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MineZ MineZ: Origins - Weekly Update #1

Discussion in 'Announcements' started by halowars91, Jan 30, 2017.

MineZ - MineZ: Origins - Weekly Update #1
  1. halowars91 Lead Builder, Developer

    XP:
    117,623xp
    [IMG]
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    Happy Monday, Survivors.

    It's been several months since the last update on Origins. I have been at university, which has consumed a large portion of my time, but with a new semester, I have found more time to work on Origins. This new time has already pushed along the project majorly. We are in the final phase of building. There's so much I can't wait for you to see and experience.



    Starting today, each Monday up until release, I will release a changelog with little snippets of updates. These obviously, will not be noticed on the map, until 1.9, but until then, know that work is being done. As for a release date, I can't estimate when Origins will release fully until 1.9 is rolled to the network.

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    Changes:

    • Increased the base chances for the Dusk Fragment at Shrine of the dusk.
    • Added a way to increase chance for Dusk Fragments to 100%.
    • Altered the fire trial in Shrine of the Dusk to remove the ability to camp.(Bye 5k Spot :stuck_out_tongue:)
    • Krubera will no longer be farmable.(RIP)
    • Krubera's teleportation glitch no longer exists.
    • Added a new location in an unexpected area.
    • Removed Tiny Dock Dungeon.
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    That's all the changes I'll release for this week. I know some of you enjoyed farming Krubera, but I think you'll find other places like Septus, for example, to yield better results. Now for a question. If you could add a dungeon to any place in MineZ, where would it be? I'd like to see what you guys think. Until next week!
    With Love, The Build Team
    mmertTR, Foopse, mouselord and 35 others like this.

  2. _frostie Retired Staff

    XP:
    616,157xp
    If I could add a dungeon anywhere, I would add the Tiny Dock dungeon back!
    Xhat, Tonkatsu129, Catsage and 3 others like this.
  3. Lomrun Platinum

    XP:
    209,777xp
    Rip tiny dock, best place to gear :eek:
    Tonko921 likes this.
  4. connor564 Platinum

    XP:
    157,819xp
    I'd place a dungeon up close to McHarlington. We need a dungeon there!
    Tonko921 and JTGangsterLP6 like this.
  5. Aexon Regular Member

    XP:
    18,382xp
    "Added a way to increase chance for Dusk Fragments to 100%."
    Will Path Of Light and Overgrown Tomb be changed to be more difficult ? Will there be more "quests" before getting into Axis Mundi ? Because defeating SOTD is not that hard, so I'm wondering how the 100% chance will happen and if it's not going to make Axis Mundi too easily accessible. But I suppose it is balanced.

    Krubera is not farmable, but has Devil's Respite glitch been removed ? Will all the dungeons not be farmable anymore ?

    Dungeon town : Mining Town or Fort McHarlington.
    Tonko921 and FelixFB like this.
  6. vampire_toothy Obsidian

    XP:
    86,698xp

    Darnies dungeon practice
  7. Hollow_Leg Platinum

    XP:
    259,108xp
    Make an elite dungeon at Carmi
    LPShader and Tonko921 like this.
  8. Soularless Platinum

    XP:
    158xp
    Am I the only one who thinks there are getting to be too many dungeons to the point where it's no longer MineZ?
    Tonko921 likes this.
  9. Soularless Platinum

    XP:
    158xp
    But if I had to add one, it would be at the Archaeological Dig Site - a reference to the MineZ Revelations series.
    Tonko921 likes this.
  10. 111kittycat111 Platinum

    XP:
    436,546xp
    The Southwest swamp has no real dungeons, add something around Exolesco or Stillwater. There should be at least one more dungeon in the cave system, as well as a dungeon in the Tenebris-McHarlington area. Lastly, give Forest a dungeon.
    Tonko921 likes this.
  11. FreeCookson Platinum

    XP:
    3,771xp
    Is the Tiny Dock dungeon a meme or actual dungeon im confused?
    Tonko921 likes this.
  12. Fridge2177 Retired Staff

    XP:
    269,370xp
    Exolesco please and thank you
    Tonko921, Catsage and Chibotle like this.
  13. whosblumiere Regular Member

    XP:
    113,796xp
    I'd say Barathrum. Would encourage people to search deep into the underground, plus it wouldn't be a total loss for reaching a dead end town
    FelixFB, Smartz_, Tonko921 and 5 others like this.
  14. Chibotle Platinum

    XP:
    97,048xp
    Coles castle in fact I saw a pretty quality dungeon build on the build submissions


    And bring back hell on earth with more difficulty :D
  15. MarineAP Obsidian

    XP:
    543,386xp
  16. Litnetti Emerald

    XP:
    129,775xp
    A dungeon at the floating islands would make more people want to go to it

    right now it's just an edgy source of iron
    Tonko921 likes this.
  17. GuigaWei Platinum

    XP:
    578,041xp
    If I had to put a new town or dungeon into the game, why not the surface snow area? It's basically barren unless you go underneath.
    Tonko921 likes this.
  18. Trails Platinum

    XP:
    30,149xp
    - All dungeons have been nerfed and have shrouds
    thanks
    Tonko921 and Marine_PvP like this.
  19. JTGangsterLP6 Annihilation Lead

    XP:
    8,980,143xp
  20. n4s1 Emerald

    XP:
    68,602xp
    :3
    Tonko921 likes this.

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