests will be found only in dungeons, as the name suggests. The _in version will help you restock during the dungeon, and contain a mix of military gear and healing supplies. The _out version instead is exclusively placed at the end of each dungeon and contains only the best items MineZ have to offer. Those chests pretty much take forever to respawn, and you have to be far far away from them.
~ BUILD CHANGES ~
- A million of small fixes. Not even kidding, we didn't roll ANY change in MONTHS.
- Crafting benches have been added in plenty of places.
- Water in cauldrons have been removed or added.
- Gave more wheat and melons in farms.
- New cities!
- New dungeons!
- Prettified builds!
- The Ghost Ship is back!
- Almost all the redstone is now converted to a better, more reliable and less lag inducing system.
- Some changes have been made into existing dungeons.
- Created a more stable and reliable way to take you out from dungeons.
- Added a system to prevent server hopping into dungeons.
...and more stuff I probably forgot, sorry! Go find out!
Most important thing is, though, we are aiming to create an actual endgame to MineZ if you want to pursue it. Just like vanilla Minecraft, it is not mandatory to enjoy the game and you will be able to continue after. Let's just say it's a challenge to those who don't feel satisfied completely with the whole sandbox experience!
...Uh? How to reach said end, you say? I wonder! Looks like you'll have to find out for yourself!
That's it! Have fun and let me know your first impressions in this very thread! For the Update feedback I will make a sub-section in the MineZ forum after the update hits! you all!
Please take a moment to read this as well: https://www.reddit.com/r/ShotBow/comments/3g2piy/guys_help_me_get_free_pizza_please/
Aug
02
Scheduled Events
Note: The links below are in US Central time by default. Check the Events page for a full list of events. The timezone of that list is then displayed on the lower left of the page, and should be the same timezone you've set for use on the forums.
Annihilation Map Testing
The Annihilation Team plans to test out maps every week on Tuesday! This week we're introducing a new early morning map test, specifically for our Asia/Australia/Oceania players!
(US/NA - Early) View Details
(EU) View Details
(US/NA) View Details
Weekly Developer Stream
Every week we plan to stream Shotbow Network Development - whether it's a gamemode, the website, or something else. The stream will start, as always, at 6pm CDT on Wednesday.
View Details
Weekly Staff Stream
Every Friday you can join a staff member as the stream through our fantasticly fun games and host random events throughout the network. The stream starts at 2pm CDT on Fridays and will be hosted on our twitch channel
View Details
HCFactions Flashback Map End of the World
HCFactions will be ending their flashback map on July 31st. More information will be available on the HCFactions subreddit as it becomes available.
I think. Honestly I didn't ask them. Probably. Check the calendar for updated information when I do ask them.
View Details
Annihilation All Classes Unlocked Match
Every Saturday the Annihilation Team will be running a completely free-to-play match, where you can test out classes you don't have and find out what you might want - while enjoying some time with the Network Staff. Games will begin at 3pm Central Time. (US Central for us.shotbow.net and EU Central for eu.shotbow.net)
(EU) View Details
(US/NA) View Details
XP Code Goalposts
Facebook has hit it's next goal! You can redeem that sweet XP with the code FB4000!
Facebook: 4,500 likes - Like us on Facebook!
Twitter: 16,500 followers - Follow us on Twitter!
Google+: 1,500 followers - Follow us on Google+!
Twitch.tv: 1,500 followers - Follow us on Twitch.tv!
YouTube: 6,000 subscribers - Subscribe to us on YouTube!
Player.me: 500 followers - Follow us on Player.me!
Instagram: 500 followers - Follow us on Instagram!
Tumblr: 500 followers - Follow us on Tumblr!
Note: Goal progress images will not update throughout the week
For XP right now, be sure to Vote for The Shotbow Network at PlanetMinecraft!
Annihilation
- Make sure your favorite map isn't removed from rotation! Participate in the Annihilation Map Vote for August!
- Want to get your favorite map added to Annihilation? Find its thread in Build Submissions and make sure to like it! Maps with the most likes are selected to be tested and potentially added to Annihilation. If you don't like your favorite map, it won't get in!
Flappy Chick
- Flappy Chick servers were brought back online
Gold Rush
- Development on Gold Rush continued
MineZ
- The MineZ Update is nearing completion
Qubion Creative
- Members of Qubion won 1st Place at the first Mineathon build contest with their avatar themed entry. Several members are participating in this event of which the proceeds go towards kidscape - an anti-cyberbullying charity.
If we told you we'd have to kill you
- A new internal team is gearing up to make the experience of one of our coming games extraordinary
- An older game is getting a few eyeballs on it to improve the experience
- Two more internal projects focused on having easy, fast fun with your friends around the world are in progress
- Majicou continues his secret project for MineZ Classic
- The build team continued their work on a top secret project
Website
- Bugfix: A typo in Django Fett's XP shop information was corrected.
The Network in General
- The development team has continued work on Shotbow's upcoming new games and bugfixing Wasted
- A small group of staffers have continued preparing Wasted: Control for it's coming re-release
- The PR Team continued their work across multiple social media sites, and wrote up The Weekly Arrow
- The Graphics Team started work on a top secret project, so secret most of the staff don't even know it!
- The PR Team updated the Shotbow Wallpaper Pack
In Closing
A lot of hard work is going into Wasted and MineZ Classic and Gold Rush right now. The developers are also working at fixing GhostCraft just as fast as can be.
That's one of the reasons the arrow sometimes feels a little light, because things weren't finished being fixed or because things aren't ready yet or because work is being done on things that just aren't released yet.
If we're not careful we're just going to have releases in very quick succession this summer. We might just end up flooding you with new content all at once.
(Last Week's Arrow)
This week's banner showcases the cliffside city of Anvalia from MineZ.
Page 149 of 212