Factsheet

Developer:
Shotbow
Based in Dallas, Texas

Release date:
October 31, 2014

Platforms:
Minecraft

Website:
minez2.com

Regular Price:

FREE

Description

Sequel to the popular MineZ gamemode, MineZ 2 makes its debut. Featuring the core backbone of MineZ, MineZ 2 takes things to a whole new level. In addition to the existing bleeding, infection, hunger, thirst, and healing systems of the first game, MineZ 2 introduces an extended crafting system, various qualities of armor and weapons, harvesting, purifying water and cooking. As a coup de grâce for end game players can design and purchase their own housing and purchase upgrades such as limited storage. From a technical standpoint, MIneZ 2 is the first true Minecraft MMO in that a single realm persists across multiple servers, complete with dungeon instancing and full load balancing. Over 1,000 players can be on a single MineZ 2 realm at a time.

History

MineZ 2 entered into development after being announced at MineCon November 2013.

Features

  • A beautiful custom hand-painted map spanning 40,996,800 blocks (5256 x 6000 with a 5256 x 1800 planned expansion).
  • Advanced backend that uses multiple servers per realm, allowing over 1,000 players per world.
  • Advanced custom mob artificial intelligence, challenging players with powerful mini-bosses and deadly bosses requiring a team to defeat.
  • Grave robbing, thirst, hunger, bleeding, infection and advanced healing systems.
  • Cooking, weapon proficiency, crafting, water purification, and housing systems.
  • PvP arena to wager friendly challenges with no loss to character progress.

Videos

Official Trailer YouTube


Images

download all screenshots & photos in high-resolution as .zip (41MB)
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Monetization Permission

Shotbow allows for the contents of MineZ 2 to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from MineZ 2 is legally & explicitly allowed by Shotbow. This permission can be found in writing at http://shotbow.net/presskit/sheet.php?p=mineZ_2.


About Shotbow

Boilerplate
At Shotbow we strive to push the boundaries of Minecraft multiplayer gaming to limits never seen before. We develop full fledged games inside the engine that keep players engaged for years with continual updates and experiences they can’t acquire anywhere else. We are not limited to Minecraft though and continue to strive and broaden our craft to new and exciting technologies. Our goal is to create engaging, smart, and rich entertaining games and applications that can be enjoyed by all ages.

More information
More information on Shotbow, our logo & relevant media are available here.


MineZ 2 Credits

Matt Sundberg
Lead Designer

Austin Smith
Lead Developer

Edward Watson
Lead Level Designer, Director of Lore

Navarr Barnier
Lead Web Developer

Joseph Grossman
Level Designer, Web Designer

Matteo Pezzotta
Community Manager

Travis Armstrong
System Administrator

Adam Thomas
Developer

Jack Saunders
Developer

Johnathan Baily
Level Designer

Arthur Cole-Fontayn
Level Designer

Dan Borenstein
Multimedia, Designer

Patrick Wyatt
Quality Assurance

Kalen Brock
Artist


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks