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And in your first video, the opponent stood there swinging at air. In 1.9, you only swing if you think you can land a hit to avoid wasting a full...
W-tapping is still a feature in vanilla 1.9, don't blame 1.9 for something Shotbow did. Blockhitting, ok. I'll give you that one. More emphasis is...
Oh believe me, I am. 1.14 SMP and 1.13 kitpvp.
And I disagree with him. You can still do substantial damage through the best of armour, enough to outpace your opponent's healing. Strength really...
That doesn't work since armour doesn't lose durability when you are attacked while in the 0.5 second invulnerability period. You would be doing 2...
You don't have to splash at your feet. You can get the full 4 hearts out of your potion like this.
The Feast ability's only issue is that is slows you down when you use it since your client tries to eat the golden carrot. I would prefer if it...
Popped chorus fruit so the client doesn't try to eat it.
A shame annihilation doesn't have a weapon that you could use right from re-spawning to deal massive damage, something like a stone axe....
Or use the 1.9 fast-healing mechanic
You can overlay an additional resource pack with a retextured or remodeled shield to remove it.
Which is why I instead max out projectile protection
- Introduce a fully functional offhand slot - Introduce shields (as an item) that actually work like shields do in 1.9
Here's another idea: use all the 1.9 mechanics for a month, attack cooldown and all.
I'd like to see a sandbox with 1.9 combat mechanics
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