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The GP should never be handed to regular players.
ShotBow has done a wonderful job with their premium perks.
They don't break the game, but they are...
Err, on topic of invis pots I suppose.
I once camped blue's bridge as a spy. (Coastal) The coast was clear except for a leather blue under it. They...
3 XP per knockout.
10 per win.
Every person that uses the TP gives the Transporter 1 XP.
Transporters don't count for their own TP, 1 minute XP cooldown per person.
Both those would make the class useless.
If we need to nerf it, i'd say making it somthing along the lines of weakness 1 if teammates are nearby.
With no armor on while invis, hostiles should not be able to detect and track you unless you get within 1-2 blocks of them.
Not sure if they changed...
Sometimes God, sometimes Notch. Depends on the day.
Where was It stated it had to be made by you? Oh yeah, no rules.
Sorry I posted a stupid video that I thought was worth sharing.
No, that's boring.
It's obvious I didn't make this, nor do I expect to win, and if I do win I will not be keeping the prize.
People should post...
Here's the thing; class ideas should be completely new, not based off existing classes.
This class is waaaaay too OP, it makes Spy stupidly useless,...
If I (somehow) win can I choose a player to give the prize to?
With most bases and bridges being made of wood; it's hard to see a random Plate. I still run into Trapper's plates on Temple in GhostCraft.
This was the only idea which was salvageable. I recommended purchasable grenades in your Explosivo thread.
Lol scout isn't OP.
"Oh, I've gotten an awesome sword, bow, and set of armor. But I've used up my grapple so i'm being punished for living for a...
First off, one time abilities aren't op, thats why they are ONE TIME PER LIFE.
They're stupid, that's what they are. "Used my only grenade. Now I'm a...
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